PoE 100% Chance To Taunt

Taunt causes an affected enemy to focus aggro – spells, attacks and movement – on the character that inflicted it for 3 seconds. Taunted enemies deal 10% less damage to targets that aren't the source of the taunt (including in PvP). Taunt immediately expires when the character that applied it dies.

When multiple players are taunting the same enemy, the first person to taunt takes aggro. The targeted player can maintain aggro indefinitely as long as it maintains its taunt on the target.

Taunt does not cause The Shaper, The Elder, each Guardian of the Void, and Elder Guardians to retarget.

What happens if you have 100% chance to flee and 100% chance to taunt?

The monster will be Taunted, and unless the monster has a chance to ignore Fleeing, it will Flee. Taunt does not prevent Fleeing - Taunt prevents targeting objects other than you (they effectively become invisible to the taunted enemy). Fleeing from you is an action that targets you, not something else.

Skill gems

The following skill gems are related to Taunt:

Gem Level
Ancestral Cry 16
Battlemage's Cry 24
Decoy Totem 1
Enduring Cry 10
General's Cry 24
Infernal Cry 24
Intimidating Cry 10
Rallying Cry 24
Seismic Cry 16
Summon Stone Golem 34

Support gems

The following support gems are related to Taunt:

Gem Level
Meat Shield Support 31

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How exactly does taunt operate on a monster? Does it mean the next hit will be directed towards the taunter? Or all hits over the duration of the taunt?

While taunted, a monster's AI cannot consider any object as a potential target except the taunter.

Is there a Taunt cool-down period?

Previously, some unique monsters (act bosses and map bosses) that were taunted gained immunity to further taunts for 9 seconds. This was removed as part of the 2.3.0 Taunt rework. There is now no such mechanic used.

Is there a radius limitation on the Taunt effect? Does the taunter have to be within a certain distance for the taunted monster to target the taunter?

No. However, if the taunter is outside the monster's aggro radius, they're an invalid target, meaning the monster has no targets to choose from (since objects that aren't the taunter can't be targeted).

When totems taunt (chieftain passive), do they become the target, or does the player (since totems represent players in certain ways)?

The totem is a separate object from the player. If the totem taunts an enemy, the totem is the taunt target.

If the new taunt mechanics where others take reduced damage applies to Stone Golem and Decoy Totem. If they taunt, do I take the 10% less damage?

Yes, from the taunted enemies.

How is the target priority of enemy monsters determined when there is no taunt involved? Like for instance when there are 3 people entering a room with monsters, how do they monsters decide who to attack? Is it fully deterministic or does it use "randomness" to choose target?

Depends on the monster's AI.

What happens if you have 100% chance to flee and 100% chance to taunt?

The monster will be Taunted, and unless the monster has a chance to ignore Fleeing, it will Flee. Taunt does not prevent Fleeing - Taunt prevents targeting objects other than you (they effectively become invisible to the taunted enemy). Fleeing from you is an action that targets you, not something else.


Item skills

The following item skills are related to Taunt:

  • Summon Taunting Contraption

Base items

The following base items are related to Taunt:

Item Stats
Basalt Flask 40 Taunts nearby Enemies on use
Mechalarm Belt 56 Trigger Level 20 Summon Taunting Contraption when you use a Flask

Unique items

The following unique items are related to Taunt:

Item Base Item Stats
Al Dhih Timeworn Claw 26 +19 Life gained for each Enemy hit by Attacks(100-120)% increased Physical Damage
3% of Physical Attack Damage Leeched as Life
Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage
25% increased Warcry Buff Effect
Warcry Skills' Cooldown Time is 4 seconds
Redblade Banner Painted Tower Shield 35 +(20-30) to maximum Life(80-100)% increased Armour
+(50-60) to maximum Life
20% increased Taunt Duration
+5% Chance to Block
50% increased Warcry Cooldown Recovery Rate
Warcries have infinite Power
Redblade Band Unset Ring 44 Has 1 SocketSocketed Golem Skills have 25% chance to Taunt on Hit
Socketed Golem Skills have Minions Regenerate 5% of Life per second
+3 to Level of Socketed Golem Gems
+(30-40) to Strength
(20-30)% increased Fire Damage
+(30-40) to maximum Life
Siegebreaker Heavy Belt 44 +(25-35) to Strength(6-10)% increased maximum Energy Shield
(6-10)% increased maximum Life
+(17-23)% to Chaos Resistance
Minions have 5% chance to Taunt on Hit with Attacks
Your Minions spread Caustic Ground on Death, dealing 20% of their maximum Life as Chaos Damage per second
Replica Allure Vaal Claw 66 2% of Physical Attack Damage Leeched as Life(110-130)% increased Physical Damage
Adds (15-20) to (30-40) Physical Damage
(8-12)% increased Attack Speed
Gain +50 Life when you Taunt an Enemy
You gain Onslaught for 1 seconds on Killing Taunted Enemies
Enemies Taunted by you take 10% increased Damage

Passive skills

The following passive skills are related to Taunt:

Name Stats
Natural Authority 30% increased Warcry Buff Effect
Enemies Taunted by your Warcries take 6% increased Damage

Ascendancy passive skills

The following Ascendancy passive skills are related to Taunt:

Ascendancy
Class
Name Stats
Ascendant
Champion Your Hits permanently Intimidate Enemies that are on Full Life
100% chance to Taunt on Hit
Enemies Taunted by you take 10% increased Damage
Melee Hits have 50% chance to Fortify
15% increased effect of Non-Curse Auras from your Skills
Champion
Armour and Evasion, Taunt Duration 15% increased Evasion Rating and Armour
20% increased Taunt Duration
Champion
Conqueror 100% chance to Taunt on Hit
10% reduced Damage taken if you've Taunted an Enemy Recently
Enemies Taunted by you deal 20% less Damage with Hits and
Ailments against other targets
Champion
Worthy Foe Enemies Taunted by you take 20% increased Damage
Enemies Taunted by you cannot Evade Attacks

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