Diablo 4 Druid Season 2 Changes

Druid Season 2 Changes

Unique Items

  • Mad Wolf’s Glee
    • Poison Damage affix replaced with Damage at 140% of normal value.
    • Physical Damage affix replaced with bonus Maximum Life.
  • Insatiable Fury
    • Overpower Damage affix increased by 100%.
    • Total Armor while in Werebear Form affix increased by 180%.
  • Storm’s Companion
    • Ranks of Wolves affix increased by 66%.
    • Companion Skill Damage affix replaced with bonus Maximum Life.
    • Potion Drop Rate affix replaced with Damage Reduction.
  • Fleshrender
    • Damage While Shapeshifted Affix increased by 100%.
    • Damage While Healthy Affix replaced with Core Skill Damage.
    • The damage dealt to Poisoned enemies from Debilitating Roar and Blood Howl is now increased by x10% for each 100 Willpower you have.
  • Hunter’s Zenith
    • Damage While Shapeshifted affix increased by 60%.
    • Bonus Ranks of the Quickshift Passive affix increased by 200%.
    • Critical Strike Damage with Wolf Skills affix replaced with Critical Strike Chance.
    • Overpower Damage with Bear Skills affix replaced with Bonus Ranks of the Heightened Senses Passive.

Skills

  • Fierce Earth Spike
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Enhanced Maul
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Ravens
    • Passive damage increased from .2 to .24.
    • Active Damage increased from 1.6 to 2.5.
  • Enhanced Ravens
    • Bonus Critical Strike Chance increased from 5% to 8%.
  • Rabies
    • Damage increased from 1.1 to 1.4.
    • Spread speed increased by 50%.
  • Natural Rabies
    • Spread Speed bonus reduced from 100% to 50%.

Developer’s Note: Actual spread speed remains unchanged due to base spread speed increase for Rabies.

  • Preserving Earthen Bulwark
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Enhanced Debilitating Roar
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Ferocious Wolf Pack
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Trample
    • Knockback distance reduced by 10%.
  • Natural Trample
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Supreme Grizzly Rage
    • Fortify amount changed from being based on Base Life to Maximum life.

Passives

  • Ancestral Fortitude
    • You gain +5/10/15% Resistance to All Elements.
  • Charged Atmosphere
    • Interval for Lightning Bolts reduced from 18/15/12 seconds to 14/11/8 seconds.
  • Electric Shock
    • Lucky Hit: Chance to Immobilize increased from 5/10/15% to 8/16/24%.
    • Bonus damage to Immobilized enemies increased from 6/12/18% to 7/14/21%.
  • Safeguard
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Thick Hide
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Nature’s Resolve
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Natural Fortitude
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Nature’s Fury
    • Casting an Earth Skill has a 30% chance to trigger a free Storm Skill of the same category, and vice versa. These free Skills count as both Earth and Storm Skills.
  • Ursine Strength
    • While Healthy, deal 25% (multiplicative damage) [x] increased damage, and 25%[x] increased Overpower damage.
  • Lupine Ferocity
    • The guaranteed Critical Strike’s bonus damage is increased to 140% [x] against Injured enemies.

Legendary Aspects

  • Aspect of the Rampaging Werebeast
    • Critical Strike Damage bonus amount now has a maximum of 200%.

Paragon

  • Earthen Devastation
    • Previous: Your Earth Skills deal 30% [x] increased damage to enemies afflicted by Crowd Control.
    • New: Earth Skills deal 10%[x] increased Critical Strike Damage, increased by 25%[x] of the total amount of your Bonus Damage to Crowd Controlled up to 40%[x].
  • Thunderstruck
    • Previous: Storm Skills deal 30%[x] increased Critical Strike Damage against Vulnerable or Immobilized enemies.
    • New: Storm Skills deal bonus damage equal to 50%[x] of the total amount of your Damage to Close and Damage to Distant bonuses.

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