PoE CDR: Cooldown Recovery Rate

What is CDR?

CDR means CoolDown Recovery. Cooldown is a keyword and means an interval to the next use, and is counted in seconds. The next use can be performed after cooldown time passes, except when there are stored uses.

Cooldown usually starts after first action of using skill known as cast time, but there could be exceptions. If cast time is 1 second and cooldown is 4 seconds the next use of skill can be started after 5 seconds.

Certain skills will begin its cooldown when the effect expires instead of after cast time end (Ex. all Guard skills, Withering Step Withering Step).

If there are stored uses, cooldown stacks after consuming uses of skill and do not overlap. Example: skill has 3 uses, cooldown is 8 seconds, then all uses can be consumed on demand, for example in 3 seconds. Cooldown stacks and each use of skill will be recovered after each cooldown ends. In other words, all 3 uses will be recovered after all 3 cooldowns end, after 24 seconds (3 x 8 second), since start first cooldown.

The cooldown can be bypassed by specific mechanics depending on the skill e.g. Cold Snap Cold Snap and Flicker Strike Flicker Strike’s cooldown can be bypassed by consuming a Frenzy Charge.

Cooldown time can be changed with different sources of Cooldown Recovery Rate. Cooldown Recovery Rate changes the rate of cooldowns recovering, not the cooldown timer. For example, a 50% increased Cooldown Recovery Speed on a skill on a 6 second cooldown will change the cooldown period to 4 seconds (6 / (1 + 0.5)), not 3 seconds (6 * (1 – 0.5)).

Vaal skills have a property where changes to duration (for Vaal skills with the “Duration” tag) also changes the cooldown period of the skill.

Skill Gems

Second Wind Support Second Wind Support is a support gem that allows the linked skill with a cooldown to store an additional use and gives it increased cooldown recovery speed.

  • Supported Skills have (5–24)% reduced Cooldown Recovery Rate
  • Supported Non-Instant Skills have +1 Cooldown Use

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Mods & Items

# Category Mods
1 Explicit Players Have #% Increased Cooldown Recovery Rate For Movement Skill
2 Explicit Golem Skills Have #% Increased Cooldown Recovery Rate
3 Explicit Summoned Golems Have #% Increased Cooldown Recovery Rate
4 Explicit #% Warcry Cooldown Recovery Rate
5 Explicit #% I N Creased Cooldown Recovery Rate
6 Explicit With At Least 40 Intelligence In Radius Raised
7 Explicit Zombies' Slam At-Tack Has #% Increased Cooldown Recovery Rate
8 Explicit #% Increased Cooldown Recovery Rate For Throwing Traps
9 Explicit Focus Has #% Increased Cooldown Recovery Rate
10 Explicit #% Increased Cooldown Recovery Rate Of Movement Skills Used While Affected By Haste
11 Explicit #% Increased Cooldown Recovery Rate Of Travel Skills
12 Explicit #% Increased Cooldown Recovery Rate Of Travel Skills Per Frenzy Charge
13 Explicit Summoned Holy Relics Have #% Reduced Cooldown Recovery Rate
14 Implicit #% Increased Cooldown Recovery Rate Of Movement Skills
15 Implicit #% Increased Cooldown Recovery Rate
16 Fractured #% Increased Cooldown Recovery Rate
17 Fractured #% Increased Cooldown Recovery Rate For Throwing Traps
18 Fractured Focus Has #% Increased Cooldown Recovery Rate
19 Enchant Skills Supported By Spellslinger Have #% Increased Cooldown Recovery Rate
20 Enchant Fucker Strike Has #% Increased Cooldown Recovery Rate
21 Enchant Enduring Cry Has #% Increased Cooldown Recovery Rate
22 Enchant Flame Dash Has #% Increased Cooldown Recovery Rate
23 Enchant General'S Cry Has #% Increased Cooldown Recovery Rate
24 Enchant Cold Snap Has #% Increased Cooldown Recovery Rate
25 Enchant Reckoning Has #% Increased Cooldown Recovery Rate
26 Enchant Seismic Trap Has #% Increased Cooldown Recovery Rate
27 Enchant Convocation Has #% Increased Cooldown Recovery Rate
28 Enchant Mirror Arrow Has #% Increased Cooldown Recovery Rate
29 Enchant Bunk Arrow Has #% Increased Cooldown Recovery Rate
30 Enchant Vortex Has #% Increased Cooldown Recovery Rate
31 Enchant Conversion Trap #% Increased Cooldown Recovery Rate
32 Enchant Vengeance Has #% Increased Cooldown Recovery Rate
33 Enchant Riposte Has #% Increased Cooldown Recovery Rate
34 Enchant Bear Trap Has #% Increased Cooldown Recovery Rate
35 Enchant Frost Wall Has #% Increased Cooldown Recovery Rate
36 Enchant Frost Bomb Has #% Increased Cooldown Recovery Rate
37 Enchant Lightning Spire Trap Has #% Increased Cooldown Recovery Rate
38 Enchant #% Increased Summon Reaper Cooldown Recovery Rate
39 Enchant Frostbunk Has #% Reduced Cooldown Recovery Rate
40 Enchant Infernal Cry Has #% Increased Cooldown Recovery Rate
41 Enchant Temporal Rift Has #% Increased Cooldown Recovery Rate
42 Enchant Flamethrower Trap Has #% Increased Cooldown Recovery Rate
43 Enchant Void Sphere Has #% Increased Cooldown Recovery Rate
44 Enchant Your Glacial Cage Towers Have #% Increased Cooldown Recovery Rate
45 Enchant Desecrate Has #% Increased Cooldown Recovery Rate
46 Enchant Intimidating Cry Has #% Increased Cooldown Recovery Rate
47 Enchant #% Increased Ambush Cooldown Recovery Rate
48 Enchant Your Stone Gaze Towers Have #% Increased Cooldown Recovery Rate
49 Scourge #% Increased Cooldown Recovery Rate
50 Scourge Guard Skills Have #% Increased Cooldown Recovery Rate
51 Crafted #% Increased Cooldown Recovery Rate
52 Crafted Focus Has #% Increased Cooldown Recovery Rate
53 Utlimatum Less Cooldown Recovery

Passives

# Name Category Stats
1 Sign of Purpose Ascendancy Name: Hierophant
  • Brands have 100% more Activation Frequency if 75% of Attached Duration expired
  • Brand Recall has 100% increased Cooldown Recovery Rate
2 Chain Reaction Ascendancy Name: Saboteur
  • 50% increased Cooldown Recovery Rate for throwing Traps
  • Skills used by Traps have 50% increased Area of Effect
  • When your Traps Trigger, your nearby Traps also Trigger
3 Brand Mastery Mastery
  • Recover 10% of Mana when a Brand expires while Attached
  • Brands have 30% increased Area of Effect if 50% of Attached Duration expired
  • Brands Attach to a new Enemy each time they Activate, no more than once every 0.3 seconds
  • Brand Recall has 50% increased Cooldown Recovery Rate
  • You can Cast 2 additional Brands
  • 40% increased Brand Attachment range
4 Minion Defence Mastery Mastery
  • Minions have +8% to all maximum Elemental Resistances
  • Link Skills can target Minions
  • Minions Leech 1% of Damage as Life
  • Convocation has 40% increased Cooldown Recovery Rate
  • Minions have 15% reduced Life Recovery rate, Minions have 30% increased maximum Life
  • Minions Recover 5% of Life on Minion Death
5 Mine Mastery Mastery
  • Each Mine applies 2% increased Damage taken to Enemies near it, up to 10%
  • Each Mine applies 2% reduced Damage dealt to Enemies near it, up to 10%
  • 30% increased Effect of Auras from Mines
  • Summoned Skitterbots have 100% increased Cooldown Recovery
  • Mines cannot be Damaged
  • Regenerate 2.5% of Life per Second if you’ve Detonated a Mine Recently
6 Bow Mastery Mastery
  • Blink Arrow and Mirror Arrow have 60% increased Cooldown Recovery Rate
  • 20% increased Area of Effect while wielding a Bow
  • Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance
  • 50% increased Mirage Archer Duration
  • 8% increased Movement Speed while Phasing, 20% chance to gain Phasing for 4 seconds on Kill
  • 35% increased Damage while you are wielding a Bow and have a Totem
7 Deep Breaths Notable
  • 30% increased Warcry Cooldown Recovery Rate
  • 20% increased total Power counted by Warcries
  • Warcry Skills have 30% increased Area of Effect
8 Brand Equity Notable
  • You can Cast 2 additional Brands
  • Brand Skills have 20% increased Duration
  • Brand Recall has 20% increased Cooldown Recovery Rate
9 Admonisher Notable
  • 50% increased Warcry Speed
  • 20% increased Warcry Cooldown Recovery Rate
10 Fleetfoot Notable
  • 30% increased Evasion Rating
  • 5% increased Movement Speed
  • 30% increased Cooldown Recovery Rate of Movement Skills
11 Hasty Reconstruction Notable
  • 30% increased Cooldown Recovery Rate for throwing Traps
  • Skills which Throw Traps have +1 Cooldown Use
12 Disciples Notable
  • Minions deal 20% increased Damage while you are affected by a Herald
  • Summoned Sentinels have 25% increased Cooldown Recovery Rate
13 Chip Away Notable
  • Brand Recall grants 20% increased Brand Attachment range to recalled Brands
  • Brand Recall has 4% increased Cooldown Recovery Rate per Brand, up to a maximum of 40%
14 Warcry Speed and Cooldown Recovery Passives
  • 15% increased Warcry Speed
  • 12% increased Warcry Cooldown Recovery Rate
15 Warcry Cooldown Recovery and Exerted Attack Damage Passives
  • 12% increased Warcry Cooldown Recovery Rate
  • Exerted Attacks deal 15% increased Damage
16 Armour and Guard Skill Cooldown Recovery Passives
  • 12% increased Armour
  • Guard Skills have 20% increased Cooldown Recovery Rate
17 Dual Wield Cast Speed and Movement Skill Cooldown Recovery Passives
  • 3% increased Cast Speed while Dual Wielding
  • 15% increased Cooldown Recovery Rate of Movement Skills
18 Evasion and Movement Skill Cooldown Recovery Passives
  • 14% increased Evasion Rating
  • 15% increased Cooldown Recovery Rate of Movement Skills
19 Trap Cooldown Recovery Passives
  • 10% increased Cooldown Recovery Rate for throwing Traps
20 Brand Range and Brand Recall Cooldown Recovery Passives
  • Brand Recall has 10% increased Cooldown Recovery Rate
  • 10% increased Brand Attachment range
21 Warcry Cooldown Recovery and Duration Passives
  • 15% increased Warcry Duration
  • 12% increased Warcry Cooldown Recovery Rate
22 Warcry Cooldown Recovery Passives
  • 10% increased Warcry Cooldown Recovery Rate
23 Mana and Guard Skill Cooldown Recovery Passives
  • 10% increased maximum Mana
  • Guard Skills have 20% increased Cooldown Recovery Rate
24 Brand Recall Cooldown Recovery Passives
  • Brand Recall has 15% increased Cooldown Recovery Rate

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