PoE Timeless Conflict

Timeless Conflict

Timeless Conflict is a new Atlas Keystone in PoE 3.22. Trial of the Ancestors introduces 16 new keystone passives to unlock on the Atlas Passive Tree.

  • Legion Encounters in your Maps have no Timer
  • Breaking out Monsters and Chests that are in stasis progressively causes a Schism
  • Legion Encounters in your Maps begin once the Schism has occurred

Flavour Text: Haste is irrelevant in the face of eternity.

PoE Timeless Conflict

How does the Schism from the Timeless Conflict Atlas Keystone work?

While you have Timeless Conflict allocated on your Atlas Skill Tree, breaking out monsters and chests from stasis will contribute progress towards a Schism, as shown by a progress bar. Once the progress bar is full, the Schism will occur and the Legion encounter will begin. Breaking out monsters and chests with rewards or more powerful monsters will contribute more progress towards the Schism.

PoE Schism

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Mechanics

Timeless Conflict disables the Legion timer after interacting with the Legion Monoliths in a map. Instead, breaking out monsters and chests from stasis will contribute progress towards a Schism, shown by a progress bar. Once the progress bar is full, the Schism will occur and the Legion encounter will begin. Breaking out monsters and chests with rewards or more powerful monsters will contribute more progress towards the Schism.

Location

As of version 3.22.0 it is located near the bottom-right of the Atlas passive skill tree inside the Legion cluster containing Protracted Battle and Chain of Command.


Legion

League mechanics: Legion. Legions are ancient armies frozen in the midst of battle. They can be encountered by touching a Timeless Monolith, which breaks out the Legions and gives the player a window of time to defeat them.

Monoliths will not spawn in excessively small or cramped areas. Interacting with the Monolith will reveal a battle between two Legions that are frozen in time. A timer will start once the Monolith is activated. During this phase, the enemies can be “killed”, breaking them out and allowing them to be fought when the timer ends for rewards. The timer can range from 14 to 20 seconds, with a longer timer in lower level zones. Once the timer runs out, all the enemies that had their health depleted will become unfrozen and start attacking. Enemies and that didn’t have their health depleted will disappear.

Some Legion enemies have a symbol above their heads, indicating an additional reward type they will drop. Chests and War Hoards can also spawn, which can be destroyed and opened after the timer runs out. Destroying a Chest or War Hoard will free all nearby enemies without symbols in a radius around it. The general of each Legion can occasionally spawn, always spawning in the far rear of the formation. If a general spawns, the monolith will display a wave of purple on the bottom in the direction of the general.

Generally, rarer spawns will spawn further away from the monolith. Therefore, it’s advised to move deep into a formation as quickly as possible if you are looking for rare spawns.

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