PoE Effigy of Artifice

Effigy of Artifice

Spectre N
Mod monster gain power charge on kin death [1]
monster uses flicker strike text [1]
monster casts discharge text [1]
50% chance to gain a Power Charge on Hit
Gain 25% of Physical Damage as Extra Fire Damage
Tags demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_height, melee, not_dex, not_str, physical_affinity, red_blood, undying, very_slow_movement
  • Life: 320%
  • Energy Shield From Life: 25%
  • Ailment Threshold: 320%
  • Resistance: (Resists Fire: 30) (Resists Cold: 30) (Resists Lightning: 30) (Resists Chaos: 20)
  • Damage: 134%
  • Accuracy: 100%
  • Critical Strike Chance: +5%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 6 ~ 6
  • Attack Time: 1.5 Second
  • Damage Spread: ±20%
  • Experience: 200%
  • Model Size: 140%
  • Type: GrapplerBossLake

Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 112,944
  • Armour: 16,265
  • Evasion: 8,120
  • Energy Shield: 4,066
  • Damage: 1,277
  • Accuracy: 538
  • Attack Time: 1.5
  • Experience: 26,500
  • Ailment Threshold: 112,944
  • Chill: 357
  • Shock: 357
  • Brittle: 2,020
  • Scorch: 357
  • Sap: 987

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

Melee


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1022–1533
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


skill can fire arrows [1]
skill can fire wand projectiles [1]

MonsterFlickerStrikeInvasion


Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flicker Strike
Base Damage: 1022–1533
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 2 Second


Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.


Deals 10% more Damage
30% increased Attack Speed
10% increased Attack Speed per Frenzy Charge
ignores proximity shield [1]

MonsterDischargeInvasion


Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
Discharge
Critical Strike Chance: 4%
Cast Time: 1 Second


Discharge all the character”s charges to deal elemental damage to all nearby monsters.


Deals 215.8 to 651.2 base Lightning Damage per Power Charge removed
Deals 308.2 to 462.4 base Fire Damage per Endurance Charge removed
Deals 250.4 to 377.6 base Cold Damage per Frenzy Charge removed
disable skill repeats [1]
is area damage [1]
spell maximum action distance +% [-75]

MonsterPunctureInvasion


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Puncture
Base Damage: 1022–1533
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 Second


Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.


Deals 20% more Attack Damage
Causes Bleeding
active skill bleeding damage +% final [57]
skill can fire arrows [1]

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Level 82

  • Life: 91,397
  • Armour: 14,425
  • Evasion: 7,608
  • Energy Shield: 3,606
  • Damage: 1,139
  • Accuracy: 499
  • Attack Time: 1.5
  • Experience: 26,012
  • Ailment Threshold: 91,397
  • Chill: 289
  • Shock: 289
  • Brittle: 1,635
  • Scorch: 289
  • Sap: 798

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

Melee


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 912–1367
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


skill can fire arrows [1]
skill can fire wand projectiles [1]

MonsterFlickerStrikeInvasion


Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flicker Strike
Base Damage: 912–1367
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 2 Second


Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.


Deals 10% more Damage
30% increased Attack Speed
10% increased Attack Speed per Frenzy Charge
ignores proximity shield [1]

MonsterDischargeInvasion


Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
Discharge
Critical Strike Chance: 4%
Cast Time: 1 Second


Discharge all the character”s charges to deal elemental damage to all nearby monsters.


Deals 200.5 to 605 base Lightning Damage per Power Charge removed
Deals 286.4 to 429.6 base Fire Damage per Endurance Charge removed
Deals 232.7 to 350.8 base Cold Damage per Frenzy Charge removed
disable skill repeats [1]
is area damage [1]
spell maximum action distance +% [-75]

MonsterPunctureInvasion


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Puncture
Base Damage: 912–1367
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 Second


Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.


Deals 20% more Attack Damage
Causes Bleeding
active skill bleeding damage +% final [57]
skill can fire arrows [1]

Level 78

  • Life: 58,362
  • Armour: 11,328
  • Evasion: 6,667
  • Energy Shield: 2,832
  • Damage: 905
  • Accuracy: 428
  • Attack Time: 1.5
  • Experience: 24,754
  • Ailment Threshold: 58,362
  • Chill: 185
  • Shock: 185
  • Brittle: 1,044
  • Scorch: 185
  • Sap: 510

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

Melee


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 724–1086
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


skill can fire arrows [1]
skill can fire wand projectiles [1]

MonsterFlickerStrikeInvasion


Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flicker Strike
Base Damage: 724–1086
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 2 Second


Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.


Deals 10% more Damage
30% increased Attack Speed
10% increased Attack Speed per Frenzy Charge
ignores proximity shield [1]

MonsterDischargeInvasion


Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
Discharge
Critical Strike Chance: 4%
Cast Time: 1 Second


Discharge all the character”s charges to deal elemental damage to all nearby monsters.


Deals 172.8 to 521.6 base Lightning Damage per Power Charge removed
Deals 246.9 to 370.4 base Fire Damage per Endurance Charge removed
Deals 200.6 to 302.5 base Cold Damage per Frenzy Charge removed
disable skill repeats [1]
is area damage [1]
spell maximum action distance +% [-75]

MonsterPunctureInvasion


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Puncture
Base Damage: 724–1086
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 Second


Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.


Deals 20% more Attack Damage
Causes Bleeding
active skill bleeding damage +% final [57]
skill can fire arrows [1]

Level 73

  • Life: 34,728
  • Armour: 8,348
  • Evasion: 5,633
  • Energy Shield: 2,087
  • Damage: 675
  • Accuracy: 352
  • Attack Time: 1.5
  • Experience: 22,776
  • Ailment Threshold: 34,728
  • Chill: 110
  • Shock: 110
  • Brittle: 621
  • Scorch: 110
  • Sap: 303

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

Melee


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 540–810
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


skill can fire arrows [1]
skill can fire wand projectiles [1]

MonsterFlickerStrikeInvasion


Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flicker Strike
Base Damage: 540–810
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 2 Second


Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.


Deals 10% more Damage
30% increased Attack Speed
10% increased Attack Speed per Frenzy Charge
ignores proximity shield [1]

MonsterDischargeInvasion


Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
Discharge
Critical Strike Chance: 4%
Cast Time: 1 Second


Discharge all the character”s charges to deal elemental damage to all nearby monsters.


Deals 143.1 to 432 base Lightning Damage per Power Charge removed
Deals 204.5 to 306.7 base Fire Damage per Endurance Charge removed
Deals 166.2 to 250.5 base Cold Damage per Frenzy Charge removed
disable skill repeats [1]
is area damage [1]
spell maximum action distance +% [-75]

MonsterPunctureInvasion


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Puncture
Base Damage: 540–810
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 Second


Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.


Deals 20% more Attack Damage
Causes Bleeding
active skill bleeding damage +% final [57]
skill can fire arrows [1]

Level 68

  • Life: 20,587
  • Armour: 6,127
  • Evasion: 4,739
  • Energy Shield: 1,532
  • Damage: 501
  • Accuracy: 290
  • Attack Time: 1.5
  • Experience: 20,510
  • Ailment Threshold: 20,587
  • Chill: 65
  • Shock: 65
  • Brittle: 368
  • Scorch: 65
  • Sap: 180

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

Melee


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 400–601
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


skill can fire arrows [1]
skill can fire wand projectiles [1]

MonsterFlickerStrikeInvasion


Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flicker Strike
Base Damage: 400–601
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 2 Second


Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.


Deals 10% more Damage
30% increased Attack Speed
10% increased Attack Speed per Frenzy Charge
ignores proximity shield [1]

MonsterDischargeInvasion


Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
Discharge
Critical Strike Chance: 4%
Cast Time: 1 Second


Discharge all the character”s charges to deal elemental damage to all nearby monsters.


Deals 118.1 to 356.5 base Lightning Damage per Power Charge removed
Deals 168.8 to 253.1 base Fire Damage per Endurance Charge removed
Deals 137.1 to 206.7 base Cold Damage per Frenzy Charge removed
disable skill repeats [1]
is area damage [1]
spell maximum action distance +% [-75]

MonsterPunctureInvasion


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Puncture
Base Damage: 400–601
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 Second


Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.


Deals 20% more Attack Damage
Causes Bleeding
active skill bleeding damage +% final [57]
skill can fire arrows [1]

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