Fight alongside your selected warriors to defeat the enemy chieftain and warriors, and banish their totems to prevent them from repawning. Players have to channel near a totem to banish it and cannot deal damage to it directly. Being hit while banishing a totem interrupts actions and prevents all actions for a duration.
Defeated warriors revive at their ancestral totem after a delay which increases each time they die. Dying during a trial does not count as a death (no experience loss or sending Hardcore character to Standard will occur). All enemies immediately respawn if an enemy totem is banished by the player; this does not occur if a warrior banishes it instead. Banishing all enemy totems wins the match.
Both teams can select up to 16 Warriors or Field Items to assist the player or enemy chieftain in battle. Up to 4 Warriors can be assigned to each role.
Flankers should be prioritized, followed by escorts and defence. The player should prioritize killing enemies while warriors focus on totems.