Dark and Darker Fighter Skills, Best Perks Guide

Fighters in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are the front-line warriors, skilled in dealing and taking damage in equal measure. They have all around balanced attributes such as, allowing them to be flexable. Fighters also have a wide range of abilities that can be tailored to fit different situations. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group.

Fighter Skills

You can equip a total of 2 skills.

Name Description Cooldown
Adrenaline Rush Increases your action speed by 25% for 8 seconds. After the duration ends, your action speed is reduced by -8% and your movement speed is reduced by -4% for 4 seconds. 28s
Breakthrough Removes debuffs that slow all movement speeds. 28s
Second Wind Recovers 50% of HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. (Single-use, rechargeable with campfires at the rate of a Tier 6 Spell.) /
Sprint Movement speed is increased by 50 for 6 seconds. 28s
Taunt Increases the aggro value to all monsters within a 7.5m area by 50% and increases your defense rating bonus by 15% for 8 seconds. 18s
Victory Strike The next attack deals an additional 20% weapon damage. If the target dies from this attack you recover 5% of your maximum HP. 24s
Perfect Block The next defense completely blocks any attack. (also removes the stagger animation of blocking) 12s
Shield Slam Using the skill inflicts 25 physical damage on the player and reduces the movement speed of the hit target by 20% for 2 seconds. 16s

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Dark and Darker Fighter Best Perks

You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Barricade When in a defensive stance, the defense rating bonus is increased by 15%.
Combo Attack Physical attack power temporarily increases by 10% with successful consecutive melee attacks withing 2 seconds.
(Needs 2 hits to proc and applies on the 3rd)
Counterattack Successful defense increases the movement speed and attack speed by 10% for 3 seconds.
Defense Expert Increases Armor Rating acquired from armor by 10%.
Dual Wield Equipping weapons in both hands increases attack speed by 15%.
Projectile Resistance Reduces damage taken from projectiles by 10%.
Shield Expert Increases movement speed by 10% when in a defensive stance, and when a defense is successful, the time taken for the defense action is reduced by 50%.
Swift Reduces the base movement speed penalty from equipped armor by -20%. Not applicable to additional modifiers.
Weapon Mastery All primary and secondary weapons are available regardless of class requirements. A 10% physical damage penalty is applied for all non-native weapons.
Adrenaline Spike When the Fighter’s health reaches below 15%, they become flooded with adrenlaine and gain 15% action speed.
Slayer Cannot equip plate armor, but gains 5 weapon damage bonus when holding a weapon in each hand.

Pros & Cons

Weapon of choice: Pretty much everything. (All* when using Weapon Mastery Perk)

  • Pros
    • Versatile class that can equip a vast variety of Weapons and Armors.
    • Exclusive access to some of the strongest armors in the game.
    • Great gap closer/evade ability with the Sprint skill and sustain through Second Wind.
    • Able to wield a shield.
    • Good melee and ranged capabilities.
  • Cons
    • Jack of all trades, master of none.
    • Some skills are single use.
    • Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system.

Tips

– Get your hands on a ranged weapon, this enables you to safely dispatch monsters from range and also increases your versatility for PvP fights.

– Use your shield not only to block melee attacks, but also projectiles like arrows and spells.

– Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires.

– Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.

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