Icon | Skill | Description | MP |
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Normal [Gravity Release Skill] Class: Destroyer Available Lv. 40 |
Hold your hammer upside down, then jump and smash the ground, inflicting damage. The crash forms a cone-shaped wall that stretches 11 meter, inflicting damage. | Skill Lv.1 MP 114 Consumption Cooldown 30s |
Level | Damage | MP | Available Lv. |
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1 | Hold your hammer upside down, then jump and smash the ground, inflicting 99 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 894 Damage. | 114 | 40 |
2 | Hold your hammer upside down, then jump and smash the ground, inflicting 176 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 1599 Damage. | 155 | 40 |
3 | Hold your hammer upside down, then jump and smash the ground, inflicting 226 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 2052 Damage. | 188 | 40 |
4 | Hold your hammer upside down, then jump and smash the ground, inflicting 265 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 2404 Damage. | 227 | 40 |
5 | Hold your hammer upside down, then jump and smash the ground, inflicting 296 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 2684 Damage. | 290 | 40 |
6 | Hold your hammer upside down, then jump and smash the ground, inflicting 322 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 2919 Damage. | 335 | 40 |
7 | Hold your hammer upside down, then jump and smash the ground, inflicting 343 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 3114 Damage. | 412 | 40 |
8 | Hold your hammer upside down, then jump and smash the ground, inflicting 362 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 3282 Damage. | 441 | 40 |
9 | Hold your hammer upside down, then jump and smash the ground, inflicting 378 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 3422 Damage. | 529 | 40 |
10 | Hold your hammer upside down, then jump and smash the ground, inflicting 392 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 3551 Damage. | 592 | 40 |
11 | Hold your hammer upside down, then jump and smash the ground, inflicting 392 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 3551 Damage. | 592 | 55 |
12 | Hold your hammer upside down, then jump and smash the ground, inflicting 392 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 3551 Damage. | 592 | 60 |
13 | Hold your hammer upside down, then jump and smash the ground, inflicting 392 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 3551 Damage. | 592 | 65 |
14 | Hold your hammer upside down, then jump and smash the ground, inflicting 392 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 3551 Damage. | 592 | 70 |
15 | Hold your hammer upside down, then jump and smash the ground, inflicting 392 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 3551 Damage. | 592 | 75 |
16 | Hold your hammer upside down, then jump and smash the ground, inflicting 392 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 3551 Damage. | 592 | 80 |
17 | Hold your hammer upside down, then jump and smash the ground, inflicting 392 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 3551 Damage. | 592 | 85 |
18 | Hold your hammer upside down, then jump and smash the ground, inflicting 392 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 3551 Damage. | 592 | 90 |
19 | Hold your hammer upside down, then jump and smash the ground, inflicting 392 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 3551 Damage. | 592 | 95 |
20 | Hold your hammer upside down, then jump and smash the ground, inflicting 392 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 3551 Damage. | 592 | 99 |
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Quick Prep (Tier: I) |
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Tenacity (Tier: I) |
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Absolute Strength (Tier: I) |
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Law of the Jungle (Tier: II) |
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Concussion (Tier: II) |
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Sharp Wall (Tier: II) |
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Starving Strength (Tier: III) |
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Enh. Weak Point Detection (Tier: III) |