Seismic Hammer Lost Ark

Seismic Hammer Class: Destroyer

Icon Skill Description MP
Seismic Hammer Lost Ark Normal
[Gravity Release Skill]
Class: Destroyer
Available Lv. 40
Hold your hammer upside down, then jump and smash the ground, inflicting damage. The crash forms a cone-shaped wall that stretches 11 meter, inflicting damage. Skill Lv.1
MP 114 Consumption
Cooldown 30s

Damage

Level Damage MP Available
Lv.
1 Hold your hammer upside down, then jump and smash the ground, inflicting 99 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 894 Damage. 114 40
2 Hold your hammer upside down, then jump and smash the ground, inflicting 176 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 1599 Damage. 155 40
3 Hold your hammer upside down, then jump and smash the ground, inflicting 226 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 2052 Damage. 188 40
4 Hold your hammer upside down, then jump and smash the ground, inflicting 265 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 2404 Damage. 227 40
5 Hold your hammer upside down, then jump and smash the ground, inflicting 296 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 2684 Damage. 290 40
6 Hold your hammer upside down, then jump and smash the ground, inflicting 322 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 2919 Damage. 335 40
7 Hold your hammer upside down, then jump and smash the ground, inflicting 343 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 3114 Damage. 412 40
8 Hold your hammer upside down, then jump and smash the ground, inflicting 362 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 3282 Damage. 441 40
9 Hold your hammer upside down, then jump and smash the ground, inflicting 378 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 3422 Damage. 529 40
10 Hold your hammer upside down, then jump and smash the ground, inflicting 392 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 3551 Damage. 592 40
11 Hold your hammer upside down, then jump and smash the ground, inflicting 392 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 3551 Damage. 592 55
12 Hold your hammer upside down, then jump and smash the ground, inflicting 392 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 3551 Damage. 592 60
13 Hold your hammer upside down, then jump and smash the ground, inflicting 392 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 3551 Damage. 592 65
14 Hold your hammer upside down, then jump and smash the ground, inflicting 392 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 3551 Damage. 592 70
15 Hold your hammer upside down, then jump and smash the ground, inflicting 392 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 3551 Damage. 592 75
16 Hold your hammer upside down, then jump and smash the ground, inflicting 392 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 3551 Damage. 592 80
17 Hold your hammer upside down, then jump and smash the ground, inflicting 392 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 3551 Damage. 592 85
18 Hold your hammer upside down, then jump and smash the ground, inflicting 392 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 3551 Damage. 592 90
19 Hold your hammer upside down, then jump and smash the ground, inflicting 392 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 3551 Damage. 592 95
20 Hold your hammer upside down, then jump and smash the ground, inflicting 392 Damage. The crash forms a cone-shaped wall that stretches 11 meters, inflicting 3551 Damage. 592 99

Stagger: High

  1. Opens at Skill Tree Tier 1 Skill Lv. 4
  2. Opens at Skill Tree Tier 2 Skill Lv. 7
  3. Opens at Skill Tree Tier 3 Skill Lv. 10

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Effects

Description Name
Current level 1 Cooldown -6.0s. Quick Prep(PvE) Max Level 5
Current level 2 Cooldown -7.2s. Quick Prep(PvE) Max Level 5
Current level 3 Cooldown -8.4s. Quick Prep(PvE) Max Level 5
Current level 4 Cooldown -9.7s. Quick Prep(PvE) Max Level 5
Current level 5 Cooldown -11.0s. Quick Prep(PvE) Max Level 5

Quick Prep
(Tier: I)
Current level 0 On skill use, grants Push Immunity. Tenacity(PvE) Max Level 1

Tenacity
(Tier: I)
Current level 1 Outgoing Damage +30.0% per 3 Core. Absolute Strength(PvE) Max Level 5
Current level 2 Outgoing Damage +37.5% per 3 Core. Absolute Strength(PvE) Max Level 5
Current level 3 Outgoing Damage +45.0% per 3 Core. Absolute Strength(PvE) Max Level 5
Current level 4 Outgoing Damage +52.5% per 3 Core. Absolute Strength(PvE) Max Level 5
Current level 5 Outgoing Damage +60.0% per 3 Core. Absolute Strength(PvE) Max Level 5

Absolute Strength
(Tier: I)
Current level 1 On hit, Damage to Lesser and Normal foes +100.0%. Law of the Jungle(PvE) Max Level 5
Current level 2 On hit, Damage to Lesser and Normal foes +111.0%. Law of the Jungle(PvE) Max Level 5
Current level 3 On hit, Damage to Lesser and Normal foes +122.0%. Law of the Jungle(PvE) Max Level 5
Current level 4 On hit, Damage to Lesser and Normal foes +133.0%. Law of the Jungle(PvE) Max Level 5
Current level 5 On hit, Damage to Lesser and Normal foes +145.0%. Law of the Jungle(PvE) Max Level 5

Law of the Jungle
(Tier: II)
Current level 1 Increases the skill’s Stagger level to [Max]. Outgoing Damage +30.0%. Concussion(PvE) Max Level 5
Current level 2 Increases the skill’s Stagger level to [Max]. Outgoing Damage +37.0%. Concussion(PvE) Max Level 5
Current level 3 Increases the skill’s Stagger level to [Max]. Outgoing Damage +44.0%. Concussion(PvE) Max Level 5
Current level 4 Increases the skill’s Stagger level to [Max]. Outgoing Damage +52.0%. Concussion(PvE) Max Level 5
Current level 5 Increases the skill’s Stagger level to [Max]. Outgoing Damage +60.0%. Concussion(PvE) Max Level 5

Concussion
(Tier: II)
Current level 1 Damage to direct targets +60.0%. Sharp Wall(PvE) Max Level 5
Current level 2 Damage to direct targets +68.0%. Sharp Wall(PvE) Max Level 5
Current level 3 Damage to direct targets +77.0%. Sharp Wall(PvE) Max Level 5
Current level 4 Damage to direct targets +86.0%. Sharp Wall(PvE) Max Level 5
Current level 5 Damage to direct targets +95.0%. Sharp Wall(PvE) Max Level 5

Sharp Wall
(Tier: II)
Current level 1 Creates the wall by warping the ground in 7 meters around you. Wall Damage +60.0%. Starving Strength(PvE) Max Level 5
Current level 2 Creates the wall by warping the ground in 7 meters around you. Wall Damage +68.0%. Starving Strength(PvE) Max Level 5
Current level 3 Creates the wall by warping the ground in 7 meters around you. Wall Damage +76.0%. Starving Strength(PvE) Max Level 5
Current level 4 Creates the wall by warping the ground in 7 meters around you. Wall Damage +85.6%. Starving Strength(PvE) Max Level 5
Current level 5 Creates the wall by warping the ground in 7 meters around you. Wall Damage +95.2%. Starving Strength(PvE) Max Level 5

Starving Strength
(Tier: III)
Current level 1 Swing your hammer downward where you stand without jumping. Travels 2 meters farther forward and creates a thicker, broader wall, inflicting +40.0% Damage. Enh. Weak Point Detection(PvE) Max Level 5
Current level 2 Swing your hammer downward where you stand without jumping. Travels 2 meters farther forward and creates a thicker, broader wall, inflicting +47.0% Damage. Enh. Weak Point Detection(PvE) Max Level 5
Current level 3 Swing your hammer downward where you stand without jumping. Travels 2 meters farther forward and creates a thicker, broader wall, inflicting +54.0% Damage. Enh. Weak Point Detection(PvE) Max Level 5
Current level 4 Swing your hammer downward where you stand without jumping. Travels 2 meters farther forward and creates a thicker, broader wall, inflicting +62.4% Damage. Enh. Weak Point Detection(PvE) Max Level 5
Current level 5 Swing your hammer downward where you stand without jumping. Travels 2 meters farther forward and creates a thicker, broader wall, inflicting +70.8% Damage. Enh. Weak Point Detection(PvE) Max Level 5
Current level 1 Swing your hammer down where you stand without jumping. No longer Paralysis Immune. Move +2 meters forward. Create a thicker, broader wall, inflicting +40.0% Damage. Enh. Weak Point Detection(PvP) Max Level 5
Current level 2 Swing your hammer down where you stand without jumping. No longer Paralysis Immune. Move +2 meters forward. Create a thicker, broader wall, inflicting +47.0% Damage. Enh. Weak Point Detection(PvP) Max Level 5
Current level 3 Swing your hammer down where you stand without jumping. No longer Paralysis Immune. Move +2 meters forward. Create a thicker, broader wall, inflicting +54.0% Damage. Enh. Weak Point Detection(PvP) Max Level 5
Current level 4 Swing your hammer down where you stand without jumping. No longer Paralysis Immune. Move +2 meters forward. Create a thicker, broader wall, inflicting +62.4% Damage. Enh. Weak Point Detection(PvP) Max Level 5
Current level 5 Swing your hammer down where you stand without jumping. No longer Paralysis Immune. Move +2 meters forward. Create a thicker, broader wall, inflicting +70.8% Damage. Enh. Weak Point Detection(PvP) Max Level 5

Enh. Weak Point Detection
(Tier: III)

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