PoE Triple-Buffering System – Double-Buffering Graphics Option

Replaced Path of Exile’s particle system with Path of Exile 2’s GPU-based system. This allows more complex effects and offloads particle calculations to the GPU, which is designed for parallel tasks like this. This will slightly improve or slightly worsen particle rendering performance depending on whether you were CPU-bound or GPU-bound before.

PoE Triple-Buffering System

PoE 3.21.2: Added a new Triple-Buffering Graphics Option. Enabling this can offer better framerate stability and is recommended for slower GPUs. Double-Buffering is used when this option is Disabled, which can offer less input latency, and is recommended for faster GPUs.

  • Enabled: Triple-buffering(for best framereate stability).
  • Disabled: Double-buffering(for best latency).

PoE Triple-Buffering System

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VSync Graphics Options

There are now four VSync Graphics Options:

  • Off: Unlocked FPS (unchanged).
  • Locked (previously called On): FPS locked to monitor refresh rate (unchanged).
  • Fast: Performs the same as Off, but without screen tearing.
  • Adaptive: Performs the same as Locked when FPS is high, but temporarily unlocks when you have low FPS.
  • Both Fast and Adaptive fall back to Off if they are not available.

 

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