PoE Harvest Field

Harvest Field

Harvest Field contains a random colour Harvest plot.

PoE Harvest Field

In the realm of Path of Exile, the Harvest Fields offer a unique opportunity for crafting power through life-infused plots of flora. Here's what you'll encounter within these verdant domains:

Visual Markers:

  • Harvest Fields are visually distinct, often marked by vibrant vegetation and ethereal orbs of energy.

Random Color Plots:

  • Upon entering a Harvest Field, you'll discover a randomly generated Harvest plot, imbued with one of three colors:
    • Purple: Focuses on physical and chaos-related crafting options.
    • Blue: Grants access to elemental and cold-themed crafts.
    • Yellow: Provides life-based and fire-related crafting possibilities.

Interacting with the Plot:

  • Approach the plot and interact with it to reveal the available crafting options.
  • You'll typically be presented with two choices, each with distinct crafting outcomes.
  • Choose wisely, as you can only select one option per plot.

Combat Encounter:

  • Activating a plot triggers a combat encounter with plant-like monsters.
  • Defeat these guardians to access the Lifeforce Collector, a device essential for crafting.

Crafting at the Lifeforce Collector:

  • Once the monsters are defeated, the Lifeforce Collector becomes available.
  • Use it to channel the harvested Lifeforce into powerful crafting options.
  • The specific crafts available depend on the color of the plot you activated.

Examples of Craft Options:

  • Reforge a rare item with a new random modifier of a specific type.
  • Randomly change the values of a certain type of modifier on an item.
  • Augment an item with a new, guaranteed modifier of a certain type.
  • Swap a modifier on an item for another of the same type.

Strategic Considerations:

  • Choose Harvest plots that align with your current crafting goals.
  • Consider using Harvest crafts in conjunction with other crafting methods for optimal results.
  • Some Atlas Passives can enhance the frequency and rewards of Harvest encounters.

Remember:

  • Harvest Fields offer potent crafting potential, but the specific crafts available are always randomized.
  • Adapt your crafting strategies based on the colors of the plots you encounter.
  • Experiment and explore to uncover the full potential of the Harvest!

Harvest is a league mechanic where the player fights monsters in The Sacred Grove to access various Harvest crafting options that they provide.

Description
Cost
Reforge a Rare item with random modifiers, including a Fire modifier Wild Crystallised Lifeforce x50
Reforge a Rare item with random modifiers, including a Cold modifier Vivid Crystallised Lifeforce x50
Reforge a Rare item with random modifiers, including a Lightning modifier Primal Crystallised Lifeforce x50
Reforge a Rare item with random modifiers, including a Physical modifier Vivid Crystallised Lifeforce x50
Reforge a Rare item with random modifiers, including a Life modifier Wild Crystallised Lifeforce x75
Reforge a Rare item with random modifiers, including a Defence modifier Primal Crystallised Lifeforce x75
Reforge a Rare item with random modifiers, including a Chaos modifier Vivid Crystallised Lifeforce x100
Reforge a Rare item with random modifiers, including an Attack modifier Wild Crystallised Lifeforce x75
Reforge a Rare item with random modifiers, including a Caster modifier Primal Crystallised Lifeforce x75
Reforge a Rare item with random modifiers, including a Speed modifier Vivid Crystallised Lifeforce x150
Reforge a Rare item with random modifiers, including a Critical modifier Primal Crystallised Lifeforce x150
Reforge a Rare item, being more likely to receive the same modifier types Wild Crystallised Lifeforce x200
Reforge a Rare item, being less likely to receive the same modifier types Wild Crystallised Lifeforce x200
Sacrifice a Rare Corrupted Map. Create a new Corrupted Map of the same tier and rarity. Wild Crystallised Lifeforce x200
Change a stack of Fossils into a different type of Fossil. The new Fossil type may have a smaller stack size. Cost is proportional to stack size. Wild Crystallised Lifeforce x30
Change a stack of Oils into a different colour of Oil. Cost is proportional to stack size. Vivid Crystallised Lifeforce x30
Change a stack of Catalysts into a different type of Catalyst. Cost is proportional to stack size. Vivid Crystallised Lifeforce x30
Change a stack of Essences into a different type of the same tier. Cost is proportional to stack size. Primal Crystallised Lifeforce x30
Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type. Cost is proportional to stack size. Primal Crystallised Lifeforce x4
Change a stack of Breach Splinters or a normal or Flawless Breachstone into Splinters or a Breachstone of another type. Cost is proportional to stack size. Wild Crystallised Lifeforce x4
Change a stack of Scarabs to a different type of the same rarity. Cost is proportional to stack size. Wild Crystallised Lifeforce x30
Change a stack of Delirium Orbs into a different type of Delirium Orb. Cost is proportional to stack size. Primal Crystallised Lifeforce x30
Change a Divination Card into another random Divination Card Vivid Crystallised Lifeforce x75
Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Fire Resistance Wild Crystallised Lifeforce x500
Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Fire Resistance Wild Crystallised Lifeforce x500
Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Cold Resistance Vivid Crystallised Lifeforce x500
Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Cold Resistance Vivid Crystallised Lifeforce x500
Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Lightning Resistance Primal Crystallised Lifeforce x500
Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Lightning Resistance Primal Crystallised Lifeforce x500
Enchant a Flask with a modifier that grants increased Duration. The magnitude of this effect decreases with each use Wild Crystallised Lifeforce x800
Enchant a Flask with a modifier that grants increased Maximum Charges. The magnitude of this effect decreases with each use Wild Crystallised Lifeforce x800
Enchant a Flask with a modifier that grants increased Effect. The magnitude of this effect decreases with each use Vivid Crystallised Lifeforce x800
Enchant a Flask with a modifier that grants reduced Charges used. The magnitude of this effect decreases with each use Primal Crystallised Lifeforce x800
Change a stack of Shaper Fragments into other random Shaper Fragments. Cost is proportional to stack size. Wild Crystallised Lifeforce x500
Change a stack of Elder Fragments into other random Elder Fragments. Cost is proportional to stack size. Primal Crystallised Lifeforce x500
Change a stack of Conqueror Fragments into other random Conqueror Fragments. Cost is proportional to stack size. Vivid Crystallised Lifeforce x500
Change a stack of Sacrifice or Mortal Fragments into other random Fragments of that type. Cost is proportional to stack size. Primal Crystallised Lifeforce x500
Sacrifice up to half a stack of Divination Cards to receive between 0 and twice that amount of the same Card Vivid Crystallised Lifeforce x1500
Enchant a non-Unique Map with Map has 50% chance to not consume Sextant Uses Vivid Crystallised Lifeforce x2500
Sacrifice a Corrupted Gem to gain 50% of the gem’s total experience stored as a Facetor’s Lens Vivid Crystallised Lifeforce x4000
Randomise the Influence types on an Influenced Normal, Magic or Rare Item, as well as reforging the item with new random modifiers Primal Crystallised Lifeforce x1000
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Life per 2% quality Wild Crystallised Lifeforce x3250
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Mana per 2% quality Primal Crystallised Lifeforce x3250
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Strength per 2% quality Wild Crystallised Lifeforce x3250
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Dexterity per 2% quality Vivid Crystallised Lifeforce x3250
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Intelligence per 2% quality Primal Crystallised Lifeforce x3250
Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Fire Resistance per 2% quality Wild Crystallised Lifeforce x3250
Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Cold Resistance per 2% quality Vivid Crystallised Lifeforce x3250
Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Lightning Resistance per 2% quality Primal Crystallised Lifeforce x3250
Enchant a Melee Weapon. Quality does not increase its Physical Damage, has +1 Weapon Range per 10% Quality Wild Crystallised Lifeforce x5000
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% Quality Wild Crystallised Lifeforce x5000
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Accuracy per 2% Quality Vivid Crystallised Lifeforce x5000
Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% Quality Vivid Crystallised Lifeforce x5000
Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Critical Strike Chance per 4% Quality Primal Crystallised Lifeforce x5000
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% Quality Primal Crystallised Lifeforce x5000
Reforge the colour of a random socket on an item, turning it White Wild Crystallised Lifeforce x12500
Sacred Crystallised Lifeforce x1
Add a new Fire modifier and remove another random modifier from a non-Influenced item Wild Crystallised Lifeforce x15000
Sacred Crystallised Lifeforce x1
Add a new Cold modifier and remove another random modifier from a non-Influenced item Vivid Crystallised Lifeforce x15000
Sacred Crystallised Lifeforce x1
Add a new Lightning modifier and remove another random modifier from a non-Influenced item Primal Crystallised Lifeforce x15000
Sacred Crystallised Lifeforce x1
Add a new Physical modifier and remove another random modifier from a non-Influenced item Vivid Crystallised Lifeforce x15000
Sacred Crystallised Lifeforce x1
Add a new Life modifier and remove another random modifier from a non-Influenced item Wild Crystallised Lifeforce x17500
Sacred Crystallised Lifeforce x1
Add a new Defence modifier and remove another random modifier from a non-Influenced item Primal Crystallised Lifeforce x17500
Sacred Crystallised Lifeforce x1
Add a new Chaos modifier and remove another random modifier from a non-Influenced item Vivid Crystallised Lifeforce x17500
Sacred Crystallised Lifeforce x1
Add a new Attack modifier and remove another random modifier from a non-Influenced item Wild Crystallised Lifeforce x17500
Sacred Crystallised Lifeforce x1
Add a new Caster modifier and remove another random modifier from a non-Influenced item Primal Crystallised Lifeforce x17500
Sacred Crystallised Lifeforce x1
Add a new Speed modifier and remove another random modifier from a non-Influenced item Vivid Crystallised Lifeforce x20000
Sacred Crystallised Lifeforce x1
Add a new Critical modifier and remove another random modifier from a non-Influenced item Primal Crystallised Lifeforce x20000
Sacred Crystallised Lifeforce x1
Synthesise an item, giving random Synthesised implicits. Cannot be used on Unique, Influenced, Synthesised or Fractured items Vivid Crystallised Lifeforce x5000
Sacred Crystallised Lifeforce x1
Reforge an Influenced Rare item with random modifiers, including a Influence modifier Primal Crystallised Lifeforce x5000
Sacred Crystallised Lifeforce x1

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Phenomena

Name Mechanics
Azmeri God Shrine Contains a faded inscription about the ancient Azmeri gods
Beyond Rift Contains random Beyond monsters
Funerary Altar Grants a permanent buff for the instance that has both an upside and downside
Harvest Field Contains a random Harvest plot
King in the Mists’ Ritual Grounds Contains the King in the Mists encounter (Ritual version)
Nameless Seer Merchant who sells one unique item for all your current wisps
Nameless Shrine Grants a buff for 5 minutes that is retained upon exiting the Wildwood
Omen Cairn Drops an Omen
Well Recovers all Life, Mana, and Energy Shield, and refills Flask Charges
Wisp Conversion Tree Converts all possessed wisps into a chosen wisp type

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