Class: Necromancer.
Lidless Wall (Unique Shield): Lucky Hit – While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a 5-25% chance to spawn an additional Bone Storm at their location. Each of your active Sacrifice bonuses increases the chance by 25% and the total number of additional Bone Storms you can have by +1.
Lidless WallUnique Shield 725 Item Power 856 Damage Per Second
Flavour Text: Initially an unpopular choice to replace Mendeln as Deathspeaker, Daros quickly proved his worth with the creation of this masterpiece. Requires Level 60 Necromancer |
This unique item can be obtained from World Tier IV.
It drops from the following bosses:
Bone Storm: A swirling storm of bones appears around you and your Golem, dealing 1.8*100% to surrounding enemies over 10 seconds.
Cooldown: 60 seconds
Lucky Hit Chance: 39.6026%
Blocking determines your chance to defend against physical melee and ranged attacks delivering physical damage. Unless specifically stated otherwise, it requires a Shield of any type to be equipped in order to work, naturally.
Thorns is a special “offensive” stat that lets you deal damage to enemies when they hit you. Damage dealt is increased by a portion of your primary Core Stat. Thorns can roll on Chests, Pants, Shield and you can also boost your Thorns by certain skills and passives.
The Attack Speed of a weapon is an item attribute that determines how fast the hero can attack. The faster one can attack, the less time it takes to get a swing in, leading to increased damage per second because of more hits in a shorter amount of time.
Close enemies are those who are in Melee range. Distant enemies are those who are outside of Melee range.
A Primary Resource is gathered in different ways depending on class and each skill has a different resource cost.
Essence and Corpses is the Primary Resource of Necromancer.
The Necromancer utilizes two resources: Essence, a slow regenerating resource that is also gained by using basic skills; and Corpses, which come from fallen enemies or can be generated from certain effects.