(New) Defend with 120% of Armour against Projectile Attacks, 5% more chance to Evade Melee Attacks
8% increased Armour per Endurance Charge, 8% increased Evasion Rating per Frenzy Charge
(New) 80% increased Stun and Block Recovery
(New) Every 4 seconds, Regenerate Life equal to 1% of Armour and Evasion Rating over 1 second
(New) 40% increased Evasion Rating if you have been Hit Recently, 40% increased Armour if you haven't been Hit Recently
(New) Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour, Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating
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How to allocate it?
Allocate a Notable Passive Skill in this cluster, then this Mastery becomes available to allocate in the cluster.
Spend a passive skill point on the mastery, then choose a specific stat to gain.