Resist Cold - Diablo 2 Resurrected

IconNameCategory
Resist ColdPaladin Defensive Auras 4

Required Level: 6
Prerequisites: None
Synergies: None.
Details: This aura substantially increases the cold resistance of the Paladin and all players and minions in his party.

  • The v1.09 patch added a hidden +max resistance bonus to this aura. These bonuses accrue only from skill points in the skills; not from +skill equipment. (Which is why they are largely ignored.)
    • When the skill is active each point added to it adds 1% to maximum cold resistance of all characters and minions, capped at 95%.
    • When the skill is not active, each point adds .5% to Paladin’s maximum cold resistance, rounded down.
    • For example, with 10 points in the skill the Paladin’s maximum cold resistance would be 85% with the aura active, and 80% with any other aura active.

Skill Level Progression

Slvl Radius Cold Res. Cold Res. Max Slvl Radius Cold Res. Cold Res. Max Slvl Radius Cold Res. Cold Res. Max Slvl Radius Cold Res. Cold Res. Max
1 7.3 +52% +1% 6 14.0 +98% +6% 11 20.6 +116% +11% 16 27.3 +127% +16%
2 8.6 +66% +2% 7 15.3 +102% +7% 12 22.0 +118% +12% 17 28.3 +128% +17%
3 10.0 +76% +3% 8 16.6 +106% +8% 13 23.3 +121% +13% 18 30.0 +129% +18%
4 11.3 +85% +4% 9 18.0 +110% +9% 14 24.6 +123% +14% 19 31.3 +130% +19%
5 12.6 +92% +5% 10 19.3 +113% +10% 15 26.0 +124% +15% 20 32.6 +131% +20%

While a resistance of over 100% may initially seem pointless, note that on Nightmare and Hell difficulties all characters and mercenaries have their initial magic resistance reduced from 0 to increasingly negative numbers.

D2R Patch 2.4 Changes – 14 April 2022

  • Tooltip now displays max resist bonus

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