PoE Shield Crucible Passives

Shield Crucible Passives

Weight Desc
1000 (T1) +30 to maximum Life
1000 (T1) +35 to maximum Life
1000 (T1) +40 to maximum Life
1000 (T1) +45 to maximum Life
500 (T1) +50 to maximum Life
500 (T1) 20% reduced Damage
+60 to maximum Life
500 (T1) 20% reduced Damage
+75 to maximum Life
500 (T1) 20% reduced Damage
+80 to maximum Life
500 (T1) +60 to maximum Life
-5% to all Elemental Resistances
500 (T1) +75 to maximum Life
-5% to all Elemental Resistances
500 (T1) +80 to maximum Life
-5% to all Elemental Resistances
500 (T1) 50% reduced Armour, Evasion and Energy Shield
+60 to maximum Life
500 (T1) 50% reduced Armour, Evasion and Energy Shield
+75 to maximum Life
500 (T1) 50% reduced Armour, Evasion and Energy Shield
+80 to maximum Life
500 (T1) +15 to maximum Life
Regenerate 0.4% of Life per second
500 (T1) +20 to maximum Life
Regenerate 0.4% of Life per second
500 (T1) +25 to maximum Life
Regenerate 0.4% of Life per second
500 (T1) +15 to maximum Life
20% increased Stun Threshold
500 (T1) +20 to maximum Life
20% increased Stun Threshold
500 (T1) +25 to maximum Life
20% increased Stun Threshold
500 (T1) +15 to maximum Life
Recover 1% of Life on Kill
500 (T1) +20 to maximum Life
Recover 1% of Life on Kill
500 (T1) +25 to maximum Life
Recover 1% of Life on Kill
1000 (T1) +20 to Armour
1000 (T1) +35 to Armour
1000 (T1) +50 to Armour
1000 (T1) +65 to Armour
500 (T1) +80 to Armour
500 (T1) +100 to Armour
10% increased Damage taken from Damage Over Time
500 (T1) +125 to Armour
10% increased Damage taken from Damage Over Time
500 (T1) +150 to Armour
10% increased Damage taken from Damage Over Time
500 (T1) You take 20% increased Extra Damage from Critical Strikes
+100 to Armour
500 (T1) You take 20% increased Extra Damage from Critical Strikes
+125 to Armour
500 (T1) You take 20% increased Extra Damage from Critical Strikes
+150 to Armour
500 (T1) 5% increased Strength
+20 to Armour
500 (T1) 5% increased Strength
+30 to Armour
500 (T1) 5% increased Strength
+40 to Armour
500 (T1) 50% increased Implicit Modifier magnitudes
+20 to Armour
500 (T1) 50% increased Implicit Modifier magnitudes
+30 to Armour
500 (T1) 50% increased Implicit Modifier magnitudes
+40 to Armour
500 (T1) +20 to Armour
+2% Chance to Block
500 (T1) +30 to Armour
+2% Chance to Block
500 (T1) +40 to Armour
+2% Chance to Block
1000 (T1) +20 to Evasion Rating
1000 (T1) +35 to Evasion Rating
1000 (T1) +50 to Evasion Rating
1000 (T1) +65 to Evasion Rating
500 (T1) +80 to Evasion Rating
500 (T1) +100 to Evasion Rating
20% increased Duration of Ailments on You
500 (T1) +125 to Evasion Rating
20% increased Duration of Ailments on You
500 (T1) +150 to Evasion Rating
20% increased Duration of Ailments on You
500 (T1) +100 to Evasion Rating
25% reduced Stun and Block Recovery
500 (T1) +125 to Evasion Rating
25% reduced Stun and Block Recovery
500 (T1) +150 to Evasion Rating
25% reduced Stun and Block Recovery
500 (T1) 5% increased Dexterity
+20 to Evasion Rating
500 (T1) 5% increased Dexterity
+30 to Evasion Rating
500 (T1) 5% increased Dexterity
+40 to Evasion Rating
500 (T1) 50% increased Implicit Modifier magnitudes
+20 to Evasion Rating
500 (T1) 50% increased Implicit Modifier magnitudes
+30 to Evasion Rating
500 (T1) 50% increased Implicit Modifier magnitudes
+40 to Evasion Rating
500 (T1) +4% chance to Suppress Spell Damage
+20 to Evasion Rating
500 (T1) +4% chance to Suppress Spell Damage
+30 to Evasion Rating
500 (T1) +4% chance to Suppress Spell Damage
+40 to Evasion Rating
1000 (T1) +5 to maximum Energy Shield
1000 (T1) +10 to maximum Energy Shield
1000 (T1) +15 to maximum Energy Shield
1000 (T1) +20 to maximum Energy Shield
500 (T1) +25 to maximum Energy Shield
500 (T1) +28 to maximum Energy Shield
25% reduced Energy Shield Recharge Rate
500 (T1) +34 to maximum Energy Shield
25% reduced Energy Shield Recharge Rate
500 (T1) +40 to maximum Energy Shield
25% reduced Energy Shield Recharge Rate
500 (T1) +28 to maximum Energy Shield
25% reduced Mana Regeneration Rate
500 (T1) +34 to maximum Energy Shield
25% reduced Mana Regeneration Rate
500 (T1) +40 to maximum Energy Shield
25% reduced Mana Regeneration Rate
500 (T1) 5% increased Intelligence
+9 to maximum Energy Shield
500 (T1) 5% increased Intelligence
+12 to maximum Energy Shield
500 (T1) 5% increased Intelligence
+15 to maximum Energy Shield
500 (T1) 50% increased Implicit Modifier magnitudes
+9 to maximum Energy Shield
500 (T1) 50% increased Implicit Modifier magnitudes
+12 to maximum Energy Shield
500 (T1) 50% increased Implicit Modifier magnitudes
+15 to maximum Energy Shield
500 (T1) +9 to maximum Energy Shield
8% increased maximum Mana
500 (T1) +12 to maximum Energy Shield
8% increased maximum Mana
500 (T1) +15 to maximum Energy Shield
8% increased maximum Mana
200 (T1) 30% increased Fire Damage
-10% to Fire Resistance
200 (T1) 35% increased Fire Damage
-10% to Fire Resistance
200 (T1) 40% increased Fire Damage
-10% to Fire Resistance
200 (T1) 15% increased Fire Damage
200 (T1) 20% increased Fire Damage
200 (T1) 25% increased Fire Damage
200 (T1) 9% increased Fire Damage
3% of Physical Damage from Hits taken as Fire Damage
200 (T1) 12% increased Fire Damage
3% of Physical Damage from Hits taken as Fire Damage
200 (T1) 15% increased Fire Damage
3% of Physical Damage from Hits taken as Fire Damage
200 (T1) 30% increased Cold Damage
-10% to Cold Resistance
200 (T1) 35% increased Cold Damage
-10% to Cold Resistance
200 (T1) 40% increased Cold Damage
-10% to Cold Resistance
200 (T1) 15% increased Cold Damage
200 (T1) 20% increased Cold Damage
200 (T1) 25% increased Cold Damage
200 (T1) 9% increased Cold Damage
3% of Physical Damage from Hits taken as Cold Damage
200 (T1) 12% increased Cold Damage
3% of Physical Damage from Hits taken as Cold Damage
200 (T1) 15% increased Cold Damage
3% of Physical Damage from Hits taken as Cold Damage
200 (T1) 30% increased Lightning Damage
-10% to Lightning Resistance
200 (T1) 35% increased Lightning Damage
-10% to Lightning Resistance
200 (T1) 40% increased Lightning Damage
-10% to Lightning Resistance
200 (T1) 15% increased Lightning Damage
200 (T1) 20% increased Lightning Damage
200 (T1) 25% increased Lightning Damage
200 (T1) 9% increased Lightning Damage
3% of Physical Damage from Hits taken as Lightning Damage
200 (T1) 12% increased Lightning Damage
3% of Physical Damage from Hits taken as Lightning Damage
200 (T1) 15% increased Lightning Damage
3% of Physical Damage from Hits taken as Lightning Damage
100 (T1) 30% increased Chaos Damage
-10% to Chaos Resistance
100 (T1) 35% increased Chaos Damage
-10% to Chaos Resistance
100 (T1) 40% increased Chaos Damage
-10% to Chaos Resistance
100 (T1) 15% increased Chaos Damage
100 (T1) 20% increased Chaos Damage
100 (T1) 25% increased Chaos Damage
100 (T1) 9% increased Chaos Damage
3% of Physical Damage from Hits taken as Chaos Damage
100 (T1) 12% increased Chaos Damage
3% of Physical Damage from Hits taken as Chaos Damage
100 (T1) 15% increased Chaos Damage
3% of Physical Damage from Hits taken as Chaos Damage
200 (T1) 30% increased Global Physical Damage
10% reduced Life Regeneration rate
200 (T1) 35% increased Global Physical Damage
10% reduced Life Regeneration rate
200 (T1) 40% increased Global Physical Damage
10% reduced Life Regeneration rate
200 (T1) 15% increased Global Physical Damage
200 (T1) 20% increased Global Physical Damage
200 (T1) 25% increased Global Physical Damage
200 (T1) 9% increased Global Physical Damage
2% additional Physical Damage Reduction
200 (T1) 12% increased Global Physical Damage
2% additional Physical Damage Reduction
200 (T1) 15% increased Global Physical Damage
2% additional Physical Damage Reduction
125 (T2) 16% Chance to Block Spell Damage
No Chance to Block
125 (T2) 20% Chance to Block Spell Damage
No Chance to Block
125 (T2) 24% Chance to Block Spell Damage
No Chance to Block
250 (T2) 8% Chance to Block Spell Damage
-5% Chance to Block
250 (T2) 10% Chance to Block Spell Damage
-5% Chance to Block
250 (T2) 12% Chance to Block Spell Damage
-5% Chance to Block
250 (T2) 8% Chance to Block Spell Damage
You take 10% of Damage from Blocked Hits
250 (T2) 10% Chance to Block Spell Damage
You take 10% of Damage from Blocked Hits
250 (T2) 12% Chance to Block Spell Damage
You take 10% of Damage from Blocked Hits
500 (T2) 3% Chance to Block Spell Damage
500 (T2) 4% Chance to Block Spell Damage
500 (T2) 5% Chance to Block Spell Damage
250 (T2) 2% Chance to Block Spell Damage
5% more maximum Mana
250 (T2) 3% Chance to Block Spell Damage
5% more maximum Mana
125 (T2) +8% Chance to Block
Cannot Block Spell Damage
125 (T2) +10% Chance to Block
Cannot Block Spell Damage
125 (T2) +12% Chance to Block
Cannot Block Spell Damage
250 (T2) +8% Chance to Block
You take 10% of Damage from Blocked Hits
250 (T2) +10% Chance to Block
You take 10% of Damage from Blocked Hits
250 (T2) +12% Chance to Block
You take 10% of Damage from Blocked Hits
250 (T2) 40% reduced Armour, Evasion and Energy Shield
+6% Chance to Block
250 (T2) 40% reduced Armour, Evasion and Energy Shield
+7% Chance to Block
250 (T2) 40% reduced Armour, Evasion and Energy Shield
+8% Chance to Block
500 (T2) +3% Chance to Block
500 (T2) +4% Chance to Block
500 (T2) +5% Chance to Block
250 (T2) 30 Life gained when you Block
+2% Chance to Block
250 (T2) 30 Life gained when you Block
+3% Chance to Block
250 (T2) 30% increased Block Recovery
+2% Chance to Block
250 (T2) 30% increased Block Recovery
+3% Chance to Block
250 (T2) 40% increased Armour, Evasion and Energy Shield
5% reduced maximum Life
250 (T2) 50% increased Armour, Evasion and Energy Shield
5% reduced maximum Life
250 (T2) 60% increased Armour, Evasion and Energy Shield
5% reduced maximum Life
250 (T2) 40% increased Armour, Evasion and Energy Shield
-5% Chance to Block
250 (T2) 50% increased Armour, Evasion and Energy Shield
-5% Chance to Block
250 (T2) 60% increased Armour, Evasion and Energy Shield
-5% Chance to Block
500 (T2) 24% increased Armour, Evasion and Energy Shield
500 (T2) 32% increased Armour, Evasion and Energy Shield
500 (T2) 40% increased Armour, Evasion and Energy Shield
250 (T2) 15% increased Armour, Evasion and Energy Shield
40% reduced Reflected Damage taken
250 (T2) 20% increased Armour, Evasion and Energy Shield
40% reduced Reflected Damage taken
250 (T2) 25% increased Armour, Evasion and Energy Shield
40% reduced Reflected Damage taken
250 (T2) 25% increased Attack Damage with Off Hand
15% increased Armour, Evasion and Energy Shield
250 (T2) 25% increased Attack Damage with Off Hand
20% increased Armour, Evasion and Energy Shield
250 (T2) 25% increased Attack Damage with Off Hand
25% increased Armour, Evasion and Energy Shield
300 (T2) +30% to Fire Resistance
-20% to Cold Resistance
300 (T2) +36% to Fire Resistance
-20% to Cold Resistance
300 (T2) +42% to Fire Resistance
-20% to Cold Resistance
300 (T2) +30% to Fire Resistance
-20% to Lightning Resistance
300 (T2) +36% to Fire Resistance
-20% to Lightning Resistance
300 (T2) +42% to Fire Resistance
-20% to Lightning Resistance
300 (T2) -20% to Fire Resistance
+30% to Cold Resistance
300 (T2) -20% to Fire Resistance
+36% to Cold Resistance
300 (T2) -20% to Fire Resistance
+42% to Cold Resistance
300 (T2) +30% to Cold Resistance
-20% to Lightning Resistance
300 (T2) +36% to Cold Resistance
-20% to Lightning Resistance
300 (T2) +42% to Cold Resistance
-20% to Lightning Resistance
300 (T2) -20% to Cold Resistance
+30% to Lightning Resistance
300 (T2) -20% to Cold Resistance
+36% to Lightning Resistance
300 (T2) -20% to Cold Resistance
+42% to Lightning Resistance
300 (T2) -20% to Fire Resistance
+30% to Lightning Resistance
300 (T2) -20% to Fire Resistance
+36% to Lightning Resistance
300 (T2) -20% to Fire Resistance
+42% to Lightning Resistance
200 (T2) -6% to all Elemental Resistances
+19% to Chaos Resistance
200 (T2) -6% to all Elemental Resistances
+23% to Chaos Resistance
200 (T2) -6% to all Elemental Resistances
+27% to Chaos Resistance
200 (T2) +10% to all Elemental Resistances
-13% to Chaos Resistance
200 (T2) +12% to all Elemental Resistances
-13% to Chaos Resistance
200 (T2) +14% to all Elemental Resistances
-13% to Chaos Resistance
200 (T2) 25% reduced Armour, Evasion and Energy Shield
+10% to all Elemental Resistances
200 (T2) 25% reduced Armour, Evasion and Energy Shield
+12% to all Elemental Resistances
200 (T2) 25% reduced Armour, Evasion and Energy Shield
+14% to all Elemental Resistances
200 (T2) +10% to all Elemental Resistances
-4% Chance to Block
200 (T2) +12% to all Elemental Resistances
-4% Chance to Block
200 (T2) +14% to all Elemental Resistances
-4% Chance to Block
200 (T2) 5% reduced maximum Life
+19% to Chaos Resistance
200 (T2) 5% reduced maximum Life
+23% to Chaos Resistance
200 (T2) 5% reduced maximum Life
+27% to Chaos Resistance
100 (T2) +3% to maximum Fire Resistance
-2% to maximum Cold Resistance
100 (T2) +4% to maximum Fire Resistance
-2% to maximum Cold Resistance
100 (T2) +3% to maximum Fire Resistance
-2% to maximum Lightning Resistance
100 (T2) +4% to maximum Fire Resistance
-2% to maximum Lightning Resistance
100 (T2) -2% to maximum Fire Resistance
+3% to maximum Cold Resistance
100 (T2) -2% to maximum Fire Resistance
+4% to maximum Cold Resistance
100 (T2) -2% to maximum Lightning Resistance
+3% to maximum Cold Resistance
100 (T2) -2% to maximum Lightning Resistance
+4% to maximum Cold Resistance
100 (T2) +3% to maximum Lightning Resistance
-2% to maximum Cold Resistance
100 (T2) +4% to maximum Lightning Resistance
-2% to maximum Cold Resistance
100 (T2) -2% to maximum Fire Resistance
+3% to maximum Lightning Resistance
100 (T2) -2% to maximum Fire Resistance
+4% to maximum Lightning Resistance
100 (T2) +1% to all maximum Elemental Resistances
-5% to maximum Chaos Resistance
100 (T2) +2% to all maximum Elemental Resistances
-5% to maximum Chaos Resistance
100 (T2) -1% to all maximum Elemental Resistances
+3% to maximum Chaos Resistance
100 (T2) -1% to all maximum Elemental Resistances
+4% to maximum Chaos Resistance
100 (T2) -3% Chance to Block
Allocates Testudo
100 (T2) -3% Chance to Block
Allocates Retaliation
100 (T2) -3% Chance to Block
Allocates Deflection
100 (T2) -3% Chance to Block
Allocates Defiance
100 (T2) -3% Chance to Block
Allocates Command of Steel
100 (T2) -3% Chance to Block
Allocates Aggressive Bastion
100 (T2) -3% Chance to Block
Allocates Sanctuary
100 (T2) -3% Chance to Block
Allocates Safeguard
100 (T2) -3% Chance to Block
Allocates Arcane Sanctuary
500 (T2) +8% to Quality
500 (T2) +12% to Quality
500 (T2) +16% to Quality
400 (T3, T4) 10% reduced Area of Effect
25% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 (T3, T4) 10% reduced Area of Effect
30% increased Area of Effect if you’ve Killed at least 5 Enemies Recently
400 (T3, T4) 20% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
400 (T3, T4) 24% increased Area of Effect
10% reduced Area of Effect if you’ve Killed Recently
300 (T3, T4) 30% increased Stun Duration on Enemies
15% increased Stun Duration on you
300 (T3, T4) 40% increased Stun Duration on Enemies
20% increased Stun Duration on you
300 (T3, T4) 20% increased Freeze Duration on Enemies
15% increased Freeze Duration on you
300 (T3, T4) 30% increased Freeze Duration on Enemies
20% increased Freeze Duration on you
300 (T3, T4) 20% increased Ignite Duration on Enemies
15% increased Ignite Duration on you
300 (T3, T4) 30% increased Ignite Duration on Enemies
20% increased Ignite Duration on you
300 (T3, T4) 20% increased Bleeding Duration
15% increased Bleed Duration on you
300 (T3, T4) 30% increased Bleeding Duration
20% increased Bleed Duration on you
300 (T3, T4) 10% increased Poison Duration
15% increased Poison Duration on you
300 (T3, T4) 15% increased Poison Duration
20% increased Poison Duration on you
300 (T3, T4) 15% increased Effect of Chill on you
30% increased Effect of Chill
300 (T3, T4) 20% increased Effect of Chill on you
40% increased Effect of Chill
300 (T3, T4) 30% increased Effect of Shock
15% increased Effect of Shock on you
300 (T3, T4) 40% increased Effect of Shock
20% increased Effect of Shock on you
300 (T3, T4) 10% increased Impale Effect
Attack Hits against you have 15% chance to Impale
300 (T3, T4) 15% increased Impale Effect
Attack Hits against you have 20% chance to Impale
1000 (T3, T4) 20% reduced Attribute Requirements
1000 (T3, T4) 30% reduced Attribute Requirements
500 (T3, T4) +60 to Dexterity
Gain no inherent bonuses from Dexterity
500 (T3, T4) +80 to Dexterity
Gain no inherent bonuses from Dexterity
500 (T3, T4) +60 to Intelligence
Gain no inherent bonuses from Intelligence
500 (T3, T4) +80 to Intelligence
Gain no inherent bonuses from Intelligence
500 (T3, T4) +60 to Strength
Gain no inherent bonuses from Strength
500 (T3, T4) +80 to Strength
Gain no inherent bonuses from Strength
500 (T3, T4) 4% increased Dexterity
4% increased Intelligence
500 (T3, T4) 6% increased Dexterity
6% increased Intelligence
500 (T3, T4) 4% increased Strength
4% increased Dexterity
500 (T3, T4) 6% increased Strength
6% increased Dexterity
500 (T3, T4) 4% increased Strength
4% increased Intelligence
500 (T3, T4) 6% increased Strength
6% increased Intelligence
500 (T3, T4) 8% increased Movement Speed if Dexterity is below 100
500 (T3, T4) 12% increased Movement Speed if Dexterity is below 100
500 (T3, T4) 14% increased Area of Effect if Intelligence is below 100
500 (T3, T4) 20% increased Area of Effect if Intelligence is below 100
500 (T3, T4) 6% chance to deal Double Damage if Strength is below 100
500 (T3, T4) 10% chance to deal Double Damage if Strength is below 100
300 (T3, T4) 10% increased Explicit Life Modifier magnitudes
300 (T3, T4) 15% increased Explicit Life Modifier magnitudes
300 (T3, T4) 10% increased Explicit Defence Modifier magnitudes
300 (T3, T4) 15% increased Explicit Defence Modifier magnitudes
300 (T3, T4) 10% increased Explicit Resistance Modifier magnitudes
300 (T3, T4) 15% increased Explicit Resistance Modifier magnitudes
150 (T3, T4) 10% increased Explicit Attribute Modifier magnitudes
150 (T3, T4) 15% increased Explicit Attribute Modifier magnitudes
300 (T3, T4) 50% increased Endurance, Frenzy and Power Charge Duration
300 (T3, T4) 65% increased Endurance, Frenzy and Power Charge Duration
300 (T3, T4) 80% increased Endurance, Frenzy and Power Charge Duration
300 (T3, T4) 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 (T3, T4) 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 (T3, T4) 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 (T3, T4) 75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 (T3, T4) 50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 (T3, T4) 50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 (T3, T4) 50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
300 (T3, T4) -1 to Maximum Endurance Charges
+1 to Minimum Frenzy Charges
+1 to Minimum Power Charges
300 (T3, T4) +1 to Minimum Endurance Charges
-1 to Maximum Frenzy Charges
+1 to Minimum Power Charges
300 (T3, T4) +1 to Minimum Endurance Charges
+1 to Minimum Frenzy Charges
-1 to Maximum Power Charges
150 (T3, T4) +1 to Minimum Endurance, Frenzy and Power Charges
-1 to Maximum Endurance, Frenzy and Power Charges
500 (T4) -1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
-1 to Maximum Power Charges
500 (T4) -1 to Maximum Endurance Charges
-1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
500 (T4) +1 to Maximum Endurance Charges
-1 to Maximum Frenzy Charges
-1 to Maximum Power Charges
150 (T4) 4% increased Movement Speed per Frenzy Charge
-1 to Maximum Frenzy Charges
150 (T4) -1 to Maximum Power Charges
4% increased Cooldown Recovery Rate per Power Charge
150 (T4) -1 to Maximum Endurance Charges
8% increased Area of Effect per Endurance Charge
150 (T4) 15% increased Damage per Endurance, Frenzy or Power Charge
-1 to Maximum Endurance, Frenzy and Power Charges
150 (T3, T4) Herald of Agony has 25% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 (T3, T4) Herald of Agony has 35% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 (T3, T4) Herald of Agony has 45% increased Buff Effect
Herald of Agony has 25% increased Reservation
150 (T3, T4) Herald of Ash has 25% increased Reservation
Herald of Ash has 25% increased Buff Effect
150 (T3, T4) Herald of Ash has 25% increased Reservation
Herald of Ash has 35% increased Buff Effect
150 (T3, T4) Herald of Ash has 25% increased Reservation
Herald of Ash has 45% increased Buff Effect
150 (T3, T4) Herald of Ice has 25% increased Reservation
Herald of Ice has 25% increased Buff Effect
150 (T3, T4) Herald of Ice has 25% increased Reservation
Herald of Ice has 35% increased Buff Effect
150 (T3, T4) Herald of Ice has 25% increased Reservation
Herald of Ice has 45% increased Buff Effect
150 (T3, T4) Herald of Purity has 25% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 (T3, T4) Herald of Purity has 35% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 (T3, T4) Herald of Purity has 45% increased Buff Effect
Herald of Purity has 25% increased Reservation
150 (T3, T4) Herald of Thunder has 25% increased Reservation
Herald of Thunder has 25% increased Buff Effect
150 (T3, T4) Herald of Thunder has 25% increased Reservation
Herald of Thunder has 35% increased Buff Effect
150 (T3, T4) Herald of Thunder has 25% increased Reservation
Herald of Thunder has 45% increased Buff Effect
150 (T3, T4) Anger has 20% increased Aura Effect
Anger has 25% increased Reservation
150 (T3, T4) Anger has 25% increased Aura Effect
Anger has 25% increased Reservation
150 (T3, T4) Anger has 30% increased Aura Effect
Anger has 25% increased Reservation
150 (T3, T4) Wrath has 20% increased Aura Effect
Wrath has 25% increased Reservation
150 (T3, T4) Wrath has 25% increased Aura Effect
Wrath has 25% increased Reservation
150 (T3, T4) Wrath has 30% increased Aura Effect
Wrath has 25% increased Reservation
150 (T3, T4) Hatred has 20% increased Aura Effect
Hatred has 25% increased Reservation
150 (T3, T4) Hatred has 25% increased Aura Effect
Hatred has 25% increased Reservation
150 (T3, T4) Hatred has 30% increased Aura Effect
Hatred has 25% increased Reservation
150 (T3, T4) Determination has 20% increased Aura Effect
Determination has 25% increased Reservation
150 (T3, T4) Determination has 25% increased Aura Effect
Determination has 25% increased Reservation
150 (T3, T4) Determination has 30% increased Aura Effect
Determination has 25% increased Reservation
150 (T3, T4) Discipline has 20% increased Aura Effect
Discipline has 25% increased Reservation
150 (T3, T4) Discipline has 25% increased Aura Effect
Discipline has 25% increased Reservation
150 (T3, T4) Discipline has 30% increased Aura Effect
Discipline has 25% increased Reservation
150 (T3, T4) Grace has 20% increased Aura Effect
Grace has 25% increased Reservation
150 (T3, T4) Grace has 25% increased Aura Effect
Grace has 25% increased Reservation
150 (T3, T4) Grace has 30% increased Aura Effect
Grace has 25% increased Reservation
150 (T3, T4) Zealotry has 20% increased Aura Effect
Zealotry has 25% increased Reservation
150 (T3, T4) Zealotry has 25% increased Aura Effect
Zealotry has 25% increased Reservation
150 (T3, T4) Zealotry has 30% increased Aura Effect
Zealotry has 25% increased Reservation
150 (T3, T4) Pride has 20% increased Aura Effect
Pride has 25% increased Reservation
150 (T3, T4) Pride has 25% increased Aura Effect
Pride has 25% increased Reservation
150 (T3, T4) Pride has 30% increased Aura Effect
Pride has 25% increased Reservation
150 (T3, T4) Purity of Fire has 20% increased Aura Effect
Purity of Fire has 25% increased Reservation
150 (T3, T4) Purity of Fire has 25% increased Aura Effect
Purity of Fire has 25% increased Reservation
150 (T3, T4) Purity of Fire has 30% increased Aura Effect
Purity of Fire has 25% increased Reservation
150 (T3, T4) Purity of Ice has 20% increased Aura Effect
Purity of Ice has 25% increased Reservation
150 (T3, T4) Purity of Ice has 25% increased Aura Effect
Purity of Ice has 25% increased Reservation
150 (T3, T4) Purity of Ice has 30% increased Aura Effect
Purity of Ice has 25% increased Reservation
150 (T3, T4) Purity of Lightning has 20% increased Aura Effect
Purity of Lightning has 25% increased Reservation
150 (T3, T4) Purity of Lightning has 25% increased Aura Effect
Purity of Lightning has 25% increased Reservation
150 (T3, T4) Purity of Lightning has 30% increased Aura Effect
Purity of Lightning has 25% increased Reservation
150 (T3, T4) Purity of Elements has 20% increased Aura Effect
Purity of Elements has 25% increased Reservation
150 (T3, T4) Purity of Elements has 25% increased Aura Effect
Purity of Elements has 25% increased Reservation
150 (T3, T4) Purity of Elements has 30% increased Aura Effect
Purity of Elements has 25% increased Reservation
150 (T3, T4) Malevolence has 20% increased Aura Effect
Malevolence has 25% increased Reservation
150 (T3, T4) Malevolence has 25% increased Aura Effect
Malevolence has 25% increased Reservation
150 (T3, T4) Malevolence has 30% increased Aura Effect
Malevolence has 25% increased Reservation
150 (T3, T4) Haste has 20% increased Aura Effect
Haste has 25% increased Reservation
150 (T3, T4) Haste has 25% increased Aura Effect
Haste has 25% increased Reservation
150 (T3, T4) Haste has 30% increased Aura Effect
Haste has 25% increased Reservation
150 (T3, T4) Precision has 20% increased Aura Effect
Precision has 25% increased Reservation
150 (T3, T4) Precision has 25% increased Aura Effect
Precision has 25% increased Reservation
150 (T3, T4) Precision has 30% increased Aura Effect
Precision has 25% increased Reservation
150 (T3, T4) Banner Skills have 20% increased Aura Effect
25% increased Reservation of Banner Skills
150 (T3, T4) Banner Skills have 25% increased Aura Effect
25% increased Reservation of Banner Skills
150 (T3, T4) Banner Skills have 30% increased Aura Effect
25% increased Reservation of Banner Skills
250 (T3, T4) +20% chance to Suppress Spell Damage
-5% to amount of Suppressed Spell Damage Prevented
250 (T3, T4) +25% chance to Suppress Spell Damage
-5% to amount of Suppressed Spell Damage Prevented
250 (T3, T4) -10% chance to Suppress Spell Damage
Prevent +2% of Suppressed Spell Damage
250 (T3, T4) -10% chance to Suppress Spell Damage
Prevent +3% of Suppressed Spell Damage
250 (T3, T4) +20% chance to Suppress Spell Damage
-15% chance to Suppress Spell Damage if you’ve Suppressed Spell Damage Recently
250 (T3, T4) +25% chance to Suppress Spell Damage
-18% chance to Suppress Spell Damage if you’ve Suppressed Spell Damage Recently
250 (T3, T4) Recover 2% of Life when you Suppress Spell Damage
250 (T3, T4) Recover 3% of Life when you Suppress Spell Damage
1000 (T3, T4) Recover 30 Life when you Block
1000 (T3, T4) Recover 50 Life when you Block
1000 (T3, T4) Gain 30 Energy Shield when you Block
1000 (T3, T4) Gain 50 Energy Shield when you Block
500 (T3, T4) 30 Mana gained when you Block
500 (T3, T4) 50 Mana gained when you Block
750 (T3, T4) 50% chance to Chill Attackers for 4 seconds on Block
750 (T3, T4) Chill Attackers for 4 seconds on Block
750 (T3, T4) 50% chance to Shock Attackers for 4 seconds on Block
750 (T3, T4) Shock Attackers for 4 seconds on Block
400 (T3, T4) 15% chance to Scorch Enemies when you Block their Damage
400 (T3, T4) 20% chance to Scorch Enemies when you Block their Damage
400 (T3, T4) 15% chance to inflict Brittle on Enemies when you Block their Damage
400 (T3, T4) 20% chance to inflict Brittle on Enemies when you Block their Damage
400 (T3, T4) 15% chance to Sap Enemies when you Block their Damage
400 (T3, T4) 20% chance to Sap Enemies when you Block their Damage
400 (T3, T4) +2% to maximum Chance to Block Attack Damage
You take 5% of Damage from Blocked Hits
400 (T3, T4) +3% to maximum Chance to Block Attack Damage
You take 5% of Damage from Blocked Hits
400 (T3, T4) +2% to maximum Chance to Block Spell Damage
You take 5% of Damage from Blocked Hits
400 (T3, T4) +3% to maximum Chance to Block Spell Damage
You take 5% of Damage from Blocked Hits
750 (T3, T4) 60% chance to Avoid being Ignited
+20% chance to be Shocked
750 (T3, T4) 100% chance to Avoid being Ignited
+20% chance to be Shocked
750 (T3, T4) 60% chance to Avoid being Frozen
+20% chance to be Ignited
750 (T3, T4) 100% chance to Avoid being Frozen
+20% chance to be Ignited
750 (T3, T4) 60% chance to Avoid being Shocked
+20% chance to be Frozen
750 (T3, T4) 100% chance to Avoid being Shocked
+20% chance to be Frozen
750 (T3, T4) +20% chance to be Poisoned
60% chance to Avoid Bleeding
750 (T3, T4) +20% chance to be Poisoned
100% chance to Avoid Bleeding
750 (T3, T4) 60% chance to Avoid being Poisoned
50% increased Bleed Duration on you
750 (T3, T4) 100% chance to Avoid being Poisoned
50% increased Bleed Duration on you
750 (T3, T4) Corrupted Blood cannot be inflicted on you
50% increased Effect of Exposure on you
750 (T3, T4) Attack Hits have 20% chance to Maim you for 4 seconds
Immune to Exposure
500 (T3, T4) 20% reduced Damage per Curse on you
30% reduced Effect of Curses on you
500 (T3, T4) 20% reduced Damage per Curse on you
40% reduced Effect of Curses on you
250 (T3, T4) 10% increased Damage per Curse on you
25% increased Effect of Curses on you
250 (T3, T4) 15% increased Damage per Curse on you
25% increased Effect of Curses on you
500 (T3, T4) 100% increased Stun Threshold
50% increased Stun Duration on you
500 (T3, T4) 150% increased Stun Threshold
50% increased Stun Duration on you
500 (T3, T4) 100% increased Stun and Block Recovery
25% reduced Stun Threshold
500 (T3, T4) 150% increased Stun and Block Recovery
25% reduced Stun Threshold
500 (T3, T4) You take 30% reduced Extra Damage from Critical Strikes
Hits have 100% increased Critical Strike Chance against you
500 (T3, T4) You take 40% reduced Extra Damage from Critical Strikes
Hits have 100% increased Critical Strike Chance against you
500 (T3, T4) You take 20% increased Extra Damage from Critical Strikes
Hits have 50% reduced Critical Strike Chance against you
500 (T3, T4) You take 20% increased Extra Damage from Critical Strikes
Hits have 70% reduced Critical Strike Chance against you
500 (T3, T4) 100% reduced Reflected Elemental Damage taken
100% increased Reflected Physical Damage taken
500 (T3, T4) 100% increased Reflected Elemental Damage taken
100% reduced Reflected Physical Damage taken
500 (T3, T4) 20% of Damage you Reflect to Enemies when Hit is leeched as Life
500 (T3, T4) 30% of Damage you Reflect to Enemies when Hit is leeched as Life
750 (T3, T4) 10% reduced maximum Life
12% increased Life Recovery rate
750 (T3, T4) 10% reduced maximum Life
16% increased Life Recovery rate
750 (T3, T4) 25% reduced Energy Shield
12% increased Energy Shield Recovery rate
750 (T3, T4) 25% reduced Energy Shield
16% increased Energy Shield Recovery rate
500 (T3, T4) 10% reduced maximum Mana
12% increased Mana Recovery rate
500 (T3, T4) 10% reduced maximum Mana
16% increased Mana Recovery rate
500 (T3, T4) Regenerate 2% of Life per second while on Low Life
500 (T3, T4) Regenerate 3% of Life per second while on Low Life
500 (T3, T4) Regenerate 2% of Energy Shield per second while on Low Life
500 (T3, T4) Regenerate 3% of Energy Shield per second while on Low Life
500 (T3, T4) -20% chance to Block Projectile Attack Damage
+25% chance to Block Projectile Spell Damage
500 (T3, T4) -20% chance to Block Projectile Attack Damage
+30% chance to Block Projectile Spell Damage
500 (T3, T4) +25% chance to Block Projectile Attack Damage
-20% chance to Block Projectile Spell Damage
500 (T3, T4) +30% chance to Block Projectile Attack Damage
-20% chance to Block Projectile Spell Damage
200 (T3, T4) 30% reduced Elusive Effect
Gain Elusive on reaching Low Life
200 (T3, T4) 20% reduced Elusive Effect
Gain Elusive on reaching Low Life
250 (T3, T4) Cannot be Stunned when on Low Life
8% increased Damage taken while on Low Life
250 (T3, T4) Cannot be Stunned when on Low Life
5% increased Damage taken while on Low Life
250 (T3, T4) 100% chance to Avoid Elemental Ailments while on Consecrated Ground
50% reduced Effect of Consecrated Ground you create
250 (T3, T4) 50% reduced Consecrated Ground Area
30% increased Effect of Consecrated Ground you create
250 (T3, T4) 50% reduced Consecrated Ground Area
50% increased Effect of Consecrated Ground you create
400 (T3, T4) Guard Skills have 60% increased Cooldown Recovery Rate
Guard Skills have 50% reduced Duration
400 (T3, T4) Guard Skills have 80% increased Cooldown Recovery Rate
Guard Skills have 50% reduced Duration
400 (T3, T4) Debuffs on you expire 15% faster
400 (T3, T4) Debuffs on you expire 25% faster
400 (T3, T4) 50% chance to avoid Ailments from Critical Strikes
400 (T3, T4) 75% chance to avoid Ailments from Critical Strikes
400 (T3, T4) Your Counterattacks have 30% reduced Cooldown Recovery Rate
Your Counterattacks deal 45% more Damage
400 (T3, T4) Your Counterattacks have 30% reduced Cooldown Recovery Rate
Your Counterattacks deal 60% more Damage
400 (T3, T4) 150% increased Fortification Duration
-2 to maximum Fortification
400 (T3, T4) 200% increased Fortification Duration
-2 to maximum Fortification
100 (T3, T4) Socketed Gems are Supported by Level 10 Mana Leech
100 (T3, T4) Socketed Gems are supported by Level 15 Additional Accuracy
100 (T3, T4) Socketed Gems are Supported by Level 25 Arrogance
100 (T3, T4) Socketed Gems are supported by Level 10 Fork
100 (T3, T4) Socketed Gems are Supported by Level 10 Chance to Poison
100 (T3, T4) Socketed Gems are supported by Level 10 Life Leech
100 (T3, T4) Socketed Gems are supported by Level 10 Melee Splash
100 (T3, T4) Socketed Gems are supported by Level 10 Faster Projectiles
100 (T3, T4) Socketed Gems are supported by Level 10 Stun
100 (T3, T4) Socketed Gems are Supported by Level 10 Increased Area of Effect
100 (T3, T4) Socketed Gems are Supported by Level 10 Knockback
100 (T3, T4) Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
100 (T3, T4) Socketed Gems are supported by Level 10 Blind
100 (T3, T4) Socketed Gems are supported by Level 10 Chance to Flee
100 (T3, T4) Socketed Gems are Supported by Level 10 Item Rarity
100 (T3, T4) Socketed Gems are Supported by Level 10 Combustion
100 (T3, T4) Socketed Gems are Supported by Level 15 Life Gain On Hit
100 (T3, T4) Socketed Gems are Supported by Level 10 Culling Strike
100 (T3, T4) Socketed Gems are Supported by Level 10 Point Blank
100 (T3, T4) Socketed Gems are Supported by Level 10 Iron Grip
100 (T3, T4) Socketed Gems are Supported by Level 10 Chain
500 (T3, T4) Socketed Gems are Supported by Level 3 Empower
100 (T3, T4) Socketed Gems are Supported by Level 10 Slower Projectiles
100 (T3, T4) Socketed Gems are Supported by Level 10 Less Duration
500 (T3, T4) Socketed Gems are Supported by Level 3 Enhance
500 (T3, T4) Socketed Gems are Supported by Level 3 Enlighten
100 (T3, T4) Socketed Gems are Supported by Level 10 Physical To Lightning
100 (T3, T4) Socketed Gems are Supported by Level 10 Advanced Traps
100 (T3, T4) Socketed Gems are Supported by Level 10 Ignite Proliferation
100 (T3, T4) Socketed Gems are Supported by Level 10 Chance To Bleed
100 (T3, T4) Socketed Gems are Supported by Level 15 Decay
100 (T3, T4) Socketed Gems are Supported by Level 10 Maim
100 (T3, T4) Socketed Gems are Supported by Level 10 Momentum
100 (T3, T4) Socketed Gems are supported by Level 10 Pierce
100 (T3, T4) Socketed Gems are Supported by Level 25 Generosity
100 (T3, T4) Socketed Gems are Supported by Level 10 Fortify
100 (T3, T4) Socketed Gems are Supported by Level 10 Elemental Proliferation
100 (T3, T4) Socketed Gems are Supported by Level 10 Volley
100 (T3, T4) Socketed Gems are Supported by Level 10 Ancestral Call
100 (T3, T4) Socketed Gems are Supported by Level 10 Withering Touch
100 (T3, T4) Socketed Gems are Supported by Level 10 Energy Leech
100 (T3, T4) Socketed Gems are Supported by Level 10 Impale
100 (T3, T4) Socketed Gems are Supported by Level 10 Rage
100 (T3, T4) Socketed Gems are Supported by Level 10 Swift Assembly
100 (T3, T4) Socketed Gems are Supported by Level 25 Second Wind
100 (T3, T4) Socketed Gems are Supported by Level 25 Urgent Orders
100 (T3, T4) Socketed Gems are Supported by Level 10 Lifetap
100 (T3, T4) Socketed Gems are Supported by Level 10 Behead
100 (T3, T4) Socketed Gems are Supported by Level 25 Divine Blessing
100 (T3, T4) Socketed Gems are Supported by Level 25 Eternal Blessing
100 (T3, T4) Socketed Gems are Supported by Level 10 Overcharge
25 (T3, T4) Socketed Gems are Supported by Level 10 Mana Leech
25 (T3, T4) Socketed Gems are supported by Level 15 Additional Accuracy
25 (T3, T4) Socketed Gems are Supported by Level 25 Arrogance
25 (T3, T4) Socketed Gems are supported by Level 10 Fork
25 (T3, T4) Socketed Gems are Supported by Level 10 Chance to Poison
25 (T3, T4) Socketed Gems are supported by Level 10 Life Leech
25 (T3, T4) Socketed Gems are supported by Level 10 Melee Splash
25 (T3, T4) Socketed Gems are supported by Level 10 Faster Projectiles
25 (T3, T4) Socketed Gems are supported by Level 10 Stun
25 (T3, T4) Socketed Gems are Supported by Level 10 Increased Area of Effect
25 (T3, T4) Socketed Gems are Supported by Level 10 Knockback
25 (T3, T4) Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
25 (T3, T4) Socketed Gems are supported by Level 10 Blind
25 (T3, T4) Socketed Gems are supported by Level 10 Chance to Flee
25 (T3, T4) Socketed Gems are Supported by Level 10 Combustion
25 (T3, T4) Socketed Gems are Supported by Level 15 Life Gain On Hit
25 (T3, T4) Socketed Gems are Supported by Level 10 Culling Strike
25 (T3, T4) Socketed Gems are Supported by Level 10 Point Blank
25 (T3, T4) Socketed Gems are Supported by Level 10 Iron Grip
25 (T3, T4) Socketed Gems are Supported by Level 10 Chain
125 (T3, T4) Socketed Gems are Supported by Level 3 Empower
25 (T3, T4) Socketed Gems are Supported by Level 10 Slower Projectiles
25 (T3, T4) Socketed Gems are Supported by Level 10 Less Duration
125 (T3, T4) Socketed Gems are Supported by Level 3 Enhance
125 (T3, T4) Socketed Gems are Supported by Level 3 Enlighten
25 (T3, T4) Socketed Gems are Supported by Level 10 Physical To Lightning
25 (T3, T4) Socketed Gems are Supported by Level 10 Advanced Traps
25 (T3, T4) Socketed Gems are Supported by Level 10 Ignite Proliferation
25 (T3, T4) Socketed Gems are Supported by Level 10 Chance To Bleed
25 (T3, T4) Socketed Gems are Supported by Level 15 Decay
25 (T3, T4) Socketed Gems are Supported by Level 10 Maim
25 (T3, T4) Socketed Gems are Supported by Level 10 Momentum
25 (T3, T4) Socketed Gems are supported by Level 10 Pierce
25 (T3, T4) Socketed Gems are Supported by Level 25 Generosity
25 (T3, T4) Socketed Gems are Supported by Level 10 Fortify
25 (T3, T4) Socketed Gems are Supported by Level 10 Elemental Proliferation
25 (T3, T4) Socketed Gems are Supported by Level 10 Volley
25 (T3, T4) Socketed Gems are Supported by Level 10 Ancestral Call
25 (T3, T4) Socketed Gems are Supported by Level 10 Withering Touch
25 (T3, T4) Socketed Gems are Supported by Level 10 Energy Leech
25 (T3, T4) Socketed Gems are Supported by Level 10 Impale
25 (T3, T4) Socketed Gems are Supported by Level 10 Rage
25 (T3, T4) Socketed Gems are Supported by Level 10 Swift Assembly
25 (T3, T4) Socketed Gems are Supported by Level 25 Second Wind
25 (T3, T4) Socketed Gems are Supported by Level 25 Urgent Orders
25 (T3, T4) Socketed Gems are Supported by Level 10 Lifetap
25 (T3, T4) Socketed Gems are Supported by Level 10 Behead
25 (T3, T4) Socketed Gems are Supported by Level 25 Divine Blessing
25 (T3, T4) Socketed Gems are Supported by Level 25 Eternal Blessing
25 (T3, T4) Socketed Gems are Supported by Level 10 Overcharge
500 (T5) Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave
500 (T5) Trigger Level 20 Bodyswap when you Explode a Corpse with Detonate Dead
500 (T5) Trigger Level 20 Ice Nova from the Final Burst location of Glacial Cascades you Cast
500 (T5) Trigger Level 20 Stance Swap when you Attack with Perforate or Lacerate
500 (T5) Trigger Level 20 Gravity Sphere when you Cast Storm Burst or Divine Ire
500 (T5) Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter
500 (T5) Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash
500 (T5) Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits
Cannot Ignite, Chill, Freeze or Shock
500 (T5) Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge
500 (T5) Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage
500 (T5) All Damage from Lightning Strike and Frost Blades Hits can Ignite
15% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage
500 (T5) Viper Strike and Pestilent Strike deal 25% increased Attack Damage per Frenzy Charge
500 (T5) Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value
500 (T5) Vaal Volcanic Fissure and Vaal Molten Strike have 40% reduced Soul Gain Prevention Duration
500 (T5) Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life
500 (T5) Flicker Strike and Vigilant Strike’s Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges
500 (T5) 50% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike
500 (T5) Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze
500 (T5) Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen
500 (T5) Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 400% increased Damage
500 (T5) Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 700 Armour
500 (T5) Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved
1000 (T5) Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield
Shield Crush and Spectral Shield Throw gains 30 to 50 Added Lightning Damage per 15 Energy Shield on Shield
100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage
500 (T5) Knockback direction is reversed with Cyclone and Sweep
Knock Enemies Back on hit with Cyclone and Sweep
500 (T5) 25% chance for Bleeding inflicted with Cobra Lash or Venom Gyre to deal 100% more Damage
Cobra Lash and Venom Gyre have -60% of Physical Damage Converted to Chaos Damage
1000 (T5) If Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have 40% chance to Explode, dealing 10% of their Life as Physical Damage
Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible
500 (T5) Recover 1% of Energy Shield per Steel Shard Consumed
1000 (T5) Shield Charge and Chain Hook have 2% increased Attack Speed per 10 Rampage Kills
500 (T5) Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground
100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage
500 (T5) 20% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield
500 (T5) Kinetic Bolt, Kinetic Blast and Power Siphon have 20% reduced Enemy Stun Threshold
100% chance for Kinetic Bolt, Kinetic Blast and Power Siphon to double Stun Duration
500 (T5) 100% of Exsanguinate and Reap Physical Damage Converted to Fire Damage
Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second
Reap debuffs deal Fire Damage per second instead of Physical Damage per second
500 (T5) 15% chance for Firestorm and Bladefall to affect the same area again when they finish
500 (T5) Ethereal Knives requires 1 fewer Projectile Fired to leave each Lingering Blade
500 (T5) Fireball and Rolling Magma have 100% more Area of Effect
Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma
500 (T5) All Damage from Hits with Freezing Pulse and Eye of Winter can Poison
15% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage
500 (T5) 30% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit
Blade Vortex and Blade Blast deal no Non-Physical Damage
500 (T5) All Damage from Shock Nova and Storm Call Hits can Ignite
15% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage
500 (T5) All Damage from Cold Snap and Creeping Frost can Sap
25% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas
500 (T5) Killing Blows with Lightning Conduit and Galvanic Field Shatter Enemies as though Frozen
500 (T5) Manabond and Stormbind Freeze enemies as though dealing 200% more Damage
50% of Manabond and Stormbind Lightning Damage Converted to Cold Damage
500 (T5) Ice Spear and Ball Lightning fire Projectiles in a circle
Ice Spear and Ball Lightning Projectiles Return to you
500 (T5) +0.2 seconds to Flameblast and Incinerate Cooldown
Flameblast and Incinerate cannot inflict Elemental Ailments
Flameblast starts with 2 additional Stages
Incinerate starts with 2 additional Stages
500 (T5) 10% of Hexblast and Doom Blast Overkill Damage is Leeched as Life
500 (T5) Forbidden Rite and Dark Pact gains Added Chaos Damage equal to 12% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
500 (T5) Enemies inflicted with Bane or Contagion are Chilled
500 (T5) 25% reduced Essence Drain and Soulrend Projectile Speed
Essence Drain and Soulrend fire 2 additional Projectiles
500 (T5) 50% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem
Lightning Tendrils releases 1 fewer Pulse between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem
500 (T5) Frost Bombs gain 50% increased Area of Effect when you Cast Frostblink
Strikes from Orb of Storms caused by Channelling near the Orb occur with 40% increased frequency
500 (T5) Trigger Level 20 Hydrosphere while you Channel Winter Orb
500 (T5) Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damage
500 (T5) Fire Trap and Explosive Trap Throw an additional Trap when used by a Mine
500 (T5) Ice Trap and Lightning Trap Damage Penetrates 15% of Enemy Elemental Resistances
Ice Traps and Lightning Traps are triggered by your Warcries
Ice Traps and Lightning Traps cannot be triggered by Enemies
500 (T5) Flamethrower, Seismic and Lightning Spire Trap have 30% increased Cooldown Recovery Rate
Flamethrower, Seismic and Lightning Spire Trap have -1 Cooldown Use
500 (T5) Stormblast, Icicle and Pyroclast Mine have 150% increased Aura Effect
Stormblast, Icicle and Pyroclast Mine deal no Damage
500 (T5) Bear Trap and Siphoning Trap Debuffs also apply 15% reduced Cooldown Recovery Rate to affected Enemies
500 (T5) Holy Flame Totem and Shockwave Totem gain 35% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond
500 (T5) Decoy, Devouring and Rejuvenation Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit
500 (T5) Regenerate 15 Mana per second while any Enemy is in your Righteous Fire or Scorching Ray
500 (T5) Blight has 50% increased Area of Effect per second you have been Channelling, up to a maximum of 200%
Wither has 50% increased Area of Effect per second you have been Channelling, up to a maximum of 200%
500 (T5) Discharge and Voltaxic Burst are Cast at the targeted location instead of around you
500 (T5) Storm and Armageddon Brands can be attached to your Summoned Reaper
500 (T5) Blazing Salvo Projectiles Fork when they pass through a Flame Wall
500 (T5) Volatile Dead and Cremation Penetrate 2% Fire Resistance per 100 Dexterity
500 (T5) +10% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired
500 (T5) +15% to Vortex Critical Strike Chance when Cast on Frostbolt
100 (T3, T4) Item sells for an additional Unique of this Base Type
938 (T3, T4) Item sells for an additional Magmatic Ore
250 (T3) Item sells for 20 additional Orbs of Scouring
125 (T4) Item sells for 40 additional Orbs of Scouring
300 (T3) Item sells for 20 additional Chaos Orbs
150 (T4) Item sells for 40 additional Chaos Orbs
168 (T3) Item sells for 15 additional Orbs of Regret
84 (T4) Item sells for 30 additional Orbs of Regret
75 (T3) Item sells for 10 additional Regal Orbs
38 (T4) Item sells for 20 additional Regal Orbs
168 (T3) Item sells for 15 additional Vaal Orbs
84 (T4) Item sells for 30 additional Vaal Orbs
68 (T3) Item sells for 15 additional Gemcutter’s Prisms
34 (T4) Item sells for 30 additional Gemcutter’s Prisms
100 (T3) Item sells for 10 additional Blessed Orbs
50 (T4) Item sells for 20 additional Blessed Orbs
175 (T3) Item sells for 15 additional Awakened Sextant
88 (T4) Item sells for 30 additional Awakened Sextant
50 (T3) Item sells for an additional Orb of Annulment
18 (T4) Item sells for 3 additional Orbs of Annulment
125 (T3) Item sells for an additional Exalted Orb
43 (T4) Item sells for 3 additional Exalted Orbs
125 (T3) Item sells for an additional Divine Orb
43 (T4) Item sells for 3 additional Divine Orbs
6 (T3) Item sells for an additional Sacred Orb
3 (T4) Item sells for 3 additional Sacred Orbs
1563 (T3) Item sells for an additional Igneous Geode
168 (T4) Item sells for an additional Crystalline Geode
250 (T5) Crucible Passives that sell for items sell for twice as much

Buy PoE Currency Cheap

Path of Exile Guides & Tips