Rune Words are a type of item created when specific combinations of runes are inserted into socketed items. When the rune word is completed, it looks much like a unique item with the only notable difference that the runes show if the the player moves the mouse over the inventory image.
The runes must be inserted into the item in the correct order and the item must be a socketed item (meaning it must have a grey name, it doesn’t work on unique/set/rare/magic items that also have sockets). The socketed item must also have the exact number of sockets required by the rune word. If these conditions are not met, the rune word will not be created and the player has potentially wasted the runes in question on a useless item. The bonuses that each individual rune confers will still be applied to the item, but the added rune word bonuses will not.
|Runewords||Allowed Items||Runewords Recipes||Level||Complete Stats|
|Rain||3 Socket Body Armor||Ort Rune + Mal Rune + Ith Rune||49||5% Chance To Cast Level 15 Cyclone Armor When Struck
5% Chance To Cast Level 15 Twister On Striking
+2 To Druid Skills
+100-150 To Mana
Lightning Resistance +30%
Magic Damage Reduced By 7
15% Damage Taken Goes to Mana
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The Druids are a race of nomadic warrior-poet-kings. Driven from their homelands long ago by their Barbarian brothers, the Druid tribes live primarily in the northern forests. Using mystic secrets passed down through the generations, they summon the elements of fire and wind to do their bidding, and command the creatures of the forest to aid them in battle. Shifting from their human forms into that of wild beasts, gives them abilities far beyond those of other mortals.