PoE Boar Acolyte

Boar Acolyte Rarity: Unique

Spectre Y
Area The Western Forest, The Southern Forest, The Crossroads, The Riverways, The Eternal Laboratory
Mod 20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits

stance movement speed +% final [112]

Tags bandit, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, physical_affinity, red_blood, slashing_weapon, very_slow_movement
  • Life: 144%
  • Armour: +20%
  • Evasion: +20%
  • Ailment Threshold: 144%
  • Resistance: (Resists Fire: 0) (Resists Cold: 0) (Resists Lightning: 0) (Resists Chaos: 0)
  • Damage: 96%
  • Accuracy: 100%
  • Critical Strike Chance: +5%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 6 ~ 6
  • Attack Time: 1.35 Second
  • Damage Spread: ±20%
  • Experience: 120%
  • Model Size: 110%
  • Type: BanditBoar

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Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 50,825
  • Armour: 19,518
  • Evasion: 9,744
  • Energy Shield: 0
  • Damage: 915
  • Accuracy: 538
  • Attack Time: 1.35
  • Experience: 15,900
  • Ailment Threshold: 50,825
  • Chill: 161
  • Shock: 161
  • Brittle: 909
  • Scorch: 161
  • Sap: 444

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeed


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 732–1098
Critical Strike Chance: 5%
Attack Time: 1.35 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

BoarBanditReave


Attack, Area, Multistrikeable, Melee
Reave
Base Damage: 732–1098
Critical Strike Chance: 5%
Attack Time: 1.35 Second
Cooldown Time: 4 Second


Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.


Skills Repeat an additional 2 Times
Deals 50% more Damage
20% reduced Physical Damage
200% increased Attack Speed
80% more Area of Effect for each stage
active skill area of effect radius +% final [16]
is area damage [1]

BoarBanditShieldCharge


Attack, RequiresShield, Melee, Area, Movement, Travel
Shield Charge
Base Damage: 732–1098
Critical Strike Chance: 5%
Attack Time: 1.35 Second
Cooldown Time: 3 Second


Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.


20% increased Attack Speed
50% increased Stun Threshold reduction on enemies at Maximum charge distance
65% more Damage with Hits at Maximum Charge Distance
100% increased Movement Speed
Gain 15% of your Physical Damage as Extra Fire Damage
ignores proximity shield [1]
shield charge extra distance [10]

EASBanditTaunt


Cooldown Time: 6 Second


disable skill repeats [1]

Level 82

  • Life: 41,129
  • Armour: 17,310
  • Evasion: 9,130
  • Energy Shield: 0
  • Damage: 816
  • Accuracy: 499
  • Attack Time: 1.35
  • Experience: 15,607
  • Ailment Threshold: 41,129
  • Chill: 130
  • Shock: 130
  • Brittle: 736
  • Scorch: 130
  • Sap: 359

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeed


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 653–980
Critical Strike Chance: 5%
Attack Time: 1.35 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

BoarBanditReave


Attack, Area, Multistrikeable, Melee
Reave
Base Damage: 653–980
Critical Strike Chance: 5%
Attack Time: 1.35 Second
Cooldown Time: 4 Second


Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.


Skills Repeat an additional 2 Times
Deals 50% more Damage
20% reduced Physical Damage
200% increased Attack Speed
80% more Area of Effect for each stage
active skill area of effect radius +% final [16]
is area damage [1]

BoarBanditShieldCharge


Attack, RequiresShield, Melee, Area, Movement, Travel
Shield Charge
Base Damage: 653–980
Critical Strike Chance: 5%
Attack Time: 1.35 Second
Cooldown Time: 3 Second


Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.


20% increased Attack Speed
50% increased Stun Threshold reduction on enemies at Maximum charge distance
65% more Damage with Hits at Maximum Charge Distance
100% increased Movement Speed
Gain 15% of your Physical Damage as Extra Fire Damage
ignores proximity shield [1]
shield charge extra distance [10]

EASBanditTaunt


Cooldown Time: 6 Second


disable skill repeats [1]

Level 78

  • Life: 26,263
  • Armour: 13,594
  • Evasion: 8,000
  • Energy Shield: 0
  • Damage: 648
  • Accuracy: 428
  • Attack Time: 1.35
  • Experience: 14,852
  • Ailment Threshold: 26,263
  • Chill: 83
  • Shock: 83
  • Brittle: 470
  • Scorch: 83
  • Sap: 229

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeed


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 518–778
Critical Strike Chance: 5%
Attack Time: 1.35 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

BoarBanditReave


Attack, Area, Multistrikeable, Melee
Reave
Base Damage: 518–778
Critical Strike Chance: 5%
Attack Time: 1.35 Second
Cooldown Time: 4 Second


Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.


Skills Repeat an additional 2 Times
Deals 50% more Damage
20% reduced Physical Damage
200% increased Attack Speed
80% more Area of Effect for each stage
active skill area of effect radius +% final [16]
is area damage [1]

BoarBanditShieldCharge


Attack, RequiresShield, Melee, Area, Movement, Travel
Shield Charge
Base Damage: 518–778
Critical Strike Chance: 5%
Attack Time: 1.35 Second
Cooldown Time: 3 Second


Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.


20% increased Attack Speed
50% increased Stun Threshold reduction on enemies at Maximum charge distance
65% more Damage with Hits at Maximum Charge Distance
100% increased Movement Speed
Gain 15% of your Physical Damage as Extra Fire Damage
ignores proximity shield [1]
shield charge extra distance [10]

EASBanditTaunt


Cooldown Time: 6 Second


disable skill repeats [1]

Level 73

  • Life: 15,627
  • Armour: 10,018
  • Evasion: 6,760
  • Energy Shield: 0
  • Damage: 483
  • Accuracy: 352
  • Attack Time: 1.35
  • Experience: 13,666
  • Ailment Threshold: 15,627
  • Chill: 49
  • Shock: 49
  • Brittle: 280
  • Scorch: 49
  • Sap: 137

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeed


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 387–580
Critical Strike Chance: 5%
Attack Time: 1.35 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

BoarBanditReave


Attack, Area, Multistrikeable, Melee
Reave
Base Damage: 387–580
Critical Strike Chance: 5%
Attack Time: 1.35 Second
Cooldown Time: 4 Second


Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.


Skills Repeat an additional 2 Times
Deals 50% more Damage
20% reduced Physical Damage
200% increased Attack Speed
80% more Area of Effect for each stage
active skill area of effect radius +% final [16]
is area damage [1]

BoarBanditShieldCharge


Attack, RequiresShield, Melee, Area, Movement, Travel
Shield Charge
Base Damage: 387–580
Critical Strike Chance: 5%
Attack Time: 1.35 Second
Cooldown Time: 3 Second


Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.


20% increased Attack Speed
50% increased Stun Threshold reduction on enemies at Maximum charge distance
65% more Damage with Hits at Maximum Charge Distance
100% increased Movement Speed
Gain 15% of your Physical Damage as Extra Fire Damage
ignores proximity shield [1]
shield charge extra distance [10]

EASBanditTaunt


Cooldown Time: 6 Second


disable skill repeats [1]

Level 68

  • Life: 9,264
  • Armour: 7,352
  • Evasion: 5,687
  • Energy Shield: 0
  • Damage: 359
  • Accuracy: 290
  • Attack Time: 1.35
  • Experience: 12,306
  • Ailment Threshold: 9,264
  • Chill: 29
  • Shock: 29
  • Brittle: 166
  • Scorch: 29
  • Sap: 81

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeed


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 287–430
Critical Strike Chance: 5%
Attack Time: 1.35 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

BoarBanditReave


Attack, Area, Multistrikeable, Melee
Reave
Base Damage: 287–430
Critical Strike Chance: 5%
Attack Time: 1.35 Second
Cooldown Time: 4 Second


Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.


Skills Repeat an additional 2 Times
Deals 50% more Damage
20% reduced Physical Damage
200% increased Attack Speed
80% more Area of Effect for each stage
active skill area of effect radius +% final [16]
is area damage [1]

BoarBanditShieldCharge


Attack, RequiresShield, Melee, Area, Movement, Travel
Shield Charge
Base Damage: 287–430
Critical Strike Chance: 5%
Attack Time: 1.35 Second
Cooldown Time: 3 Second


Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.


20% increased Attack Speed
50% increased Stun Threshold reduction on enemies at Maximum charge distance
65% more Damage with Hits at Maximum Charge Distance
100% increased Movement Speed
Gain 15% of your Physical Damage as Extra Fire Damage
ignores proximity shield [1]
shield charge extra distance [10]

EASBanditTaunt


Cooldown Time: 6 Second


disable skill repeats [1]

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