Rage Counter: You gain increased Attack Damage, Attack Speed and Movement Speed. You lose 1 Rage every 0.5 seconds if you have not been Hit or gained Rage Recently.
Inherent effects from having Rage are:
Rage is a counter utilized by certain attack skills and Ascendancy classes, mainly Berserker. Characters with rage are granted bonuses to attack damage, attack speed and movement speed. These effects increase in magnitude with the amount of rage accumulated.
The maximum rage a character can normally have is 50. A character loses 1 rage every 0.5 seconds after not having gained rage or been hit recently.
Characters gain the following effects for each point of rage:
At default maximum rage, a character is granted 50% increased attack damage, 25% increased attack speed and 10% increased movement speed.
Rite of Ruin triples the effects of having rage. It only affects the attack damage, attack speed, and movement speed granted by rage, and not any other bonuses that scale with Rage.
Rage is not classified as a buff, therefore increased buff effects will not apply to the effects of having rage.
Sources of Rage on hit are independent of each other and do not share cooldowns/ticks.