Weight | Desc |
---|---|
1000 (T1) | +30 to maximum Life |
1000 (T1) | +35 to maximum Life |
1000 (T1) | +40 to maximum Life |
1000 (T1) | +45 to maximum Life |
500 (T1) | +50 to maximum Life |
500 (T1) | 20% reduced Damage +60 to maximum Life |
500 (T1) | 20% reduced Damage +75 to maximum Life |
500 (T1) | 20% reduced Damage +80 to maximum Life |
500 (T1) | +60 to maximum Life -5% to all Elemental Resistances |
500 (T1) | +75 to maximum Life -5% to all Elemental Resistances |
500 (T1) | +80 to maximum Life -5% to all Elemental Resistances |
500 (T1) | 50% reduced Armour, Evasion and Energy Shield +60 to maximum Life |
500 (T1) | 50% reduced Armour, Evasion and Energy Shield +75 to maximum Life |
500 (T1) | 50% reduced Armour, Evasion and Energy Shield +80 to maximum Life |
500 (T1) | +15 to maximum Life Regenerate 0.4% of Life per second |
500 (T1) | +20 to maximum Life Regenerate 0.4% of Life per second |
500 (T1) | +25 to maximum Life Regenerate 0.4% of Life per second |
500 (T1) | +15 to maximum Life 20% increased Stun Threshold |
500 (T1) | +20 to maximum Life 20% increased Stun Threshold |
500 (T1) | +25 to maximum Life 20% increased Stun Threshold |
500 (T1) | +15 to maximum Life Recover 1% of Life on Kill |
500 (T1) | +20 to maximum Life Recover 1% of Life on Kill |
500 (T1) | +25 to maximum Life Recover 1% of Life on Kill |
1000 (T1) | +20 to Armour |
1000 (T1) | +35 to Armour |
1000 (T1) | +50 to Armour |
1000 (T1) | +65 to Armour |
500 (T1) | +80 to Armour |
500 (T1) | +100 to Armour 10% increased Damage taken from Damage Over Time |
500 (T1) | +125 to Armour 10% increased Damage taken from Damage Over Time |
500 (T1) | +150 to Armour 10% increased Damage taken from Damage Over Time |
500 (T1) | You take 20% increased Extra Damage from Critical Strikes +100 to Armour |
500 (T1) | You take 20% increased Extra Damage from Critical Strikes +125 to Armour |
500 (T1) | You take 20% increased Extra Damage from Critical Strikes +150 to Armour |
500 (T1) | 5% increased Strength +20 to Armour |
500 (T1) | 5% increased Strength +30 to Armour |
500 (T1) | 5% increased Strength +40 to Armour |
500 (T1) | 50% increased Implicit Modifier magnitudes +20 to Armour |
500 (T1) | 50% increased Implicit Modifier magnitudes +30 to Armour |
500 (T1) | 50% increased Implicit Modifier magnitudes +40 to Armour |
500 (T1) | +20 to Armour +2% Chance to Block |
500 (T1) | +30 to Armour +2% Chance to Block |
500 (T1) | +40 to Armour +2% Chance to Block |
1000 (T1) | +20 to Evasion Rating |
1000 (T1) | +35 to Evasion Rating |
1000 (T1) | +50 to Evasion Rating |
1000 (T1) | +65 to Evasion Rating |
500 (T1) | +80 to Evasion Rating |
500 (T1) | +100 to Evasion Rating 20% increased Duration of Ailments on You |
500 (T1) | +125 to Evasion Rating 20% increased Duration of Ailments on You |
500 (T1) | +150 to Evasion Rating 20% increased Duration of Ailments on You |
500 (T1) | +100 to Evasion Rating 25% reduced Stun and Block Recovery |
500 (T1) | +125 to Evasion Rating 25% reduced Stun and Block Recovery |
500 (T1) | +150 to Evasion Rating 25% reduced Stun and Block Recovery |
500 (T1) | 5% increased Dexterity +20 to Evasion Rating |
500 (T1) | 5% increased Dexterity +30 to Evasion Rating |
500 (T1) | 5% increased Dexterity +40 to Evasion Rating |
500 (T1) | 50% increased Implicit Modifier magnitudes +20 to Evasion Rating |
500 (T1) | 50% increased Implicit Modifier magnitudes +30 to Evasion Rating |
500 (T1) | 50% increased Implicit Modifier magnitudes +40 to Evasion Rating |
500 (T1) | +4% chance to Suppress Spell Damage +20 to Evasion Rating |
500 (T1) | +4% chance to Suppress Spell Damage +30 to Evasion Rating |
500 (T1) | +4% chance to Suppress Spell Damage +40 to Evasion Rating |
1000 (T1) | +5 to maximum Energy Shield |
1000 (T1) | +10 to maximum Energy Shield |
1000 (T1) | +15 to maximum Energy Shield |
1000 (T1) | +20 to maximum Energy Shield |
500 (T1) | +25 to maximum Energy Shield |
500 (T1) | +28 to maximum Energy Shield 25% reduced Energy Shield Recharge Rate |
500 (T1) | +34 to maximum Energy Shield 25% reduced Energy Shield Recharge Rate |
500 (T1) | +40 to maximum Energy Shield 25% reduced Energy Shield Recharge Rate |
500 (T1) | +28 to maximum Energy Shield 25% reduced Mana Regeneration Rate |
500 (T1) | +34 to maximum Energy Shield 25% reduced Mana Regeneration Rate |
500 (T1) | +40 to maximum Energy Shield 25% reduced Mana Regeneration Rate |
500 (T1) | 5% increased Intelligence +9 to maximum Energy Shield |
500 (T1) | 5% increased Intelligence +12 to maximum Energy Shield |
500 (T1) | 5% increased Intelligence +15 to maximum Energy Shield |
500 (T1) | 50% increased Implicit Modifier magnitudes +9 to maximum Energy Shield |
500 (T1) | 50% increased Implicit Modifier magnitudes +12 to maximum Energy Shield |
500 (T1) | 50% increased Implicit Modifier magnitudes +15 to maximum Energy Shield |
500 (T1) | +9 to maximum Energy Shield 8% increased maximum Mana |
500 (T1) | +12 to maximum Energy Shield 8% increased maximum Mana |
500 (T1) | +15 to maximum Energy Shield 8% increased maximum Mana |
200 (T1) | 30% increased Fire Damage -10% to Fire Resistance |
200 (T1) | 35% increased Fire Damage -10% to Fire Resistance |
200 (T1) | 40% increased Fire Damage -10% to Fire Resistance |
200 (T1) | 15% increased Fire Damage |
200 (T1) | 20% increased Fire Damage |
200 (T1) | 25% increased Fire Damage |
200 (T1) | 9% increased Fire Damage 3% of Physical Damage from Hits taken as Fire Damage |
200 (T1) | 12% increased Fire Damage 3% of Physical Damage from Hits taken as Fire Damage |
200 (T1) | 15% increased Fire Damage 3% of Physical Damage from Hits taken as Fire Damage |
200 (T1) | 30% increased Cold Damage -10% to Cold Resistance |
200 (T1) | 35% increased Cold Damage -10% to Cold Resistance |
200 (T1) | 40% increased Cold Damage -10% to Cold Resistance |
200 (T1) | 15% increased Cold Damage |
200 (T1) | 20% increased Cold Damage |
200 (T1) | 25% increased Cold Damage |
200 (T1) | 9% increased Cold Damage 3% of Physical Damage from Hits taken as Cold Damage |
200 (T1) | 12% increased Cold Damage 3% of Physical Damage from Hits taken as Cold Damage |
200 (T1) | 15% increased Cold Damage 3% of Physical Damage from Hits taken as Cold Damage |
200 (T1) | 30% increased Lightning Damage -10% to Lightning Resistance |
200 (T1) | 35% increased Lightning Damage -10% to Lightning Resistance |
200 (T1) | 40% increased Lightning Damage -10% to Lightning Resistance |
200 (T1) | 15% increased Lightning Damage |
200 (T1) | 20% increased Lightning Damage |
200 (T1) | 25% increased Lightning Damage |
200 (T1) | 9% increased Lightning Damage 3% of Physical Damage from Hits taken as Lightning Damage |
200 (T1) | 12% increased Lightning Damage 3% of Physical Damage from Hits taken as Lightning Damage |
200 (T1) | 15% increased Lightning Damage 3% of Physical Damage from Hits taken as Lightning Damage |
100 (T1) | 30% increased Chaos Damage -10% to Chaos Resistance |
100 (T1) | 35% increased Chaos Damage -10% to Chaos Resistance |
100 (T1) | 40% increased Chaos Damage -10% to Chaos Resistance |
100 (T1) | 15% increased Chaos Damage |
100 (T1) | 20% increased Chaos Damage |
100 (T1) | 25% increased Chaos Damage |
100 (T1) | 9% increased Chaos Damage 3% of Physical Damage from Hits taken as Chaos Damage |
100 (T1) | 12% increased Chaos Damage 3% of Physical Damage from Hits taken as Chaos Damage |
100 (T1) | 15% increased Chaos Damage 3% of Physical Damage from Hits taken as Chaos Damage |
200 (T1) | 30% increased Global Physical Damage 10% reduced Life Regeneration rate |
200 (T1) | 35% increased Global Physical Damage 10% reduced Life Regeneration rate |
200 (T1) | 40% increased Global Physical Damage 10% reduced Life Regeneration rate |
200 (T1) | 15% increased Global Physical Damage |
200 (T1) | 20% increased Global Physical Damage |
200 (T1) | 25% increased Global Physical Damage |
200 (T1) | 9% increased Global Physical Damage 2% additional Physical Damage Reduction |
200 (T1) | 12% increased Global Physical Damage 2% additional Physical Damage Reduction |
200 (T1) | 15% increased Global Physical Damage 2% additional Physical Damage Reduction |
125 (T2) | 16% Chance to Block Spell Damage No Chance to Block |
125 (T2) | 20% Chance to Block Spell Damage No Chance to Block |
125 (T2) | 24% Chance to Block Spell Damage No Chance to Block |
250 (T2) | 8% Chance to Block Spell Damage -5% Chance to Block |
250 (T2) | 10% Chance to Block Spell Damage -5% Chance to Block |
250 (T2) | 12% Chance to Block Spell Damage -5% Chance to Block |
250 (T2) | 8% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits |
250 (T2) | 10% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits |
250 (T2) | 12% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits |
500 (T2) | 3% Chance to Block Spell Damage |
500 (T2) | 4% Chance to Block Spell Damage |
500 (T2) | 5% Chance to Block Spell Damage |
250 (T2) | 2% Chance to Block Spell Damage 5% more maximum Mana |
250 (T2) | 3% Chance to Block Spell Damage 5% more maximum Mana |
125 (T2) | +8% Chance to Block Cannot Block Spell Damage |
125 (T2) | +10% Chance to Block Cannot Block Spell Damage |
125 (T2) | +12% Chance to Block Cannot Block Spell Damage |
250 (T2) | +8% Chance to Block You take 10% of Damage from Blocked Hits |
250 (T2) | +10% Chance to Block You take 10% of Damage from Blocked Hits |
250 (T2) | +12% Chance to Block You take 10% of Damage from Blocked Hits |
250 (T2) | 40% reduced Armour, Evasion and Energy Shield +6% Chance to Block |
250 (T2) | 40% reduced Armour, Evasion and Energy Shield +7% Chance to Block |
250 (T2) | 40% reduced Armour, Evasion and Energy Shield +8% Chance to Block |
500 (T2) | +3% Chance to Block |
500 (T2) | +4% Chance to Block |
500 (T2) | +5% Chance to Block |
250 (T2) | 30 Life gained when you Block +2% Chance to Block |
250 (T2) | 30 Life gained when you Block +3% Chance to Block |
250 (T2) | 30% increased Block Recovery +2% Chance to Block |
250 (T2) | 30% increased Block Recovery +3% Chance to Block |
250 (T2) | 40% increased Armour, Evasion and Energy Shield 5% reduced maximum Life |
250 (T2) | 50% increased Armour, Evasion and Energy Shield 5% reduced maximum Life |
250 (T2) | 60% increased Armour, Evasion and Energy Shield 5% reduced maximum Life |
250 (T2) | 40% increased Armour, Evasion and Energy Shield -5% Chance to Block |
250 (T2) | 50% increased Armour, Evasion and Energy Shield -5% Chance to Block |
250 (T2) | 60% increased Armour, Evasion and Energy Shield -5% Chance to Block |
500 (T2) | 24% increased Armour, Evasion and Energy Shield |
500 (T2) | 32% increased Armour, Evasion and Energy Shield |
500 (T2) | 40% increased Armour, Evasion and Energy Shield |
250 (T2) | 15% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken |
250 (T2) | 20% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken |
250 (T2) | 25% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken |
250 (T2) | 25% increased Attack Damage with Off Hand 15% increased Armour, Evasion and Energy Shield |
250 (T2) | 25% increased Attack Damage with Off Hand 20% increased Armour, Evasion and Energy Shield |
250 (T2) | 25% increased Attack Damage with Off Hand 25% increased Armour, Evasion and Energy Shield |
300 (T2) | +30% to Fire Resistance -20% to Cold Resistance |
300 (T2) | +36% to Fire Resistance -20% to Cold Resistance |
300 (T2) | +42% to Fire Resistance -20% to Cold Resistance |
300 (T2) | +30% to Fire Resistance -20% to Lightning Resistance |
300 (T2) | +36% to Fire Resistance -20% to Lightning Resistance |
300 (T2) | +42% to Fire Resistance -20% to Lightning Resistance |
300 (T2) | -20% to Fire Resistance +30% to Cold Resistance |
300 (T2) | -20% to Fire Resistance +36% to Cold Resistance |
300 (T2) | -20% to Fire Resistance +42% to Cold Resistance |
300 (T2) | +30% to Cold Resistance -20% to Lightning Resistance |
300 (T2) | +36% to Cold Resistance -20% to Lightning Resistance |
300 (T2) | +42% to Cold Resistance -20% to Lightning Resistance |
300 (T2) | -20% to Cold Resistance +30% to Lightning Resistance |
300 (T2) | -20% to Cold Resistance +36% to Lightning Resistance |
300 (T2) | -20% to Cold Resistance +42% to Lightning Resistance |
300 (T2) | -20% to Fire Resistance +30% to Lightning Resistance |
300 (T2) | -20% to Fire Resistance +36% to Lightning Resistance |
300 (T2) | -20% to Fire Resistance +42% to Lightning Resistance |
200 (T2) | -6% to all Elemental Resistances +19% to Chaos Resistance |
200 (T2) | -6% to all Elemental Resistances +23% to Chaos Resistance |
200 (T2) | -6% to all Elemental Resistances +27% to Chaos Resistance |
200 (T2) | +10% to all Elemental Resistances -13% to Chaos Resistance |
200 (T2) | +12% to all Elemental Resistances -13% to Chaos Resistance |
200 (T2) | +14% to all Elemental Resistances -13% to Chaos Resistance |
200 (T2) | 25% reduced Armour, Evasion and Energy Shield +10% to all Elemental Resistances |
200 (T2) | 25% reduced Armour, Evasion and Energy Shield +12% to all Elemental Resistances |
200 (T2) | 25% reduced Armour, Evasion and Energy Shield +14% to all Elemental Resistances |
200 (T2) | +10% to all Elemental Resistances -4% Chance to Block |
200 (T2) | +12% to all Elemental Resistances -4% Chance to Block |
200 (T2) | +14% to all Elemental Resistances -4% Chance to Block |
200 (T2) | 5% reduced maximum Life +19% to Chaos Resistance |
200 (T2) | 5% reduced maximum Life +23% to Chaos Resistance |
200 (T2) | 5% reduced maximum Life +27% to Chaos Resistance |
100 (T2) | +3% to maximum Fire Resistance -2% to maximum Cold Resistance |
100 (T2) | +4% to maximum Fire Resistance -2% to maximum Cold Resistance |
100 (T2) | +3% to maximum Fire Resistance -2% to maximum Lightning Resistance |
100 (T2) | +4% to maximum Fire Resistance -2% to maximum Lightning Resistance |
100 (T2) | -2% to maximum Fire Resistance +3% to maximum Cold Resistance |
100 (T2) | -2% to maximum Fire Resistance +4% to maximum Cold Resistance |
100 (T2) | -2% to maximum Lightning Resistance +3% to maximum Cold Resistance |
100 (T2) | -2% to maximum Lightning Resistance +4% to maximum Cold Resistance |
100 (T2) | +3% to maximum Lightning Resistance -2% to maximum Cold Resistance |
100 (T2) | +4% to maximum Lightning Resistance -2% to maximum Cold Resistance |
100 (T2) | -2% to maximum Fire Resistance +3% to maximum Lightning Resistance |
100 (T2) | -2% to maximum Fire Resistance +4% to maximum Lightning Resistance |
100 (T2) | +1% to all maximum Elemental Resistances -5% to maximum Chaos Resistance |
100 (T2) | +2% to all maximum Elemental Resistances -5% to maximum Chaos Resistance |
100 (T2) | -1% to all maximum Elemental Resistances +3% to maximum Chaos Resistance |
100 (T2) | -1% to all maximum Elemental Resistances +4% to maximum Chaos Resistance |
100 (T2) | -3% Chance to Block Allocates Testudo |
100 (T2) | -3% Chance to Block Allocates Retaliation |
100 (T2) | -3% Chance to Block Allocates Deflection |
100 (T2) | -3% Chance to Block Allocates Defiance |
100 (T2) | -3% Chance to Block Allocates Command of Steel |
100 (T2) | -3% Chance to Block Allocates Aggressive Bastion |
100 (T2) | -3% Chance to Block Allocates Sanctuary |
100 (T2) | -3% Chance to Block Allocates Safeguard |
100 (T2) | -3% Chance to Block Allocates Arcane Sanctuary |
500 (T2) | +8% to Quality |
500 (T2) | +12% to Quality |
500 (T2) | +16% to Quality |
400 (T3, T4) | 10% reduced Area of Effect 25% increased Area of Effect if you’ve Killed at least 5 Enemies Recently |
400 (T3, T4) | 10% reduced Area of Effect 30% increased Area of Effect if you’ve Killed at least 5 Enemies Recently |
400 (T3, T4) | 20% increased Area of Effect 10% reduced Area of Effect if you’ve Killed Recently |
400 (T3, T4) | 24% increased Area of Effect 10% reduced Area of Effect if you’ve Killed Recently |
300 (T3, T4) | 30% increased Stun Duration on Enemies 15% increased Stun Duration on you |
300 (T3, T4) | 40% increased Stun Duration on Enemies 20% increased Stun Duration on you |
300 (T3, T4) | 20% increased Freeze Duration on Enemies 15% increased Freeze Duration on you |
300 (T3, T4) | 30% increased Freeze Duration on Enemies 20% increased Freeze Duration on you |
300 (T3, T4) | 20% increased Ignite Duration on Enemies 15% increased Ignite Duration on you |
300 (T3, T4) | 30% increased Ignite Duration on Enemies 20% increased Ignite Duration on you |
300 (T3, T4) | 20% increased Bleeding Duration 15% increased Bleed Duration on you |
300 (T3, T4) | 30% increased Bleeding Duration 20% increased Bleed Duration on you |
300 (T3, T4) | 10% increased Poison Duration 15% increased Poison Duration on you |
300 (T3, T4) | 15% increased Poison Duration 20% increased Poison Duration on you |
300 (T3, T4) | 15% increased Effect of Chill on you 30% increased Effect of Chill |
300 (T3, T4) | 20% increased Effect of Chill on you 40% increased Effect of Chill |
300 (T3, T4) | 30% increased Effect of Shock 15% increased Effect of Shock on you |
300 (T3, T4) | 40% increased Effect of Shock 20% increased Effect of Shock on you |
300 (T3, T4) | 10% increased Impale Effect Attack Hits against you have 15% chance to Impale |
300 (T3, T4) | 15% increased Impale Effect Attack Hits against you have 20% chance to Impale |
1000 (T3, T4) | 20% reduced Attribute Requirements |
1000 (T3, T4) | 30% reduced Attribute Requirements |
500 (T3, T4) | +60 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +80 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +60 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +80 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +60 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | +80 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | 4% increased Dexterity 4% increased Intelligence |
500 (T3, T4) | 6% increased Dexterity 6% increased Intelligence |
500 (T3, T4) | 4% increased Strength 4% increased Dexterity |
500 (T3, T4) | 6% increased Strength 6% increased Dexterity |
500 (T3, T4) | 4% increased Strength 4% increased Intelligence |
500 (T3, T4) | 6% increased Strength 6% increased Intelligence |
500 (T3, T4) | 8% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 12% increased Movement Speed if Dexterity is below 100 |
500 (T3, T4) | 14% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 20% increased Area of Effect if Intelligence is below 100 |
500 (T3, T4) | 6% chance to deal Double Damage if Strength is below 100 |
500 (T3, T4) | 10% chance to deal Double Damage if Strength is below 100 |
300 (T3, T4) | 10% increased Explicit Life Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Life Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Defence Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Defence Modifier magnitudes |
300 (T3, T4) | 10% increased Explicit Resistance Modifier magnitudes |
300 (T3, T4) | 15% increased Explicit Resistance Modifier magnitudes |
150 (T3, T4) | 10% increased Explicit Attribute Modifier magnitudes |
150 (T3, T4) | 15% increased Explicit Attribute Modifier magnitudes |
300 (T3, T4) | 50% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 65% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 80% increased Endurance, Frenzy and Power Charge Duration |
300 (T3, T4) | 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
300 (T3, T4) | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
200 (T3, T4) | 75% reduced Endurance, Frenzy and Power Charge Duration Gain a Power, Frenzy or Endurance Charge on Kill |
400 (T3, T4) | 50% reduced Frenzy Charge Duration Gain a Frenzy Charge on Kill |
400 (T3, T4) | 50% reduced Power Charge Duration Gain a Power Charge on Kill |
400 (T3, T4) | 50% reduced Endurance Charge Duration Gain an Endurance Charge on Kill |
300 (T3, T4) | -1 to Maximum Endurance Charges +1 to Minimum Frenzy Charges +1 to Minimum Power Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges -1 to Maximum Frenzy Charges +1 to Minimum Power Charges |
300 (T3, T4) | +1 to Minimum Endurance Charges +1 to Minimum Frenzy Charges -1 to Maximum Power Charges |
150 (T3, T4) | +1 to Minimum Endurance, Frenzy and Power Charges -1 to Maximum Endurance, Frenzy and Power Charges |
500 (T4) | -1 to Maximum Endurance Charges +1 to Maximum Frenzy Charges -1 to Maximum Power Charges |
500 (T4) | -1 to Maximum Endurance Charges -1 to Maximum Frenzy Charges +1 to Maximum Power Charges |
500 (T4) | +1 to Maximum Endurance Charges -1 to Maximum Frenzy Charges -1 to Maximum Power Charges |
150 (T4) | 4% increased Movement Speed per Frenzy Charge -1 to Maximum Frenzy Charges |
150 (T4) | -1 to Maximum Power Charges 4% increased Cooldown Recovery Rate per Power Charge |
150 (T4) | -1 to Maximum Endurance Charges 8% increased Area of Effect per Endurance Charge |
150 (T4) | 15% increased Damage per Endurance, Frenzy or Power Charge -1 to Maximum Endurance, Frenzy and Power Charges |
150 (T3, T4) | Herald of Agony has 25% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Agony has 35% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Agony has 45% increased Buff Effect Herald of Agony has 25% increased Reservation |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 25% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 35% increased Buff Effect |
150 (T3, T4) | Herald of Ash has 25% increased Reservation Herald of Ash has 45% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 25% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 35% increased Buff Effect |
150 (T3, T4) | Herald of Ice has 25% increased Reservation Herald of Ice has 45% increased Buff Effect |
150 (T3, T4) | Herald of Purity has 25% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Purity has 35% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Purity has 45% increased Buff Effect Herald of Purity has 25% increased Reservation |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 25% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 35% increased Buff Effect |
150 (T3, T4) | Herald of Thunder has 25% increased Reservation Herald of Thunder has 45% increased Buff Effect |
150 (T3, T4) | Anger has 20% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Anger has 25% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Anger has 30% increased Aura Effect Anger has 25% increased Reservation |
150 (T3, T4) | Wrath has 20% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Wrath has 25% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Wrath has 30% increased Aura Effect Wrath has 25% increased Reservation |
150 (T3, T4) | Hatred has 20% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Hatred has 25% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Hatred has 30% increased Aura Effect Hatred has 25% increased Reservation |
150 (T3, T4) | Determination has 20% increased Aura Effect Determination has 25% increased Reservation |
150 (T3, T4) | Determination has 25% increased Aura Effect Determination has 25% increased Reservation |
150 (T3, T4) | Determination has 30% increased Aura Effect Determination has 25% increased Reservation |
150 (T3, T4) | Discipline has 20% increased Aura Effect Discipline has 25% increased Reservation |
150 (T3, T4) | Discipline has 25% increased Aura Effect Discipline has 25% increased Reservation |
150 (T3, T4) | Discipline has 30% increased Aura Effect Discipline has 25% increased Reservation |
150 (T3, T4) | Grace has 20% increased Aura Effect Grace has 25% increased Reservation |
150 (T3, T4) | Grace has 25% increased Aura Effect Grace has 25% increased Reservation |
150 (T3, T4) | Grace has 30% increased Aura Effect Grace has 25% increased Reservation |
150 (T3, T4) | Zealotry has 20% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Zealotry has 25% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Zealotry has 30% increased Aura Effect Zealotry has 25% increased Reservation |
150 (T3, T4) | Pride has 20% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Pride has 25% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Pride has 30% increased Aura Effect Pride has 25% increased Reservation |
150 (T3, T4) | Purity of Fire has 20% increased Aura Effect Purity of Fire has 25% increased Reservation |
150 (T3, T4) | Purity of Fire has 25% increased Aura Effect Purity of Fire has 25% increased Reservation |
150 (T3, T4) | Purity of Fire has 30% increased Aura Effect Purity of Fire has 25% increased Reservation |
150 (T3, T4) | Purity of Ice has 20% increased Aura Effect Purity of Ice has 25% increased Reservation |
150 (T3, T4) | Purity of Ice has 25% increased Aura Effect Purity of Ice has 25% increased Reservation |
150 (T3, T4) | Purity of Ice has 30% increased Aura Effect Purity of Ice has 25% increased Reservation |
150 (T3, T4) | Purity of Lightning has 20% increased Aura Effect Purity of Lightning has 25% increased Reservation |
150 (T3, T4) | Purity of Lightning has 25% increased Aura Effect Purity of Lightning has 25% increased Reservation |
150 (T3, T4) | Purity of Lightning has 30% increased Aura Effect Purity of Lightning has 25% increased Reservation |
150 (T3, T4) | Purity of Elements has 20% increased Aura Effect Purity of Elements has 25% increased Reservation |
150 (T3, T4) | Purity of Elements has 25% increased Aura Effect Purity of Elements has 25% increased Reservation |
150 (T3, T4) | Purity of Elements has 30% increased Aura Effect Purity of Elements has 25% increased Reservation |
150 (T3, T4) | Malevolence has 20% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Malevolence has 25% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Malevolence has 30% increased Aura Effect Malevolence has 25% increased Reservation |
150 (T3, T4) | Haste has 20% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Haste has 25% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Haste has 30% increased Aura Effect Haste has 25% increased Reservation |
150 (T3, T4) | Precision has 20% increased Aura Effect Precision has 25% increased Reservation |
150 (T3, T4) | Precision has 25% increased Aura Effect Precision has 25% increased Reservation |
150 (T3, T4) | Precision has 30% increased Aura Effect Precision has 25% increased Reservation |
150 (T3, T4) | Banner Skills have 20% increased Aura Effect 25% increased Reservation of Banner Skills |
150 (T3, T4) | Banner Skills have 25% increased Aura Effect 25% increased Reservation of Banner Skills |
150 (T3, T4) | Banner Skills have 30% increased Aura Effect 25% increased Reservation of Banner Skills |
250 (T3, T4) | +20% chance to Suppress Spell Damage -5% to amount of Suppressed Spell Damage Prevented |
250 (T3, T4) | +25% chance to Suppress Spell Damage -5% to amount of Suppressed Spell Damage Prevented |
250 (T3, T4) | -10% chance to Suppress Spell Damage Prevent +2% of Suppressed Spell Damage |
250 (T3, T4) | -10% chance to Suppress Spell Damage Prevent +3% of Suppressed Spell Damage |
250 (T3, T4) | +20% chance to Suppress Spell Damage -15% chance to Suppress Spell Damage if you’ve Suppressed Spell Damage Recently |
250 (T3, T4) | +25% chance to Suppress Spell Damage -18% chance to Suppress Spell Damage if you’ve Suppressed Spell Damage Recently |
250 (T3, T4) | Recover 2% of Life when you Suppress Spell Damage |
250 (T3, T4) | Recover 3% of Life when you Suppress Spell Damage |
1000 (T3, T4) | Recover 30 Life when you Block |
1000 (T3, T4) | Recover 50 Life when you Block |
1000 (T3, T4) | Gain 30 Energy Shield when you Block |
1000 (T3, T4) | Gain 50 Energy Shield when you Block |
500 (T3, T4) | 30 Mana gained when you Block |
500 (T3, T4) | 50 Mana gained when you Block |
750 (T3, T4) | 50% chance to Chill Attackers for 4 seconds on Block |
750 (T3, T4) | Chill Attackers for 4 seconds on Block |
750 (T3, T4) | 50% chance to Shock Attackers for 4 seconds on Block |
750 (T3, T4) | Shock Attackers for 4 seconds on Block |
400 (T3, T4) | 15% chance to Scorch Enemies when you Block their Damage |
400 (T3, T4) | 20% chance to Scorch Enemies when you Block their Damage |
400 (T3, T4) | 15% chance to inflict Brittle on Enemies when you Block their Damage |
400 (T3, T4) | 20% chance to inflict Brittle on Enemies when you Block their Damage |
400 (T3, T4) | 15% chance to Sap Enemies when you Block their Damage |
400 (T3, T4) | 20% chance to Sap Enemies when you Block their Damage |
400 (T3, T4) | +2% to maximum Chance to Block Attack Damage You take 5% of Damage from Blocked Hits |
400 (T3, T4) | +3% to maximum Chance to Block Attack Damage You take 5% of Damage from Blocked Hits |
400 (T3, T4) | +2% to maximum Chance to Block Spell Damage You take 5% of Damage from Blocked Hits |
400 (T3, T4) | +3% to maximum Chance to Block Spell Damage You take 5% of Damage from Blocked Hits |
750 (T3, T4) | 60% chance to Avoid being Ignited +20% chance to be Shocked |
750 (T3, T4) | 100% chance to Avoid being Ignited +20% chance to be Shocked |
750 (T3, T4) | 60% chance to Avoid being Frozen +20% chance to be Ignited |
750 (T3, T4) | 100% chance to Avoid being Frozen +20% chance to be Ignited |
750 (T3, T4) | 60% chance to Avoid being Shocked +20% chance to be Frozen |
750 (T3, T4) | 100% chance to Avoid being Shocked +20% chance to be Frozen |
750 (T3, T4) | +20% chance to be Poisoned 60% chance to Avoid Bleeding |
750 (T3, T4) | +20% chance to be Poisoned 100% chance to Avoid Bleeding |
750 (T3, T4) | 60% chance to Avoid being Poisoned 50% increased Bleed Duration on you |
750 (T3, T4) | 100% chance to Avoid being Poisoned 50% increased Bleed Duration on you |
750 (T3, T4) | Corrupted Blood cannot be inflicted on you 50% increased Effect of Exposure on you |
750 (T3, T4) | Attack Hits have 20% chance to Maim you for 4 seconds Immune to Exposure |
500 (T3, T4) | 20% reduced Damage per Curse on you 30% reduced Effect of Curses on you |
500 (T3, T4) | 20% reduced Damage per Curse on you 40% reduced Effect of Curses on you |
250 (T3, T4) | 10% increased Damage per Curse on you 25% increased Effect of Curses on you |
250 (T3, T4) | 15% increased Damage per Curse on you 25% increased Effect of Curses on you |
500 (T3, T4) | 100% increased Stun Threshold 50% increased Stun Duration on you |
500 (T3, T4) | 150% increased Stun Threshold 50% increased Stun Duration on you |
500 (T3, T4) | 100% increased Stun and Block Recovery 25% reduced Stun Threshold |
500 (T3, T4) | 150% increased Stun and Block Recovery 25% reduced Stun Threshold |
500 (T3, T4) | You take 30% reduced Extra Damage from Critical Strikes Hits have 100% increased Critical Strike Chance against you |
500 (T3, T4) | You take 40% reduced Extra Damage from Critical Strikes Hits have 100% increased Critical Strike Chance against you |
500 (T3, T4) | You take 20% increased Extra Damage from Critical Strikes Hits have 50% reduced Critical Strike Chance against you |
500 (T3, T4) | You take 20% increased Extra Damage from Critical Strikes Hits have 70% reduced Critical Strike Chance against you |
500 (T3, T4) | 100% reduced Reflected Elemental Damage taken 100% increased Reflected Physical Damage taken |
500 (T3, T4) | 100% increased Reflected Elemental Damage taken 100% reduced Reflected Physical Damage taken |
500 (T3, T4) | 20% of Damage you Reflect to Enemies when Hit is leeched as Life |
500 (T3, T4) | 30% of Damage you Reflect to Enemies when Hit is leeched as Life |
750 (T3, T4) | 10% reduced maximum Life 12% increased Life Recovery rate |
750 (T3, T4) | 10% reduced maximum Life 16% increased Life Recovery rate |
750 (T3, T4) | 25% reduced Energy Shield 12% increased Energy Shield Recovery rate |
750 (T3, T4) | 25% reduced Energy Shield 16% increased Energy Shield Recovery rate |
500 (T3, T4) | 10% reduced maximum Mana 12% increased Mana Recovery rate |
500 (T3, T4) | 10% reduced maximum Mana 16% increased Mana Recovery rate |
500 (T3, T4) | Regenerate 2% of Life per second while on Low Life |
500 (T3, T4) | Regenerate 3% of Life per second while on Low Life |
500 (T3, T4) | Regenerate 2% of Energy Shield per second while on Low Life |
500 (T3, T4) | Regenerate 3% of Energy Shield per second while on Low Life |
500 (T3, T4) | -20% chance to Block Projectile Attack Damage +25% chance to Block Projectile Spell Damage |
500 (T3, T4) | -20% chance to Block Projectile Attack Damage +30% chance to Block Projectile Spell Damage |
500 (T3, T4) | +25% chance to Block Projectile Attack Damage -20% chance to Block Projectile Spell Damage |
500 (T3, T4) | +30% chance to Block Projectile Attack Damage -20% chance to Block Projectile Spell Damage |
200 (T3, T4) | 30% reduced Elusive Effect Gain Elusive on reaching Low Life |
200 (T3, T4) | 20% reduced Elusive Effect Gain Elusive on reaching Low Life |
250 (T3, T4) | Cannot be Stunned when on Low Life 8% increased Damage taken while on Low Life |
250 (T3, T4) | Cannot be Stunned when on Low Life 5% increased Damage taken while on Low Life |
250 (T3, T4) | 100% chance to Avoid Elemental Ailments while on Consecrated Ground 50% reduced Effect of Consecrated Ground you create |
250 (T3, T4) | 50% reduced Consecrated Ground Area 30% increased Effect of Consecrated Ground you create |
250 (T3, T4) | 50% reduced Consecrated Ground Area 50% increased Effect of Consecrated Ground you create |
400 (T3, T4) | Guard Skills have 60% increased Cooldown Recovery Rate Guard Skills have 50% reduced Duration |
400 (T3, T4) | Guard Skills have 80% increased Cooldown Recovery Rate Guard Skills have 50% reduced Duration |
400 (T3, T4) | Debuffs on you expire 15% faster |
400 (T3, T4) | Debuffs on you expire 25% faster |
400 (T3, T4) | 50% chance to avoid Ailments from Critical Strikes |
400 (T3, T4) | 75% chance to avoid Ailments from Critical Strikes |
400 (T3, T4) | Your Counterattacks have 30% reduced Cooldown Recovery Rate Your Counterattacks deal 45% more Damage |
400 (T3, T4) | Your Counterattacks have 30% reduced Cooldown Recovery Rate Your Counterattacks deal 60% more Damage |
400 (T3, T4) | 150% increased Fortification Duration -2 to maximum Fortification |
400 (T3, T4) | 200% increased Fortification Duration -2 to maximum Fortification |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Mana Leech |
100 (T3, T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Arrogance |
100 (T3, T4) | Socketed Gems are supported by Level 10 Fork |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
100 (T3, T4) | Socketed Gems are supported by Level 10 Life Leech |
100 (T3, T4) | Socketed Gems are supported by Level 10 Melee Splash |
100 (T3, T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
100 (T3, T4) | Socketed Gems are supported by Level 10 Stun |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Knockback |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
100 (T3, T4) | Socketed Gems are supported by Level 10 Blind |
100 (T3, T4) | Socketed Gems are supported by Level 10 Chance to Flee |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Item Rarity |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Combustion |
100 (T3, T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Culling Strike |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Point Blank |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Grip |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chain |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Empower |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Less Duration |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Enhance |
500 (T3, T4) | Socketed Gems are Supported by Level 3 Enlighten |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
100 (T3, T4) | Socketed Gems are Supported by Level 15 Decay |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Maim |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Momentum |
100 (T3, T4) | Socketed Gems are supported by Level 10 Pierce |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Generosity |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Fortify |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Volley |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Withering Touch |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Energy Leech |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Impale |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Rage |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Second Wind |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Lifetap |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Behead |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
100 (T3, T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
100 (T3, T4) | Socketed Gems are Supported by Level 10 Overcharge |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Mana Leech |
25 (T3, T4) | Socketed Gems are supported by Level 15 Additional Accuracy |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Arrogance |
25 (T3, T4) | Socketed Gems are supported by Level 10 Fork |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chance to Poison |
25 (T3, T4) | Socketed Gems are supported by Level 10 Life Leech |
25 (T3, T4) | Socketed Gems are supported by Level 10 Melee Splash |
25 (T3, T4) | Socketed Gems are supported by Level 10 Faster Projectiles |
25 (T3, T4) | Socketed Gems are supported by Level 10 Stun |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Increased Area of Effect |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Knockback |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles |
25 (T3, T4) | Socketed Gems are supported by Level 10 Blind |
25 (T3, T4) | Socketed Gems are supported by Level 10 Chance to Flee |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Combustion |
25 (T3, T4) | Socketed Gems are Supported by Level 15 Life Gain On Hit |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Culling Strike |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Point Blank |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Iron Grip |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chain |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Empower |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Slower Projectiles |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Less Duration |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Enhance |
125 (T3, T4) | Socketed Gems are Supported by Level 3 Enlighten |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Physical To Lightning |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Advanced Traps |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Ignite Proliferation |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Chance To Bleed |
25 (T3, T4) | Socketed Gems are Supported by Level 15 Decay |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Maim |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Momentum |
25 (T3, T4) | Socketed Gems are supported by Level 10 Pierce |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Generosity |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Fortify |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Elemental Proliferation |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Volley |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Ancestral Call |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Withering Touch |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Energy Leech |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Impale |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Rage |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Swift Assembly |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Second Wind |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Urgent Orders |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Lifetap |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Behead |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Divine Blessing |
25 (T3, T4) | Socketed Gems are Supported by Level 25 Eternal Blessing |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Overcharge |
500 (T5) | Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave |
500 (T5) | Trigger Level 20 Bodyswap when you Explode a Corpse with Detonate Dead |
500 (T5) | Trigger Level 20 Ice Nova from the Final Burst location of Glacial Cascades you Cast |
500 (T5) | Trigger Level 20 Stance Swap when you Attack with Perforate or Lacerate |
500 (T5) | Trigger Level 20 Gravity Sphere when you Cast Storm Burst or Divine Ire |
500 (T5) | Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter |
500 (T5) | Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash |
500 (T5) | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock |
500 (T5) | Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge |
500 (T5) | Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage |
500 (T5) | All Damage from Lightning Strike and Frost Blades Hits can Ignite 15% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage |
500 (T5) | Viper Strike and Pestilent Strike deal 25% increased Attack Damage per Frenzy Charge |
500 (T5) | Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value |
500 (T5) | Vaal Volcanic Fissure and Vaal Molten Strike have 40% reduced Soul Gain Prevention Duration |
500 (T5) | Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life |
500 (T5) | Flicker Strike and Vigilant Strike’s Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges |
500 (T5) | 50% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike |
500 (T5) | Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze |
500 (T5) | Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen |
500 (T5) | Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 400% increased Damage |
500 (T5) | Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 700 Armour |
500 (T5) | Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved |
1000 (T5) | Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield Shield Crush and Spectral Shield Throw gains 30 to 50 Added Lightning Damage per 15 Energy Shield on Shield 100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage |
500 (T5) | Knockback direction is reversed with Cyclone and Sweep Knock Enemies Back on hit with Cyclone and Sweep |
500 (T5) | 25% chance for Bleeding inflicted with Cobra Lash or Venom Gyre to deal 100% more Damage Cobra Lash and Venom Gyre have -60% of Physical Damage Converted to Chaos Damage |
1000 (T5) | If Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have 40% chance to Explode, dealing 10% of their Life as Physical Damage Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible |
500 (T5) | Recover 1% of Energy Shield per Steel Shard Consumed |
1000 (T5) | Shield Charge and Chain Hook have 2% increased Attack Speed per 10 Rampage Kills |
500 (T5) | Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground 100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage |
500 (T5) | 20% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield |
500 (T5) | Kinetic Bolt, Kinetic Blast and Power Siphon have 20% reduced Enemy Stun Threshold 100% chance for Kinetic Bolt, Kinetic Blast and Power Siphon to double Stun Duration |
500 (T5) | 100% of Exsanguinate and Reap Physical Damage Converted to Fire Damage Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second Reap debuffs deal Fire Damage per second instead of Physical Damage per second |
500 (T5) | 15% chance for Firestorm and Bladefall to affect the same area again when they finish |
500 (T5) | Ethereal Knives requires 1 fewer Projectile Fired to leave each Lingering Blade |
500 (T5) | Fireball and Rolling Magma have 100% more Area of Effect Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma |
500 (T5) | All Damage from Hits with Freezing Pulse and Eye of Winter can Poison 15% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage |
500 (T5) | 30% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit Blade Vortex and Blade Blast deal no Non-Physical Damage |
500 (T5) | All Damage from Shock Nova and Storm Call Hits can Ignite 15% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage |
500 (T5) | All Damage from Cold Snap and Creeping Frost can Sap 25% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas |
500 (T5) | Killing Blows with Lightning Conduit and Galvanic Field Shatter Enemies as though Frozen |
500 (T5) | Manabond and Stormbind Freeze enemies as though dealing 200% more Damage 50% of Manabond and Stormbind Lightning Damage Converted to Cold Damage |
500 (T5) | Ice Spear and Ball Lightning fire Projectiles in a circle Ice Spear and Ball Lightning Projectiles Return to you |
500 (T5) | +0.2 seconds to Flameblast and Incinerate Cooldown Flameblast and Incinerate cannot inflict Elemental Ailments Flameblast starts with 2 additional Stages Incinerate starts with 2 additional Stages |
500 (T5) | 10% of Hexblast and Doom Blast Overkill Damage is Leeched as Life |
500 (T5) | Forbidden Rite and Dark Pact gains Added Chaos Damage equal to 12% of Mana Cost, if Mana Cost is not higher than the maximum you could spend |
500 (T5) | Enemies inflicted with Bane or Contagion are Chilled |
500 (T5) | 25% reduced Essence Drain and Soulrend Projectile Speed Essence Drain and Soulrend fire 2 additional Projectiles |
500 (T5) | 50% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem Lightning Tendrils releases 1 fewer Pulse between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem |
500 (T5) | Frost Bombs gain 50% increased Area of Effect when you Cast Frostblink Strikes from Orb of Storms caused by Channelling near the Orb occur with 40% increased frequency |
500 (T5) | Trigger Level 20 Hydrosphere while you Channel Winter Orb |
500 (T5) | Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damage |
500 (T5) | Fire Trap and Explosive Trap Throw an additional Trap when used by a Mine |
500 (T5) | Ice Trap and Lightning Trap Damage Penetrates 15% of Enemy Elemental Resistances Ice Traps and Lightning Traps are triggered by your Warcries Ice Traps and Lightning Traps cannot be triggered by Enemies |
500 (T5) | Flamethrower, Seismic and Lightning Spire Trap have 30% increased Cooldown Recovery Rate Flamethrower, Seismic and Lightning Spire Trap have -1 Cooldown Use |
500 (T5) | Stormblast, Icicle and Pyroclast Mine have 150% increased Aura Effect Stormblast, Icicle and Pyroclast Mine deal no Damage |
500 (T5) | Bear Trap and Siphoning Trap Debuffs also apply 15% reduced Cooldown Recovery Rate to affected Enemies |
500 (T5) | Holy Flame Totem and Shockwave Totem gain 35% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond |
500 (T5) | Decoy, Devouring and Rejuvenation Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit |
500 (T5) | Regenerate 15 Mana per second while any Enemy is in your Righteous Fire or Scorching Ray |
500 (T5) | Blight has 50% increased Area of Effect per second you have been Channelling, up to a maximum of 200% Wither has 50% increased Area of Effect per second you have been Channelling, up to a maximum of 200% |
500 (T5) | Discharge and Voltaxic Burst are Cast at the targeted location instead of around you |
500 (T5) | Storm and Armageddon Brands can be attached to your Summoned Reaper |
500 (T5) | Blazing Salvo Projectiles Fork when they pass through a Flame Wall |
500 (T5) | Volatile Dead and Cremation Penetrate 2% Fire Resistance per 100 Dexterity |
500 (T5) | +10% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired |
500 (T5) | +15% to Vortex Critical Strike Chance when Cast on Frostbolt |
100 (T3, T4) | Item sells for an additional Unique of this Base Type |
938 (T3, T4) | Item sells for an additional Magmatic Ore |
250 (T3) | Item sells for 20 additional Orbs of Scouring |
125 (T4) | Item sells for 40 additional Orbs of Scouring |
300 (T3) | Item sells for 20 additional Chaos Orbs |
150 (T4) | Item sells for 40 additional Chaos Orbs |
168 (T3) | Item sells for 15 additional Orbs of Regret |
84 (T4) | Item sells for 30 additional Orbs of Regret |
75 (T3) | Item sells for 10 additional Regal Orbs |
38 (T4) | Item sells for 20 additional Regal Orbs |
168 (T3) | Item sells for 15 additional Vaal Orbs |
84 (T4) | Item sells for 30 additional Vaal Orbs |
68 (T3) | Item sells for 15 additional Gemcutter’s Prisms |
34 (T4) | Item sells for 30 additional Gemcutter’s Prisms |
100 (T3) | Item sells for 10 additional Blessed Orbs |
50 (T4) | Item sells for 20 additional Blessed Orbs |
175 (T3) | Item sells for 15 additional Awakened Sextant |
88 (T4) | Item sells for 30 additional Awakened Sextant |
50 (T3) | Item sells for an additional Orb of Annulment |
18 (T4) | Item sells for 3 additional Orbs of Annulment |
125 (T3) | Item sells for an additional Exalted Orb |
43 (T4) | Item sells for 3 additional Exalted Orbs |
125 (T3) | Item sells for an additional Divine Orb |
43 (T4) | Item sells for 3 additional Divine Orbs |
6 (T3) | Item sells for an additional Sacred Orb |
3 (T4) | Item sells for 3 additional Sacred Orbs |
1563 (T3) | Item sells for an additional Igneous Geode |
168 (T4) | Item sells for an additional Crystalline Geode |
250 (T5) | Crucible Passives that sell for items sell for twice as much |