PoE Forged Void Crawler

Forged Void Crawler

Stats
Resists Chaos.

undead description [1]
monster no map drops [1]
Spectre Y
Tags bludgeoning_weapon, bone_armour, bones, caster, is_unarmed, medium_movement, not_int, physical_affinity, ranged, skeleton
  • Life: 288%
  • Armour: +25%
  • Evasion: +25%
  • Ailment Threshold: 288%
  • Resistance: (Resists Fire: 0/0/0) (Resists Cold: 0/0/0) (Resists Lightning: 0/0/0) (Resists Chaos: 20/45/75)
  • Damage: 90%
  • Accuracy: 100%
  • Critical Strike Chance: +5%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 6 ~ 12
  • Attack Time: 1.8 Second
  • Damage Spread: ±20%
  • Experience: 180%
  • Model Size: 170%
  • Type: CrucibleSkeletonCannon
  • Metadata: SkeletonCannon

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Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 101,650
  • Armour: 20,331
  • Evasion: 10,150
  • Energy Shield: 0
  • Damage: 858
  • Spell Damage: 858
  • Accuracy: 538
  • Attack Time: 1.8
  • Experience: 23,850
  • Ailment Threshold: 101,650
  • Chill: 321
  • Shock: 321
  • Brittle: 1,818
  • Scorch: 321
  • Sap: 888

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MMSCrucibleSkeletonCannonChaosMortar


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 3 Second
Cooldown Time: 6 Second


Generic monster mortar skill. Like Monster Projectile but has an impact effect.


Deals 551.4 to 827.1 Chaos Damage
Fires an additional Projectile
active skill area of effect radius +% final [-35]
base is projectile [1]
is area damage [1]
projectile minimum range [8]
projectile speed variation +% [15]
projectile spread radius [25]
projectile spread radius per additional projectile [5]
projectiles not offset [1]
spell maximum action distance +% [-40]

MeleeAtAnimationSpeedChaos


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 686–1029
Critical Strike Chance: 5%
Attack Time: 1.8 Second


Strike your foes down with a powerful blow.


25% of Physical Damage Converted to Chaos Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MMSCrucibleSkeletonCannonChaosMortarBasic


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.2 Second


Generic monster mortar skill. Like Monster Projectile but has an impact effect.


Deals 1051 to 1577 Chaos Damage
20% more Area of Effect
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectiles not offset [1]
spell maximum action distance +% [-35]

 

Level 82

  • Life: 82,257
  • Armour: 18,031
  • Evasion: 9,510
  • Energy Shield: 0
  • Damage: 765
  • Spell Damage: 765
  • Accuracy: 499
  • Attack Time: 1.8
  • Experience: 23,411
  • Ailment Threshold: 82,257
  • Chill: 260
  • Shock: 260
  • Brittle: 1,471
  • Scorch: 260
  • Sap: 719

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MMSCrucibleSkeletonCannonChaosMortar


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 3 Second
Cooldown Time: 6 Second


Generic monster mortar skill. Like Monster Projectile but has an impact effect.


Deals 501.8 to 752.7 Chaos Damage
Fires an additional Projectile
active skill area of effect radius +% final [-35]
base is projectile [1]
is area damage [1]
projectile minimum range [8]
projectile speed variation +% [15]
projectile spread radius [25]
projectile spread radius per additional projectile [5]
projectiles not offset [1]
spell maximum action distance +% [-40]

MeleeAtAnimationSpeedChaos


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 612–918
Critical Strike Chance: 5%
Attack Time: 1.8 Second


Strike your foes down with a powerful blow.


25% of Physical Damage Converted to Chaos Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MMSCrucibleSkeletonCannonChaosMortarBasic


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.2 Second


Generic monster mortar skill. Like Monster Projectile but has an impact effect.


Deals 951.2 to 1427 Chaos Damage
20% more Area of Effect
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectiles not offset [1]
spell maximum action distance +% [-35]

 

Level 78

  • Life: 52,526
  • Armour: 14,160
  • Evasion: 8,334
  • Energy Shield: 0
  • Damage: 608
  • Spell Damage: 608
  • Accuracy: 428
  • Attack Time: 1.8
  • Experience: 22,279
  • Ailment Threshold: 52,526
  • Chill: 166
  • Shock: 166
  • Brittle: 940
  • Scorch: 166
  • Sap: 459

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MMSCrucibleSkeletonCannonChaosMortar


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 3 Second
Cooldown Time: 6 Second


Generic monster mortar skill. Like Monster Projectile but has an impact effect.


Deals 415 to 622.5 Chaos Damage
Fires an additional Projectile
active skill area of effect radius +% final [-35]
base is projectile [1]
is area damage [1]
projectile minimum range [8]
projectile speed variation +% [15]
projectile spread radius [25]
projectile spread radius per additional projectile [5]
projectiles not offset [1]
spell maximum action distance +% [-40]

MeleeAtAnimationSpeedChaos


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 486–729
Critical Strike Chance: 5%
Attack Time: 1.8 Second


Strike your foes down with a powerful blow.


25% of Physical Damage Converted to Chaos Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MMSCrucibleSkeletonCannonChaosMortarBasic


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.2 Second


Generic monster mortar skill. Like Monster Projectile but has an impact effect.


Deals 777.6 to 1166 Chaos Damage
20% more Area of Effect
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectiles not offset [1]
spell maximum action distance +% [-35]

 

Level 73

  • Life: 31,255
  • Armour: 10,435
  • Evasion: 7,041
  • Energy Shield: 0
  • Damage: 453
  • Spell Damage: 453
  • Accuracy: 352
  • Attack Time: 1.8
  • Experience: 20,498
  • Ailment Threshold: 31,255
  • Chill: 99
  • Shock: 99
  • Brittle: 559
  • Scorch: 99
  • Sap: 273

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MMSCrucibleSkeletonCannonChaosMortar


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 3 Second
Cooldown Time: 6 Second


Generic monster mortar skill. Like Monster Projectile but has an impact effect.


Deals 326.4 to 489.6 Chaos Damage
Fires an additional Projectile
active skill area of effect radius +% final [-35]
base is projectile [1]
is area damage [1]
projectile minimum range [8]
projectile speed variation +% [15]
projectile spread radius [25]
projectile spread radius per additional projectile [5]
projectiles not offset [1]
spell maximum action distance +% [-40]

MeleeAtAnimationSpeedChaos


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 363–544
Critical Strike Chance: 5%
Attack Time: 1.8 Second


Strike your foes down with a powerful blow.


25% of Physical Damage Converted to Chaos Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MMSCrucibleSkeletonCannonChaosMortarBasic


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.2 Second


Generic monster mortar skill. Like Monster Projectile but has an impact effect.


Deals 602.7 to 904.1 Chaos Damage
20% more Area of Effect
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectiles not offset [1]
spell maximum action distance +% [-35]

 

Level 68

  • Life: 18,528
  • Armour: 7,659
  • Evasion: 5,924
  • Energy Shield: 0
  • Damage: 336
  • Spell Damage: 336
  • Accuracy: 290
  • Attack Time: 1.8
  • Experience: 18,459
  • Ailment Threshold: 18,528
  • Chill: 59
  • Shock: 59
  • Brittle: 331
  • Scorch: 59
  • Sap: 162

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

MMSCrucibleSkeletonCannonChaosMortar


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 3 Second
Cooldown Time: 6 Second


Generic monster mortar skill. Like Monster Projectile but has an impact effect.


Deals 255.7 to 383.6 Chaos Damage
Fires an additional Projectile
active skill area of effect radius +% final [-35]
base is projectile [1]
is area damage [1]
projectile minimum range [8]
projectile speed variation +% [15]
projectile spread radius [25]
projectile spread radius per additional projectile [5]
projectiles not offset [1]
spell maximum action distance +% [-40]

MeleeAtAnimationSpeedChaos


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 269–403
Critical Strike Chance: 5%
Attack Time: 1.8 Second


Strike your foes down with a powerful blow.


25% of Physical Damage Converted to Chaos Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MMSCrucibleSkeletonCannonChaosMortarBasic


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.2 Second


Generic monster mortar skill. Like Monster Projectile but has an impact effect.


Deals 465.5 to 698.2 Chaos Damage
20% more Area of Effect
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectiles not offset [1]
spell maximum action distance +% [-35]

 

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