Once you’ve created your player and started your career, the badge-collecting journey begins. We’re happy to bring you an all-new badge progression system that is all about proving who you are on the court game in and game out.
In games, badge levels are determined by badge usage, meaning how often they’re firing off in the game. Over time, from game to game, your usage and skills with the badge are being evaluated, and your badge level will start to trend towards the level that matches your play. Badges with high usage and success will trend towards the higher levels within your potential, while badges with lower usage and success will trend towards the lower levels. There is a floor, however, as your badge will never drop below Bronze. Like riding a bike, if a badge drops below a level you once had, regaining that level takes less time than it did the first time around. Certain badges are also protected from games in which they cannot fire, such as the Relay Passer Badge in a 2v2 game.
The badge tiering system comes into play with this system in different ways than before. C-Tier badges, generally considered the least powerful badges in your arsenal, will be easier to gain and keep. Each tier you go up makes it progressively harder to gain and quicker to lose.
The beauty of this system is that you are who you are playing as. You’ve proven which skills you excel at, or which areas you like to gravitate towards. In the end, role players who have singular focuses will likely have fewer badges but at higher levels than well-rounded players who like to dabble with a little bit of everything.
They say practice makes perfect, right? Badge level progression can also be worked on in Team Practice Facility, the Gatorade Training Facility, and at Chris Brickley’s Gym. In each of these modes, you will only ever improve your badge progress (in other words, you will never drop).
There are a multitude of various prizes and features to accelerate your badge-level progression:
Badge Perks are prizes that provide various benefits to the progression of individual badges. The Badge Perks page consists of “slots” that the user can fill in when unlocked. There are four slots per perk, with each slot representing a different badge tier. A badge can only have one badge perk applied at a time. Here are the badge perks:
Name | Description |
---|---|
Overdrive | Increases badge level progression in games. |
Immunity | Slows down badge level regression in games. |
Drill Savant | Increases badge level progression in Team Practice Facility. |
Scholar | A risk/reward perk that gives a significant increase in badge level progression for PvP games finished with a high Teammate Grade. However, it comes with risk: you will receive no progression for the badge if you do not finish with a high Teammate Grade. This is a rotational season prize. |
Winner’s Circle | A risk/reward perk that gives an added boost in badge level progression for PvP games that result in a win for the user. However, you will receive zero progression for the badge if you lose the game. This is a rotational season prize. |
High-Risk | A risk/reward perk increases your badge level progression for PvP games with badge usage but accelerated regression with lack of usage. This is a rotational season prize. |