Fighters in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are the front-line warriors, skilled in dealing and taking damage in equal measure. They have all around balanced attributes such as, allowing them to be flexable. Fighters also have a wide range of abilities that can be tailored to fit different situations. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group.
You can equip a total of 2 skills.
Name | Description | Cooldown |
---|---|---|
Adrenaline Rush | Increases your action speed by 25% for 8 seconds. After the duration ends, your action speed is reduced by -8% and your movement speed is reduced by -4% for 4 seconds. | 28s |
Breakthrough | Removes debuffs that slow all movement speeds. | 28s |
Second Wind | Recovers 50% of HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. (Single-use, rechargeable with campfires at the rate of a Tier 6 Spell.) | / |
Sprint | Movement speed is increased by 50 for 6 seconds. | 28s |
Taunt | Increases the aggro value to all monsters within a 7.5m area by 50% and increases your defense rating bonus by 15% for 8 seconds. | 18s |
Victory Strike | The next attack deals an additional 20% weapon damage. If the target dies from this attack you recover 5% of your maximum HP. | 24s |
Perfect Block | The next defense completely blocks any attack. (also removes the stagger animation of blocking) | 12s |
Shield Slam | Using the skill inflicts 25 physical damage on the player and reduces the movement speed of the hit target by 20% for 2 seconds. | 16s |
You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Name | Description |
---|---|
Barricade | When in a defensive stance, the defense rating bonus is increased by 15%. |
Combo Attack | Physical attack power temporarily increases by 10% with successful consecutive melee attacks withing 2 seconds. (Needs 2 hits to proc and applies on the 3rd) |
Counterattack | Successful defense increases the movement speed and attack speed by 10% for 3 seconds. |
Defense Expert | Increases Armor Rating acquired from armor by 10%. |
Dual Wield | Equipping weapons in both hands increases attack speed by 15%. |
Projectile Resistance | Reduces damage taken from projectiles by 10%. |
Shield Expert | Increases movement speed by 10% when in a defensive stance, and when a defense is successful, the time taken for the defense action is reduced by 50%. |
Swift | Reduces the base movement speed penalty from equipped armor by -20%. Not applicable to additional modifiers. |
Weapon Mastery | All primary and secondary weapons are available regardless of class requirements. A 10% physical damage penalty is applied for all non-native weapons. |
Adrenaline Spike | When the Fighter’s health reaches below 15%, they become flooded with adrenlaine and gain 15% action speed. |
Slayer | Cannot equip plate armor, but gains 5 weapon damage bonus when holding a weapon in each hand. |
Weapon of choice: Pretty much everything. (All* when using Weapon Mastery Perk)
– Get your hands on a ranged weapon, this enables you to safely dispatch monsters from range and also increases your versatility for PvP fights.
– Use your shield not only to block melee attacks, but also projectiles like arrows and spells.
– Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires.
– Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.