Necromancer Season 2 Changes
- The Skeletal Warriors Inherit Thorns, Skeletal Mages Inherit Thorns, and Golem Inherits Thorns affixes have been combined into a single Affix: Minions Inherit Thorns.
- A new Affix has been added: Minions Inherit Critical Strike Chance.
- Cooldown Reduction can now appear on Shields.
- Shields now have an Armor Value determined by their Item Power.
- Blood Orbs now also heal your Minions for 15% of your Maximum Life when picked up.
Skills
- Prime Army of the Dead
- Chance to leave behind a Corpse increased from 15% to 100%.
- Initiate’s Hemorrhage
- Fortify amount changed from being based on Base Life to Maximum life.
- Supernatural Blood Surge
- Fortify amount changed from being based on Base Life to Maximum life.
- Dreadful Blood Mist
- Fortify amount changed from being based on Base Life to Maximum life.
- Dreadful Bone Prison
- Fortify amount changed from being based on Base Life to Maximum life.
- Decompose time to make a Corpse reduced from 2 to 1.5 seconds.
Passives
- Death’s Defense
- Previous: Your minions cannot lose more than 60/45/30% of their Maximum Life from a single Damage Instance.
- New Functionality: Your Minions gain +4/8/12% Armor and 8/16/24% Resistance to All Elements.
Developer’s Note: We’ve redesigned the Death’s Defense passive, and its previous functionality, when at max Rank, now serves as a baseline for all Minions.
- Terror
- Now applies to your Shadow damage, rather than Darkness skills.
- The first bonus now applies to Chilled enemies, and its second bonus applies to Frozen enemies.
- Stand Alone
- The description for this Passive has been updated to: Increases Damage Reduction by 6/12/18% when you have no minions. Each active minion reduces this bonus by 2%.
- Drain Vitality
- Fortify amount changed from being based on Base Life to Maximum life.
- Necrotic Carapace
- Fortify amount changed from being based on Base Life to Maximum life.
- Rathma’s Vigor
- Previous: Increase your Maximum Life by 10% [x]. After being Healthy for 12 seconds, your next Blood skill Overpowers.
- New: After being Healthy for 12 seconds, your next Blood Skill Overpowers. This timer is reduced by 2 seconds each time Blood Orbs Heal or Overheal you for an amount greater than or equal to your base Life.
- Shadowblight
- Previous: Shadow Damage infects enemies with Shadowblight for 2 seconds. You and your minions deal 10% [x] bonus damage to enemies with Shadowblight. Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 22% Shadow Damage.
- New: Shadow damage infects enemies with Shadowblight for 2 seconds. Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 22% Shadow damage. Shadowblight’s damage is increased by 100% [x] of your Shadow Damage over Time bonus.
- Transfusion
- Previous: Blood Orbs also Heal your Minions for 20%/40%/60% of their heal amount.
- New: Lucky Hit: Blood Skills have a 3/6/9% chance on hit to spawn a Blood Orb. This can only occur once every 4 seconds. This chance is doubled against bosses.
Developer’s Note: We’ve reworked the Transfusion passive. Its previous functionality is now the default effect of blood orbs.
- Gruesome Mending
- Previous: While below 50% life, you receive 10%/20%/30% Healing from all sources.
- New: Receive 10/20/30%+ more Healing from all sources.
- Inspiring Leader
- Healthy duration requirement reduced from 4 to 2 seconds.
- Ossified Essence
- Damage % per Essence past 50 reduced from 1.0% to 0.5%.
- Bonded in Essence
- Cooldown increased from 5 to 8 seconds.
Developer’s Note: This is an adjustment to match the update to Skeletal Priests, which can be seen below.
Book of the Dead
- Skeletal Warrior’s Defenders Sacrifice Bonus has been updated to: You gain +20% Resistance to All Elements, but you can no longer raise Skeletal Warriors.
- Skeletal Warrior
- Skirmishers
- Base damage increased from 0.11 to 0.14.
- Defenders
- Base damage increased from 0.11 to 0.14.
- Golems
- Basic attack damage increased by 100%.
- Blood Golem
- Active damage increased from 0.9 to 1.4.
- Iron Golem
- Active damage increased from 1.75 to 2.
- Raise Skeleton
- Skeleton Priest duration increased from 5 to 8 seconds, total healing increased from 15% to 25%.
- Bone Mage Sacrifice
- Overpower Bonus reduced from 40% to 25%.
Paragon
- Mage Paragon Glyph’s Additional Bonus
- Previous: Skeletal Mages gain 25% Resistance to All Elements.
- New: Minions gain +35% Resistance to All Elements.
- Warrior Paragon Glyph’s Additional Bonus
- Previous: Skeletal Warriors gain 20% increased Armor.
- New: Minions gain +30% increased Armor.
- Infused Caster Rare Node
- Previous: Skeletal Mages Resistance to All Elements.
- New: Minion Resistance to All Elements.
- Flesh-horror Rare Node
- Previous: Golems Resistance to All Elements.
- New: Minion Resistance to All Elements.
- "+% Minion Armor" on Paragon Nodes has been increased from +4% to +8% on Rare Nodes and +2% to +4% on Magic Nodes.
- +% Skeletal Warriors Armor on Paragon Nodes has been increased from +6.5% to +14% on Rare Nodes and +3.2% to 7% on Magic Nodes.
- +% Golems Armor on Paragon Nodes have been increased from +6.5% to +14% on Rare Nodes and +3.2% to 7% Magic Nodes.
- +% Total Armor while Golems are Active on Paragon Nodes have been increased from +2% to +6%% on Rare Nodes and +1% to +3% on Magic Nodes.
- Hulking Monstrosity Legendary Node
- Golem damage increased from 40% to 100%.
- Infused Warrior Rare Node
- Skeleton Warrior Damage increased from 17% to 25%.
- Infused Caster Rare Node
- Skeleton Mage Damage increased from 17% to 25%.
- Frenzied Golem Rare Node
- Golem Damage increased from 17% to 25%.
- Mutation’s Golem Damage increased from 17% to 25%.
- Infused Golem Rare Node
- Golem Damage increased 17% to 25%.
- Corporeal Rare Glyph
- Previous: Paragon nodes within range gain +40.0% bonus to their Physical damage and damage reduction modifiers.
- New: All Magic nodes within range have their effects increased by 150%.
- Wither Legendary Node
- The description now displays your current chance to trigger and the current value of bonus damage.
- Bloodbath
- Previous: Attacks that are guaranteed to Overpower deal 50% [x] increased Overpower damage.
- New: All Overpowered attacks deal 35% [x] increased Overpower damage.
- Bone Graft
- Maximum Essence per stack reduced from 3 to 2, total Maximum Essence reduced from 24 to 16.
- Changed Wither Legendary Node scaling from Willpower to Intelligence.
- Changes Darkness Glyph scaling from Willpower to Intelligence.
- Change Scourge Glyph scaling from Willpower to Intelligence.
Unique Items
- Blood Artisan’s Cuirass
- Total Armor affix replaced with bonus Maximum Life.
- Deathless Visage
- Total Armor affix replaced with Damage Reduction.
- The Echoes left behind by Bone Spear from the Unique power now deal 5% [x] increased damage for every +30% of your Critical Strike Bonus Damage stat.
- Damage reduced from 0.28-0.38 to 0.25-0.35.
- Bloodless Scream
- Damage to Frozen Enemies affix replaced with Bonus Intelligence.
- Chill amount for Darkness skills increased from 40 to 100.
- The Unique Power has had the following effect added: Darkness Skills deal x20-x50% bonus damage to Frozen enemies.
- Deathspeaker’s Pendant
- Summoning Skill Damage affix increased by 100%.
- Overpower Damage affix replaced with Essence Cost Reduction.
- Damage increased from 0.1-0.15 to 0.15-0.2.
- Black River
- Damage to Healthy Enemies affix replaced with Bonus Ranks of All Corpse Skills at up to 1 Rank above normal value.
- Damage to Distant Enemies affix replaced with Bonus Ranks of the Hewed Flesh Passive.
- Lidless Wall
- Damage to Distant Enemies affix replaced with bonus Maximum Life.
- Ring of Mendeln
- The unique power no longer requires 7 or more minions to be active.
Legendary Aspects
- Hulking Aspect
- Hulking Aspect will no longer appear on Rings. Instead, it will appear on Helmets, Chest Armor, Boots, Gloves, Amulets, and Shields.
- Tidal Aspect
- Damage penalty reduced from 60-50% to 50-40%.
- Aspect of Empowering Reaper
- Blight bonus damage increased from 20-60% to 40-80%.
- Aspect of Hardened Bones
- No longer requires 7 or more minions.
- Aspect of Reanimation
- Now affects your Golem as well as your Skeletons.
- Coldbringer’s Aspect
- Any Skeletal Mages can cast Blizzard, rather than just Cold Skeletal Mages.
- Aspect of Potent Blood
- Previous: While at Full life, Blood Orbs grant 10-20 Essence.
- New: While Healthy, Blood Orbs grant 10-20 Essence.
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