So random meteor strikes as a Tier 17 map mod would certainly add a significant layer of difficulty and strategic thinking to endgame content. I can imagine several ways this could work:
Frequency and Intensity:
Low frequency, high intensity: Meteors could fall infrequently, but deal significant damage and have large blast radii, requiring careful positioning and avoidance. This would reward map knowledge and awareness of potential spawning locations.
High frequency, low intensity: Meteors could constantly rain down, but deal smaller amounts of damage. This would require players to build for consistent damage mitigation and potentially sacrifice some offensive power for survivability.
Targeting:
Random: Meteors could fall randomly throughout the map, requiring players to be constantly on the lookout and adapt their movement accordingly. This would promote a fast-paced, reactive playstyle.
Directed: Meteors could target specific players or areas, potentially focusing on the player with the highest threat level or aiming for congested monster packs. This would add an element of teamwork and strategic positioning.
Additional Modifiers:
Elemental effects: Meteors could have different elemental damage types, requiring players to adjust their resistances and potentially utilize elemental immunities strategically.
Debuffs: Upon impact, meteors could apply debuffs to players, such as curses or slows, further increasing the challenge.
Chain reactions: Exploding meteors could trigger additional smaller meteor falls, creating a cascading effect that requires careful movement and mitigation.
Overall, the introduction of random meteor strikes as a Tier 17 map mod would definitely push the boundaries of endgame challenge in PoE. It would require players to adapt their builds, strategies, and playstyles to overcome this new threat, potentially even spawning new meta builds specifically designed for meteor survival.
It would be interesting to see how players react to this new challenge and the creative solutions they come up with to tackle it. Do you have any thoughts on how you would approach a Tier 17 map with random meteor strikes?
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