Here are all the ships available at launch in Skull and Bones:
Dhow: A small, agile vessel commonly used for exploring and gathering resources. Not suitable for combat due to its lack of weapon slots and armor.
Bedar (Rammer): A small, maneuverable ship specializing in ramming attacks. Deals bonus damage when ramming enemies and applies the "flooded" effect.
Hulk (Defender): A heavily armored ship built to withstand heavy damage. Features a unique "bracing" mechanic that reduces incoming fire.
Cutter (Sentinel): A balanced ship offering a mix of offense and defense. Capable of inflicting moderate damage while maintaining decent survivability.
Barge (Firebrand): A large, slow-moving ship equipped with multiple weapon slots. Ideal for players who prefer long-range firefights.
Sloop (Blaster): A medium-sized ship focused on dealing high burst damage. Carries fewer weapons than the Barge but fires faster.
Padewakang (Bombardier): A unique ship equipped with mortars for area-of-effect damage. Effective against groups of enemies but vulnerable in close combat.
Snow (Vanguard): A heavily customizable ship offering a variety of potential loadouts. Can be adapted to different playstyles but requires careful strategizing.
Brigantine: A swift ship capable of ramming attacks and causing flooding damage. Offers a good balance between speed and offense.
Sambuk: A ship specializing in dealing fire damage and burning enemies. Can target multiple enemies at once but has limited long-range capabilities.
Choosing the right ship depends on your preferred playstyle and the specific challenges you’re facing. Consider experimenting with different ships to find the one that suits you best.