Damage to Crowd Controlled Enemies – Diablo 4

D4 Damage to Crowd Controlled Enemies

Diablo 4 crowd control, usually called CC, is a type of skill effect that reduces enemy effectivity by disrupting their movement or attacking by either slowing them down, immobilizing them, or rendering them unable to attack. Crowd Control includes Slow, Immobilize, Stun, Knockdown, Taunt, Fear, Tether, Daze, Chill, and Freeze.

Name Description
Chilled Enemies that are Chilled have reduced Movement Speed. Enemies that are repeatedly Chilled become Frozen.
Dazed Enemies that are Dazed can’t attack or use skills, but can still move.
Fear Enemies under Fear are prevented from moving or taking action, and they run away for a short time. Fear can be removed with Unstoppable or Immune effects.
Frozen Enemies that are Frozen can’t move or attack. Enemies that are repeatedly Chilled can become Frozen.
Immobilized Characters that are Immobilized are prevented from moving, but can still attack and use other abilities.
Knock Backed Enemies that are Knocked Back are pushed backwards after a successful hit, temporarily removing them from melee range and preventing them from taking any action.
Knocked Down Enemies that are Knocked Down are prevented from moving or taking action for a short time. Knockdown can be removed through Unstoppable or Immune effects.
Slowed Enemies that are Slowed have reduced movement speed.
Stunned Enemies that are Stunned can’t attack, use skills, or move.
Taunt Enemies that receive a Taunt target the caster for a period of time.
Tether Prevents enemies from walking out from inside of the Tether radius. Can be removed through Unstoppable or Immune effects, or by destroying the target tethered to.

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