Forged Void Crawler
Stats |
Resists Chaos.
undead description [1]
monster no map drops [1]
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Spectre |
Y |
Tags |
bludgeoning_weapon, bone_armour, bones, caster, is_unarmed, medium_movement, not_int, physical_affinity, ranged, skeleton |
- Life: 288%
- Armour: +25%
- Evasion: +25%
- Ailment Threshold: 288%
- Resistance: (Resists Fire: 0/0/0) (Resists Cold: 0/0/0) (Resists Lightning: 0/0/0) (Resists Chaos: 20/45/75)
- Damage: 90%
- Accuracy: 100%
- Critical Strike Chance: +5%
- Critical Strike Multiplier: +130%
- Attack Distance: 6 ~ 12
- Attack Time: 1.8 Second
- Damage Spread: ±20%
- Experience: 180%
- Model Size: 170%
- Type: CrucibleSkeletonCannon
- Metadata: SkeletonCannon
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Level 84
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
- Life: 101,650
- Armour: 20,331
- Evasion: 10,150
- Energy Shield: 0
- Damage: 858
- Spell Damage: 858
- Accuracy: 538
- Attack Time: 1.8
- Experience: 23,850
- Ailment Threshold: 101,650
- Chill: 321
- Shock: 321
- Brittle: 1,818
- Scorch: 321
- Sap: 888
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMSCrucibleSkeletonCannonChaosMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 3 Second
Cooldown Time: 6 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 551.4 to 827.1 Chaos Damage
Fires an additional Projectile
active skill area of effect radius +% final [-35]
base is projectile [1]
is area damage [1]
projectile minimum range [8]
projectile speed variation +% [15]
projectile spread radius [25]
projectile spread radius per additional projectile [5]
projectiles not offset [1]
spell maximum action distance +% [-40]
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MeleeAtAnimationSpeedChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 686–1029
Critical Strike Chance: 5%
Attack Time: 1.8 Second
Strike your foes down with a powerful blow.
25% of Physical Damage Converted to Chaos Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
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MMSCrucibleSkeletonCannonChaosMortarBasic
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.2 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 1051 to 1577 Chaos Damage
20% more Area of Effect
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectiles not offset [1]
spell maximum action distance +% [-35]
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Level 82
- Life: 82,257
- Armour: 18,031
- Evasion: 9,510
- Energy Shield: 0
- Damage: 765
- Spell Damage: 765
- Accuracy: 499
- Attack Time: 1.8
- Experience: 23,411
- Ailment Threshold: 82,257
- Chill: 260
- Shock: 260
- Brittle: 1,471
- Scorch: 260
- Sap: 719
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMSCrucibleSkeletonCannonChaosMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 3 Second
Cooldown Time: 6 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 501.8 to 752.7 Chaos Damage
Fires an additional Projectile
active skill area of effect radius +% final [-35]
base is projectile [1]
is area damage [1]
projectile minimum range [8]
projectile speed variation +% [15]
projectile spread radius [25]
projectile spread radius per additional projectile [5]
projectiles not offset [1]
spell maximum action distance +% [-40]
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MeleeAtAnimationSpeedChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 612–918
Critical Strike Chance: 5%
Attack Time: 1.8 Second
Strike your foes down with a powerful blow.
25% of Physical Damage Converted to Chaos Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
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MMSCrucibleSkeletonCannonChaosMortarBasic
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.2 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 951.2 to 1427 Chaos Damage
20% more Area of Effect
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectiles not offset [1]
spell maximum action distance +% [-35]
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Level 78
- Life: 52,526
- Armour: 14,160
- Evasion: 8,334
- Energy Shield: 0
- Damage: 608
- Spell Damage: 608
- Accuracy: 428
- Attack Time: 1.8
- Experience: 22,279
- Ailment Threshold: 52,526
- Chill: 166
- Shock: 166
- Brittle: 940
- Scorch: 166
- Sap: 459
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMSCrucibleSkeletonCannonChaosMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 3 Second
Cooldown Time: 6 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 415 to 622.5 Chaos Damage
Fires an additional Projectile
active skill area of effect radius +% final [-35]
base is projectile [1]
is area damage [1]
projectile minimum range [8]
projectile speed variation +% [15]
projectile spread radius [25]
projectile spread radius per additional projectile [5]
projectiles not offset [1]
spell maximum action distance +% [-40]
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MeleeAtAnimationSpeedChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 486–729
Critical Strike Chance: 5%
Attack Time: 1.8 Second
Strike your foes down with a powerful blow.
25% of Physical Damage Converted to Chaos Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
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MMSCrucibleSkeletonCannonChaosMortarBasic
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.2 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 777.6 to 1166 Chaos Damage
20% more Area of Effect
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectiles not offset [1]
spell maximum action distance +% [-35]
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Level 73
- Life: 31,255
- Armour: 10,435
- Evasion: 7,041
- Energy Shield: 0
- Damage: 453
- Spell Damage: 453
- Accuracy: 352
- Attack Time: 1.8
- Experience: 20,498
- Ailment Threshold: 31,255
- Chill: 99
- Shock: 99
- Brittle: 559
- Scorch: 99
- Sap: 273
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMSCrucibleSkeletonCannonChaosMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 3 Second
Cooldown Time: 6 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 326.4 to 489.6 Chaos Damage
Fires an additional Projectile
active skill area of effect radius +% final [-35]
base is projectile [1]
is area damage [1]
projectile minimum range [8]
projectile speed variation +% [15]
projectile spread radius [25]
projectile spread radius per additional projectile [5]
projectiles not offset [1]
spell maximum action distance +% [-40]
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MeleeAtAnimationSpeedChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 363–544
Critical Strike Chance: 5%
Attack Time: 1.8 Second
Strike your foes down with a powerful blow.
25% of Physical Damage Converted to Chaos Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
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MMSCrucibleSkeletonCannonChaosMortarBasic
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.2 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 602.7 to 904.1 Chaos Damage
20% more Area of Effect
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectiles not offset [1]
spell maximum action distance +% [-35]
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Level 68
- Life: 18,528
- Armour: 7,659
- Evasion: 5,924
- Energy Shield: 0
- Damage: 336
- Spell Damage: 336
- Accuracy: 290
- Attack Time: 1.8
- Experience: 18,459
- Ailment Threshold: 18,528
- Chill: 59
- Shock: 59
- Brittle: 331
- Scorch: 59
- Sap: 162
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMSCrucibleSkeletonCannonChaosMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 3 Second
Cooldown Time: 6 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 255.7 to 383.6 Chaos Damage
Fires an additional Projectile
active skill area of effect radius +% final [-35]
base is projectile [1]
is area damage [1]
projectile minimum range [8]
projectile speed variation +% [15]
projectile spread radius [25]
projectile spread radius per additional projectile [5]
projectiles not offset [1]
spell maximum action distance +% [-40]
|
MeleeAtAnimationSpeedChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 269–403
Critical Strike Chance: 5%
Attack Time: 1.8 Second
Strike your foes down with a powerful blow.
25% of Physical Damage Converted to Chaos Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
|
MMSCrucibleSkeletonCannonChaosMortarBasic
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.2 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 465.5 to 698.2 Chaos Damage
20% more Area of Effect
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectiles not offset [1]
spell maximum action distance +% [-35]
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