Name | Requirements | Description | Category |
---|---|---|---|
Feed The Coven | 1 Eternity | Lucky Hit: Conjuration, Companion, Minion and Bat Familiar attacks have up to a 60% chance to restore 10 Primary Resource to you and increase your Damage by 10% for 4 seconds. | Minor Vampiric Powers |
Hemomancy | 3 Eternity | Your attacks deal 80% of your Maximum Life as Physical damage to nearby enemies. This can only occur once every 4 seconds. You heal for 1% of your Maximum Life for each enemy damaged this way. | Minor Vampiric Powers |
Rampart | 1 Divinity, 1 Eternity | After not moving for 3 seconds, you gain a Barrier for 40% of your Maximum Life for 6 seconds. This effect can occur once every 20 seconds. | Minor Vampiric Powers |
Resilience | 2 Eternity | You gain 1% Damage Reduction for each 2% Life you are missing. | Minor Vampiric Powers |
Sanguine Brace | 1 Divinity, 1 Eternity | When you kill an enemy, Fortify for 6% of your Base Life. While you have more Fortify than half of your Maximum Life, you gain 8% Critical Strike Chance. | Minor Vampiric Powers |
Terror | 1 Ferocity, 1 Divinity, 1 Eternity | When struck, you have a 14% chance to Fear nearby enemies and Slow them by 80% for 2 seconds. You are guaranteed to Critically Strike enemies who are Feared. | Minor Vampiric Powers |
Undying | 1 Eternity | Casting Skills heals you for 3% Life. Double this bonus while below 50% Life. | Minor Vampiric Powers |
Bathe In Blood | 3 Divinity, 3 Eternity | While Channeling a Skill, you form a pool of blood beneath you. While channeling a skill in a pool, your Channeled Skills deal 40% increased damage and you gain 30% Damage Reduction. A pool can only form once every 8 seconds. | Major Vampiric Powers |
Blood Boil | 6 Eternity | When your Core Skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing 60% Physical damage around you. Every 20 seconds, your next Skill is guaranteed to Overpower. | Major Vampiric Powers |
Flowing Veins | 2 Ferocity, 2 Divinity, 2 Eternity | You deal 60% increased Damage Over Time to enemies that are moving or affected by a Vampiric Curse. | Major Vampiric Powers |
Metamorphosis | 2 Ferocity, 2 Divinity, 2 Eternity | When you Evade you turn into a cloud of bats, becoming Unstoppable for 4 seconds. Enemies along your path take 160% Physical damage and are inflicted with Vampiric Curse. | Major Vampiric Powers |
There are three Pact types in total. Using the above image for reference, from left to right, they are called Ferocity, Divinity, and Eternity. Keep your eyes peeled for Chest armor, Pants, Gloves, Boots, and Helms containing Pacts that drop during Season of Blood because they are needed to activate your Vampiric Powers. Once you have both Pact Armor and Vampiric Powers equipped, you’ll need to ensure that the armor you’re wearing provides Pacts that match the activation cost listed on the power.
Let’s use the above Legendary Gloves as an example. They provide 1 Ferocity, 1 Divinity, and 1 Eternity Pacts. If you have a Vampiric Power that requires 1 Ferocity to activate, then this item alone covers the requirement, and you still have 1 Divinity and 1 Eternity available. If you equip a second Vampiric Power that requires both 1 Divinity and 1 Eternity to activate, the boots still provide enough Pacts to activate both powers.