Whenever a player or monster takes damage from a hit, there is a chance they will be stunned. A stun interrupts whatever that creature was doing while a brief animation is played. Neither damage over time nor reflect can cause stun.
You were unable to be stunned when you were hit, so that hit cannot stun you.
There are passive skills and item modifiers that grant a chance to avoid becoming stunned:
The above modifiers are not doing the same thing, and apply at different times. They are not additive with each other.
A character with considerable amount of energy shield is continuously casting a spell. The character has following mods:
When the character then gets hit that normally would cause a stun. However, due to all the avoidance modifiers the actual chance to become stunned is:
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