PoE Bear Acolyte

Bear Acolyte Rarity: Unique

Spectre Y
Area The Southern Forest, The Eternal Laboratory, The Riverways, The Crossroads,The Western Forest
Mod stance movement speed +% final [112]
Tags bandit, flesh_armour, has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, very_slow_movement
  • Life: 132%
  • Armour: +50%
  • Ailment Threshold: 132%
  • Resistance: (Resists Fire: 0) (Resists Cold: 0) (Resists Lightning: 0) (Resists Chaos: 0)
  • Damage: 168%
  • Accuracy: 100%
  • Critical Strike Chance: +5%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 6 ~ 13
  • Attack Time: 1.35 Second
  • Damage Spread: ±20%
  • Experience: 120%
  • Model Size: 110%
  • Type: BanditTwoHandedWeaponBear

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Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 46,589
  • Armour: 24,398
  • Evasion: 8,120
  • Energy Shield: 0
  • Damage: 1,601
  • Accuracy: 538
  • Attack Time: 1.35
  • Experience: 15,900
  • Ailment Threshold: 46,589
  • Chill: 147
  • Shock: 147
  • Brittle: 833
  • Scorch: 147
  • Sap: 407

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeed


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1281–1922
Critical Strike Chance: 5%
Attack Time: 1.35 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

BanditBearHeavyStrike


Attack, MeleeSingleTarget, Multistrikeable, Melee
Heavy Strike
Base Damage: 1281–1922
Critical Strike Chance: 5%
Attack Time: 1.35 Second


Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.


Knocks Enemies Back on Hit
Deals 50% more Damage
30% reduced Enemy Stun Threshold

BanditBearCleave


Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
Cleave
Base Damage: 1281–1922
Critical Strike Chance: 5%
Attack Time: 1.35 Second


The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.


When Dual Wielding, Deals 60% Damage from each Weapon combined
35% increased Physical Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
skill double hits when dual wielding [1]

 

Level 82

  • Life: 37,701
  • Armour: 21,638
  • Evasion: 7,608
  • Energy Shield: 0
  • Damage: 1,429
  • Accuracy: 499
  • Attack Time: 1.35
  • Experience: 15,607
  • Ailment Threshold: 37,701
  • Chill: 119
  • Shock: 119
  • Brittle: 674
  • Scorch: 119
  • Sap: 329

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeed


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1143–1714
Critical Strike Chance: 5%
Attack Time: 1.35 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

BanditBearHeavyStrike


Attack, MeleeSingleTarget, Multistrikeable, Melee
Heavy Strike
Base Damage: 1143–1714
Critical Strike Chance: 5%
Attack Time: 1.35 Second


Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.


Knocks Enemies Back on Hit
Deals 50% more Damage
30% reduced Enemy Stun Threshold

BanditBearCleave


Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
Cleave
Base Damage: 1143–1714
Critical Strike Chance: 5%
Attack Time: 1.35 Second


The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.


When Dual Wielding, Deals 60% Damage from each Weapon combined
35% increased Physical Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
skill double hits when dual wielding [1]

 

Level 78

  • Life: 24,074
  • Armour: 16,992
  • Evasion: 6,667
  • Energy Shield: 0
  • Damage: 1,134
  • Accuracy: 428
  • Attack Time: 1.35
  • Experience: 14,852
  • Ailment Threshold: 24,074
  • Chill: 76
  • Shock: 76
  • Brittle: 431
  • Scorch: 76
  • Sap: 210

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeed


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 907–1361
Critical Strike Chance: 5%
Attack Time: 1.35 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

BanditBearHeavyStrike


Attack, MeleeSingleTarget, Multistrikeable, Melee
Heavy Strike
Base Damage: 907–1361
Critical Strike Chance: 5%
Attack Time: 1.35 Second


Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.


Knocks Enemies Back on Hit
Deals 50% more Damage
30% reduced Enemy Stun Threshold

BanditBearCleave


Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
Cleave
Base Damage: 907–1361
Critical Strike Chance: 5%
Attack Time: 1.35 Second


The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.


When Dual Wielding, Deals 60% Damage from each Weapon combined
35% increased Physical Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
skill double hits when dual wielding [1]

 

Level 73

  • Life: 14,325
  • Armour: 12,522
  • Evasion: 5,633
  • Energy Shield: 0
  • Damage: 846
  • Accuracy: 352
  • Attack Time: 1.35
  • Experience: 13,666
  • Ailment Threshold: 14,325
  • Chill: 45
  • Shock: 45
  • Brittle: 256
  • Scorch: 45
  • Sap: 125

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeed


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 677–1015
Critical Strike Chance: 5%
Attack Time: 1.35 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

BanditBearHeavyStrike


Attack, MeleeSingleTarget, Multistrikeable, Melee
Heavy Strike
Base Damage: 677–1015
Critical Strike Chance: 5%
Attack Time: 1.35 Second


Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.


Knocks Enemies Back on Hit
Deals 50% more Damage
30% reduced Enemy Stun Threshold

BanditBearCleave


Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
Cleave
Base Damage: 677–1015
Critical Strike Chance: 5%
Attack Time: 1.35 Second


The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.


When Dual Wielding, Deals 60% Damage from each Weapon combined
35% increased Physical Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
skill double hits when dual wielding [1]

 

Level 68

  • Life: 8,492
  • Armour: 9,191
  • Evasion: 4,739
  • Energy Shield: 0
  • Damage: 628
  • Accuracy: 290
  • Attack Time: 1.35
  • Experience: 12,306
  • Ailment Threshold: 8,492
  • Chill: 27
  • Shock: 27
  • Brittle: 152
  • Scorch: 27
  • Sap: 74

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeed


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 502–753
Critical Strike Chance: 5%
Attack Time: 1.35 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

BanditBearHeavyStrike


Attack, MeleeSingleTarget, Multistrikeable, Melee
Heavy Strike
Base Damage: 502–753
Critical Strike Chance: 5%
Attack Time: 1.35 Second


Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.


Knocks Enemies Back on Hit
Deals 50% more Damage
30% reduced Enemy Stun Threshold

BanditBearCleave


Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
Cleave
Base Damage: 502–753
Critical Strike Chance: 5%
Attack Time: 1.35 Second


The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.


When Dual Wielding, Deals 60% Damage from each Weapon combined
35% increased Physical Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
skill double hits when dual wielding [1]

 

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