CDR means CoolDown Recovery. Cooldown is a keyword and means an interval to the next use, and is counted in seconds. The next use can be performed after cooldown time passes, except when there are stored uses.
Cooldown usually starts after first action of using skill known as cast time, but there could be exceptions. If cast time is 1 second and cooldown is 4 seconds the next use of skill can be started after 5 seconds.
Certain skills will begin its cooldown when the effect expires instead of after cast time end (Ex. all Guard skills, Withering Step).
If there are stored uses, cooldown stacks after consuming uses of skill and do not overlap. Example: skill has 3 uses, cooldown is 8 seconds, then all uses can be consumed on demand, for example in 3 seconds. Cooldown stacks and each use of skill will be recovered after each cooldown ends. In other words, all 3 uses will be recovered after all 3 cooldowns end, after 24 seconds (3 x 8 second), since start first cooldown.
The cooldown can be bypassed by specific mechanics depending on the skill e.g. Cold Snap and Flicker Strike’s cooldown can be bypassed by consuming a Frenzy Charge.
Cooldown time can be changed with different sources of Cooldown Recovery Rate. Cooldown Recovery Rate changes the rate of cooldowns recovering, not the cooldown timer. For example, a 50% increased Cooldown Recovery Speed on a skill on a 6 second cooldown will change the cooldown period to 4 seconds (6 / (1 + 0.5)), not 3 seconds (6 * (1 – 0.5)).
Vaal skills have a property where changes to duration (for Vaal skills with the “Duration” tag) also changes the cooldown period of the skill.
Second Wind Support is a support gem that allows the linked skill with a cooldown to store an additional use and gives it increased cooldown recovery speed.
# | Category | Mods |
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1 | Explicit | Players Have #% Increased Cooldown Recovery Rate For Movement Skill |
2 | Explicit | Golem Skills Have #% Increased Cooldown Recovery Rate |
3 | Explicit | Summoned Golems Have #% Increased Cooldown Recovery Rate |
4 | Explicit | #% Warcry Cooldown Recovery Rate |
5 | Explicit | #% I N Creased Cooldown Recovery Rate |
6 | Explicit | With At Least 40 Intelligence In Radius Raised |
7 | Explicit | Zombies' Slam At-Tack Has #% Increased Cooldown Recovery Rate |
8 | Explicit | #% Increased Cooldown Recovery Rate For Throwing Traps |
9 | Explicit | Focus Has #% Increased Cooldown Recovery Rate |
10 | Explicit | #% Increased Cooldown Recovery Rate Of Movement Skills Used While Affected By Haste |
11 | Explicit | #% Increased Cooldown Recovery Rate Of Travel Skills |
12 | Explicit | #% Increased Cooldown Recovery Rate Of Travel Skills Per Frenzy Charge |
13 | Explicit | Summoned Holy Relics Have #% Reduced Cooldown Recovery Rate |
14 | Implicit | #% Increased Cooldown Recovery Rate Of Movement Skills |
15 | Implicit | #% Increased Cooldown Recovery Rate |
16 | Fractured | #% Increased Cooldown Recovery Rate |
17 | Fractured | #% Increased Cooldown Recovery Rate For Throwing Traps |
18 | Fractured | Focus Has #% Increased Cooldown Recovery Rate |
19 | Enchant | Skills Supported By Spellslinger Have #% Increased Cooldown Recovery Rate |
20 | Enchant | Fucker Strike Has #% Increased Cooldown Recovery Rate |
21 | Enchant | Enduring Cry Has #% Increased Cooldown Recovery Rate |
22 | Enchant | Flame Dash Has #% Increased Cooldown Recovery Rate |
23 | Enchant | General'S Cry Has #% Increased Cooldown Recovery Rate |
24 | Enchant | Cold Snap Has #% Increased Cooldown Recovery Rate |
25 | Enchant | Reckoning Has #% Increased Cooldown Recovery Rate |
26 | Enchant | Seismic Trap Has #% Increased Cooldown Recovery Rate |
27 | Enchant | Convocation Has #% Increased Cooldown Recovery Rate |
28 | Enchant | Mirror Arrow Has #% Increased Cooldown Recovery Rate |
29 | Enchant | Bunk Arrow Has #% Increased Cooldown Recovery Rate |
30 | Enchant | Vortex Has #% Increased Cooldown Recovery Rate |
31 | Enchant | Conversion Trap #% Increased Cooldown Recovery Rate |
32 | Enchant | Vengeance Has #% Increased Cooldown Recovery Rate |
33 | Enchant | Riposte Has #% Increased Cooldown Recovery Rate |
34 | Enchant | Bear Trap Has #% Increased Cooldown Recovery Rate |
35 | Enchant | Frost Wall Has #% Increased Cooldown Recovery Rate |
36 | Enchant | Frost Bomb Has #% Increased Cooldown Recovery Rate |
37 | Enchant | Lightning Spire Trap Has #% Increased Cooldown Recovery Rate |
38 | Enchant | #% Increased Summon Reaper Cooldown Recovery Rate |
39 | Enchant | Frostbunk Has #% Reduced Cooldown Recovery Rate |
40 | Enchant | Infernal Cry Has #% Increased Cooldown Recovery Rate |
41 | Enchant | Temporal Rift Has #% Increased Cooldown Recovery Rate |
42 | Enchant | Flamethrower Trap Has #% Increased Cooldown Recovery Rate |
43 | Enchant | Void Sphere Has #% Increased Cooldown Recovery Rate |
44 | Enchant | Your Glacial Cage Towers Have #% Increased Cooldown Recovery Rate |
45 | Enchant | Desecrate Has #% Increased Cooldown Recovery Rate |
46 | Enchant | Intimidating Cry Has #% Increased Cooldown Recovery Rate |
47 | Enchant | #% Increased Ambush Cooldown Recovery Rate |
48 | Enchant | Your Stone Gaze Towers Have #% Increased Cooldown Recovery Rate |
49 | Scourge | #% Increased Cooldown Recovery Rate |
50 | Scourge | Guard Skills Have #% Increased Cooldown Recovery Rate |
51 | Crafted | #% Increased Cooldown Recovery Rate |
52 | Crafted | Focus Has #% Increased Cooldown Recovery Rate |
53 | Utlimatum | Less Cooldown Recovery |
# | Name | Category | Stats |
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1 | Sign of Purpose | Ascendancy Name: Hierophant |
|
2 | Chain Reaction | Ascendancy Name: Saboteur |
|
3 | Brand Mastery | Mastery |
|
4 | Minion Defence Mastery | Mastery |
|
5 | Mine Mastery | Mastery |
|
6 | Bow Mastery | Mastery |
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7 | Deep Breaths | Notable |
|
8 | Brand Equity | Notable |
|
9 | Admonisher | Notable |
|
10 | Fleetfoot | Notable |
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11 | Hasty Reconstruction | Notable |
|
12 | Disciples | Notable |
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13 | Chip Away | Notable |
|
14 | Warcry Speed and Cooldown Recovery | Passives |
|
15 | Warcry Cooldown Recovery and Exerted Attack Damage | Passives |
|
16 | Armour and Guard Skill Cooldown Recovery | Passives |
|
17 | Dual Wield Cast Speed and Movement Skill Cooldown Recovery | Passives |
|
18 | Evasion and Movement Skill Cooldown Recovery | Passives |
|
19 | Trap Cooldown Recovery | Passives |
|
20 | Brand Range and Brand Recall Cooldown Recovery | Passives |
|
21 | Warcry Cooldown Recovery and Duration | Passives |
|
22 | Warcry Cooldown Recovery | Passives |
|
23 | Mana and Guard Skill Cooldown Recovery | Passives |
|
24 | Brand Recall Cooldown Recovery | Passives |
|