PoE Maven Memory Games

Uber Maven

  • Map bosses will spawn during Memory Games, except during the final phase. The Memory Game progresses faster.

Maven Memory Games

The Maven

  • Memory Game: “Death will not be an escape.” – Teleports to the middle of the arena, becoming invincible. Waits a few seconds before indicating between three sections of the arena (Left, Right, Top) with a purple flash. Used in Maven Phase 2, 3, and Final Phase. Has a CD of 60 seconds.
    • Memory Game Blast: “Scurry, scurry!” – Charges up an arena-wide blast. The player can now repeat the Maven’s Memory Game pattern, flashing green if correct. Stepping on an incorrect section will cause the section to flash red, and accelerate the charge-up. Completing the memory game, causing it to fill the whole arena, or stepping into the charged-up section will cause it to explode, dealing 3-6 extremely high physical damage hits converted to each element, always inflicting Ignite/Shock/Freeze, and dealing Lightning Damage over time.

Final Phase

The Nucleus no longer is active and only uses Brain Beam 2 between Memory Games. The Maven is significantly tankier and will remain in this phase until killed.

  • Brain Beam 2: “Arrogant toy!” – the Nucleus collapses in the middle of the arena, creating 5 rotating beams which rotate around the arena. Each beam has a gap that can be safely walked through which moves up and down. Touching the beam applies the Maven’s Punishment, reducing all Maximum Elemental Resistances by 10% and prevents all recovery of Life and Energy Shield for 10 seconds.

The Maven

  • Memory Game: “Death will not be an escape.” – Teleports to the middle of the arena, becoming invincible. Waits a few seconds before indicating between three sections of the arena (Left, Right, Top) with a purple flash. Used in Maven Phase 2, 3, and Final Phase. Has a CD of 60 seconds.
    • Memory Game Blast: “Scurry, scurry!” – Charges up an arena-wide blast. The player can now repeat the Maven’s Memory Game pattern, flashing green if correct. Stepping on an incorrect section will cause the section to flash red, and accelerate the charge-up. Completing the memory game, causing it to fill the whole arena, or stepping into the charged-up section will cause it to explode, dealing 3-6 extremely high physical damage hits converted to each element, always inflicting Ignite/Shock/Freeze, and dealing Lightning Damage over time.

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