Damage Taken Recouped as Life

Damage Taken Recouped as Life

  • #% of Damage taken Recouped as Life
  • #% of Fire Damage taken Recouped as Life
  • #% of Physical Damage taken Recouped as Life
  • #% of Physical Damage taken Recouped as Life
  • #% of Cold Damage taken Recouped as Life
  • #% of Lightning Damage taken Recouped as Life
  • #% of Fire Damage taken Recouped as Life
  • #% of Physical Damage taken Recouped as Life
  • #% of Lightning Damage taken Recouped as Life
  • #% of Cold Damage taken Recouped as Life
  • #% of Fire Damage taken Recouped as Life
  • #% of Lightning Damage taken Recouped as Life
  • #% of Cold Damage taken Recouped as Life

Damage taken recouped as Life PoE 3.19 Changes

Problem: Damage taken recouped as life is a relatively new recovery option, and there are not currently enough sources of it available for players who wish to invest heavily in it.

Solution: Incrementally improve the availability of this stat by adding it to the jewel modifier pool.

  • Crimson, Viridian and Cobalt Jewels can now roll 4–6% of damage taken recouped as Life as a suffix modifier.

Damage Taken Recouped as Life

  • Stasis Prison Stasis Prison is a unique Carnal Armour. It grants “(80–100)% of Damage taken Recouped as Life”.

Recoup is a term used to describe modifiers that recover some of the damage taken from hits as energy shield, life, or mana over 4 seconds.

This modifier causes all incoming Hit damage you taken to be Recouped as Life, meaning that you will recover 25% of the Damage taken per second over 4 seconds. This can be modified with modifiers to Life Recovery Rate, such as the Soul of Arakaali and Trickster’s Patient Reaper, reducing the duration it takes to fully recoup.

This mod has good synergy with Petrified Blood Petrified Blood, allowing you to offset the damage received over 4 seconds from this Buff with Recoup, effectively mitigating 40% of damage taken from hits with Superior Quality.

PoE 3.19 Changes

Problem: Damage taken recouped as life is a relatively new recovery option, and there are not currently enough sources of it available for players who wish to invest heavily in it.

Solution: Incrementally improve the availability of this stat by adding it to the jewel modifier pool.
  • Crimson, Viridian and Cobalt Jewels can now roll 4–6% of damage taken recouped as life as a suffix modifier.

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