Primeval Remnant contains a Forge that can Combine Crucible Passive Skill Trees. It is a Misc Map Item. Open portals to The Forge of the Titans by using this item in a personal Map Device. Area Level: 80.
Flavour Text: Kalandra watched as the almighty titans fell, relegated to the innermost depths of the world, where horrific abominations awaited them.
Primeval Remnant Modifiers |
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Contains a Forge that can Combine Crucible Passive Skill Trees |
Contains a Forge that can Combine Crucible Passive Skill Trees, including on Unique and Corrupted Items |
Rare and Unique Monsters have 25% chance to drop a Magmatic Ore |
Rare and Unique Monsters drop Divination Cards that grant Unique Weapons |
Contains an extra Forge that can add a Crucible Passive Skill Tree to a Unique Item |
Contains an extra Forge that can remove a Crucible Passive Skill Tree from a non-Unique Item |
Weapons and Shields found have 10% chance to be fully Linked |
Weapons and Shields found have 20% chance to be fully Linked |
Weapons and Shields found have 10% chance to have the maximum number of Sockets |
Weapons and Shields found have 20% chance to have the maximum number of Sockets |
Weapons and Shields found have 10% chance to be Fractured |
Weapons and Shields found have 20% chance to be Fractured |
Weapons and Shields found have 10% chance to be Corrupted with an Implicit |
Weapons and Shields found have 20% chance to be Corrupted with an Implicit |
30% increased number of Unique Crucible Monsters |
50% increased number of Unique Crucible Monsters |
30% increased number of Rare Monsters |
50% increased number of Rare Monsters |
Slaying Enemies close together can attract monsters from Beyond this realm Slaying Enemies has a 100% increased chance to spawn a Beyond Portal |
Slaying Enemies close together can attract monsters from Beyond this realm Slaying Enemies has a 200% increased chance to spawn a Beyond Portal |
Monsters' Hits are always Critical Strikes map item drop quantity +% [36] map item drop rarity +% [24] |
+80% to Monster Critical Strike Multiplier Monsters' Hits are always Critical Strikes map item drop quantity +% [36] map item drop rarity +% [24] |
60% more Monster Life map item drop quantity +% [30] map item drop rarity +% [20] |
120% more Monster Life map item drop quantity +% [30] map item drop rarity +% [20] |
Monsters Overwhelm 50% Physical Damage Reduction map item drop quantity +% [24] map item drop rarity +% [16] |
Monsters Overwhelm 100% Physical Damage Reduction map item drop quantity +% [24] map item drop rarity +% [16] |
Monsters' Hits can't be Evaded map item drop quantity +% [28] map item drop rarity +% [19] |
Monsters gain 80% of Maximum Life as Extra Maximum Energy Shield map item drop quantity +% [32] map item drop rarity +% [21] |
Monsters gain 150% of Maximum Life as Extra Maximum Energy Shield map item drop quantity +% [32] map item drop rarity +% [21] |
Monsters have +50% Chance to Block Attack Damage Monsters have +50% Chance to Block Spell Damage map item drop quantity +% [26] map item drop rarity +% [17] |
Monsters have +75% Chance to Block Attack Damage Monsters have +75% Chance to Block Spell Damage map item drop quantity +% [26] map item drop rarity +% [17] |
Monsters Reflect Hexes Monsters are Unaffected by Curses map item drop quantity +% [26] map item drop rarity +% [17] |
-15% maximum Player Resistances map item drop quantity +% [38] map item drop rarity +% [25] |
-25% maximum Player Resistances map item drop quantity +% [38] map item drop rarity +% [25] |
Players have 60% reduced effect of Non-Curse Auras from Skills map item drop quantity +% [30] map item drop rarity +% [20] |
Players have 100% reduced effect of Non-Curse Auras from Skills map item drop quantity +% [30] map item drop rarity +% [20] |
Monsters' Attack Hits inflict Bleeding map item drop quantity +% [20] map item drop rarity +% [13] |
Monsters have 100% increased Bleeding Duration Monsters' Attack Hits inflict Bleeding map item drop quantity +% [20] map item drop rarity +% [13] |
All Damage from Monsters' Hits can Ignite Monsters' Hits always Ignite map item drop quantity +% [20] map item drop rarity +% [13] |
All Damage from Monsters' Hits can Ignite Monsters' Hits always Ignite Monsters have 100% increased Ignite Duration map item drop quantity +% [20] map item drop rarity +% [13] |
All Damage from Monsters' Hits can Poison Monsters Poison on Hit map item drop quantity +% [20] map item drop rarity +% [13] |
All Damage from Monsters' Hits can Poison Monsters have 100% increased Poison Duration Monsters Poison on Hit map item drop quantity +% [20] map item drop rarity +% [13] |
All Damage from Monsters' Hits inflicts Shock Monsters' Hits always Shock Monsters have 100% increased Effect of Shock map item drop quantity +% [20] map item drop rarity +% [13] |
All Damage from Monsters' Hits inflicts Shock Monsters' Hits always Shock Monsters have 200% increased Effect of Shock map item drop quantity +% [20] map item drop rarity +% [13] |
All Damage from Monsters' Hits can Freeze Monsters' Hits have 10% chance to Freeze map item drop quantity +% [20] map item drop rarity +% [13] |
All Damage from Monsters' Hits can Freeze Monsters' Hits have 20% chance to Freeze Monsters have 100% increased Freeze Duration map item drop quantity +% [20] map item drop rarity +% [13] |
+50% Monster Elemental Resistances Monsters have +5% to all maximum Elemental Resistances map item drop quantity +% [25] map item drop rarity +% [17] |
+75% Monster Elemental Resistances Monsters have +10% to all maximum Elemental Resistances map item drop quantity +% [25] map item drop rarity +% [17] |
Players cannot gain Flask Charges map item drop quantity +% [30] map item drop rarity +% [20] |
Cannot Leech from Monsters map item drop quantity +% [24] map item drop rarity +% [16] |
Monsters deal 50% extra Physical Damage as Chaos map item drop quantity +% [37] map item drop rarity +% [25] |
Monsters deal 100% extra Physical Damage as Chaos map item drop quantity +% [37] map item drop rarity +% [25] |
Monsters gain 100% of Physical Damage as Extra Damage of a random Element map item drop quantity +% [34] map item drop rarity +% [23] |
Monsters gain 150% of Physical Damage as Extra Damage of a random Element map item drop quantity +% [34] map item drop rarity +% [23] |
Monsters take 40% reduced Damage map item drop quantity +% [30] map item drop rarity +% [20] |
Monsters take 60% reduced Damage map item drop quantity +% [30] map item drop rarity +% [20] |
Monsters have 20% increased Action Speed map item drop quantity +% [36] map item drop rarity +% [24] |
Monsters have 30% increased Action Speed map item drop quantity +% [36] map item drop rarity +% [24] |
Monsters have 80% increased Area of Effect map item drop quantity +% [22] map item drop rarity +% [15] |
Monsters have 150% increased Area of Effect map item drop quantity +% [22] map item drop rarity +% [15] |
Monsters have +100% chance to Suppress Spell Damage map item drop quantity +% [25] map item drop rarity +% [17] |
Monsters have +100% chance to Suppress Spell Damage Monsters prevent +25% of Suppressed Spell Damage map item drop quantity +% [25] map item drop rarity +% [17] |
Players have 50% chance to be targeted by a Meteor when they use a Flask map item drop quantity +% [30] map item drop rarity +% [20] |
Players are targeted by a Meteor when they use a Flask map item drop quantity +% [30] map item drop rarity +% [20] |
+50% Monster Physical Damage Reduction map item drop quantity +% [25] map item drop rarity +% [17] |
+80% Monster Physical Damage Reduction map item drop quantity +% [25] map item drop rarity +% [17] |
Players cannot Block Attack Damage Players cannot Block Spell Damage map item drop quantity +% [28] map item drop rarity +% [19] |
Players cannot Suppress Spell Damage map item drop quantity +% [28] map item drop rarity +% [19] |
Players cannot Regenerate Life, Mana or Energy Shield map item drop quantity +% [32] map item drop rarity +% [21] |
Monsters fire 2 additional Projectiles map item drop quantity +% [25] map item drop rarity +% [17] |
Monsters fire 4 additional Projectiles map item drop quantity +% [25] map item drop rarity +% [17] |
Primeval Remnant is a map-like item that grants access to The Forge of the Titans, the culmination of your Crucible journey.
Titanian Core Primeval Remnant
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These Primeval Remnants always generate as rare items. Half of their mods are upsides and half are downsides. The upsides generally increase the rewards of the area or add special crafting options. For example, causing monsters to drop Divination Cards or Magmatic Ore, a form of tradeable itemised Crucible tree experience. The downsides are quite punitive compared to most in-game maps. Ideally, you want to find a primeval remnant that has really rewarding upsides alongside downsides you can handle.
If you don’t think you’ll survive a visit to the Forge of the Titans, trade the remnant away to someone else and gamble on cracking open another Igneous Geode.
If you survive and manage to reach the end of the area, you’ll find the aforementioned forge, which allows you to merge Crucible trees on two items together.
The way this process works is that you provide two items of the same class. For example, a pair of bows, a pair of shields, or a pair of one hand axes. One of these items will be melted down and applied to the other, which will keep its regular properties. Their Crucible trees will be merged together in an unpredictable way, taking elements of each one. This is a little reminiscent of how recombinators applied to item mods, taking parts of each Crucible tree and merging them together, as well as randomly upgrading, downgrading or mutating skills on the resultant tree. While this process can create some really powerful trees, if you get skills you wanted from both items, it can also completely wreck your precious trees. So take care choosing which you risk combining.
Also, like recombinators, there are ways to manipulate the system to improve your odds of getting certain outcomes. For example, any skills that have been allocated are more likely to show up in the resulting Crucible tree. By default, you can only add Crucible trees to non-unique items. But it’s possible to get a mod on the Forge of the Titans map that allows you to imbue a unique item with a Crucible tree, which can then be leveled up via regular Crucible encounters.
To combine Crucible trees on unique items together, you’ll want to find a Crystalline Geode and crack it open to reveal the secret higher level version of the Forge of the Titans.
Name | Description | Area Level | Currency |
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Primeval Remnant | Contains a Forge that can Combine Crucible Passive Skill Trees. | 80 | Igneous Geode can be cracked open to reveal a Primeval Remnant. |
Primordial Remnant | Contains a Forge that can Combine Crucible Passive Skill Trees, including on Unique and Corrupted Items. | 84 | To combine Crucible trees on unique items or corrupted items together, you’ll want to find a Crystalline Geode and crack it open to reveal the secret higher level version of the Forge of the Titans. |