Eaglehorn – Diablo 4

D4 Eaglehorn

Class: Rogue.

Eaglehorn (Unique Bow): Penetrating Shot has a 30-80% chance to fire an arrow that bounces off walls and scenery. Hitting enemies from behind with Penetrating Shot will make them Vulnerable for 3 seconds.

Eaglehorn

Unique Bow
725 Item Power

1,711 Damage Per Second
  • [1,244 – 1,867] Damage per Hit
  • 1.10 Attacks per Second (Fast)
  • +20% Damage to Distant Enemies

  • +[1.8 – 5]% Critical Strike Chance
  • +[10.5 – 17.5]% Physical Damage
  • +[12.5 – 19.5]% Vulnerable Damage
  • +[16.5 – 23.5]% Damage to Elites
  • Penetrating Shot has a [30 – 80]% chance to fire an arrow that bounces off walls and scenery. Damaging 5 enemies with Penetrating Shot will cause the next cast to make enemies hit Vulnerable for 3 seconds.
  • Flavour Text: "Scholars have been unable to decipher the runes carved into this bow, however all agree they are related to its uncanny ability to bend arrows towards their targets."
    - Barrett's Book of Implements
    Requires Level 60
    Rogue

    This unique item can be obtained from World Tier IV.

    Drop Rates & Drop Locations

    It drops from the following bosses:

    • Boss: The Beast in the Ice(Rogue)

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    Penetrating Shot

    Fire an arrow that pierces through all enemies in a line, dealing 70% damage.

    Energy Cost: 35
    Lucky Hit Chance: 50%

    Damage to Distant Enemies

    • Increases damage dealt to enemies far away from you.
    • You have +{#} of this stat from items and Paragon.

    Close enemies are those who are in Melee range. Distant enemies are those who are outside of Melee range.

    Critical Strike Chance

    Critical Strike Damage deal extra bonus damage. The base Critical Strike Damage Bonus is 50.0%. Each hit has a random chance to be a Critical Strike. This chance is equal to your Critical Strike Chance (CSC) stat, which can be increased in many different ways.

    Only direct damage can Critically Strike, Damage over Time cannot. Direct damage includes all damage dealt to enemies that is not from damage over time effects.

    You can increase both of these Critical Strike Chance and Critical Strike Damage numbers with skills and gear.

    • When a Skill deals damage, it has a chance to Critically Strike.
    • Critical Strikes deal {#} bonus damage.
    • Damage over time cannot Critically Strike.

    Physical Damage

    Physical damage is the most common type of damage, associated with white, red or black colors. All the hero classes and almost all monster types have a physical damage attack as their default attack. Any melee blow or kinetic missile will count as Physical. If damage type of a weapon or skill is not specified, it is most likely Physical. Bleed effects use Physical damage type as well. In addition, Demon Hunters, who use the power of shadow itself, also deal Physical damage when they unleash hatred of the pure darkness. Necromancers, in turn, use the powers of Blood and Bone to deal Physical damage.

    • Increases your Physical damage dealt. This includes both direct Physical damage and Bleeding damage over time.
    • You have +{#} of this stat from items and Paragon.

    Vulnerable Damage

    Vulnerable enemies take 20% increased damage.

    • Extra damage granted against Vulnerable enemies.
    • Has a base value of {#}.
    • You have +{#} of this stat from items and Paragon.

    Damage to Elites

    Increases damage dealt to Champions, Elites, Bosses and Players.
    You have +{s2} of this stat from items and Paragon.

    D4 Locations -- Diablo IV