Druid Season 2 Skills Changes
Skills
- Fierce Earth Spike
- Fortify amount changed from being based on Base Life to Maximum life.
- Enhanced Maul
- Fortify amount changed from being based on Base Life to Maximum life.
- Ravens
- Passive damage increased from .2 to .24.
- Active Damage increased from 1.6 to 2.5.
- Enhanced Ravens
- Bonus Critical Strike Chance increased from 5% to 8%.
- Rabies
- Damage increased from 1.1 to 1.4.
- Spread speed increased by 50%.
- Natural Rabies
- Spread Speed bonus reduced from 100% to 50%.
Developer’s Note: Actual spread speed remains unchanged due to base spread speed increase for Rabies.
- Preserving Earthen Bulwark
- Fortify amount changed from being based on Base Life to Maximum life.
- Enhanced Debilitating Roar
- Fortify amount changed from being based on Base Life to Maximum life.
- Ferocious Wolf Pack
- Fortify amount changed from being based on Base Life to Maximum life.
- Trample
- Knockback distance reduced by 10%.
- Natural Trample
- Fortify amount changed from being based on Base Life to Maximum life.
- Supreme Grizzly Rage
- Fortify amount changed from being based on Base Life to Maximum life.
Passives
- Ancestral Fortitude
- You gain +5/10/15% Resistance to All Elements.
- Charged Atmosphere
- Interval for Lightning Bolts reduced from 18/15/12 seconds to 14/11/8 seconds.
- Electric Shock
- Lucky Hit: Chance to Immobilize increased from 5/10/15% to 8/16/24%.
- Bonus damage to Immobilized enemies increased from 6/12/18% to 7/14/21%.
- Safeguard
- Fortify amount changed from being based on Base Life to Maximum life.
- Thick Hide
- Fortify amount changed from being based on Base Life to Maximum life.
- Nature’s Resolve
- Fortify amount changed from being based on Base Life to Maximum life.
- Natural Fortitude
- Fortify amount changed from being based on Base Life to Maximum life.
- Nature’s Fury
- Casting an Earth Skill has a 30% chance to trigger a free Storm Skill of the same category, and vice versa. These free Skills count as both Earth and Storm Skills.
- Ursine Strength
- While Healthy, deal 25% (multiplicative damage) [x] increased damage, and 25%[x] increased Overpower damage.
- Lupine Ferocity
- The guaranteed Critical Strike’s bonus damage is increased to 140% [x] against Injured enemies.
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