Adjusted umbral platforms so players won’t get stuck between them in Bramis Castle.
Fixed a collision bug in Forsaken Fen to prevent skipping of Hushed Saint.
Fixed some asset collisions in Lower Calrath, making it possible both to clip and blocking the player from getting to the other side.
Changed collision presets for different blocking volumes that allowed projectiles to pass through in Redcopse’s Church catacombs.
Made the rotating stairs’ player collisions taller in Bramis Castle.
Collision tweaks in Forsaken Fen, near the vestige of the Pale Butcher.
Sunless Skein had some collisions that would not let projectiles pass in some narrow spaces. These have been fixed.
Bramis Castle has seen two places adjusted to prevent the player from getting stuck under certain conditions.
Bramis Castle collision fixes for an umbral bridge when transitioning from axiom.
Fief of the Chill Curse has seen some tweaked collisions in the cannon for smoother navigation.
Blocker fixed in Lower Calrath in the Smelter tower, where the player was getting stuck in a small area.
The player could get in and out of the game at the Abbey of the Hallowed Sisters and get a bit stuck. Also, it could get floaty and have collision issues due to collisions, so blocking volumes were added to improve and block.
In Abbey of the Hallowed Sister, there was a corpse with the wrong collision. The collision has been removed and placed manually with structure detail so it doesn’t block the pick-up.
In the Cistern, an AI could get on top of the collision and get stuck while doing the charge attack.
There is a spot in Lower Calrath where the player can get stuck a bit due to a corpse on top of a table with block-all collision preset. The collision preset has been changed to structure detail, and now the player can move freely at that spot.
The waterfall cave at Pilgrim’s Perch had a rock with block-all that messed with the player’s navigation. The collision preset has been changed to structure detail so it doesn’t interfere with navigation, but the player can’t overlap with the rock.
Added blocking volumes to Fritzroy’s Gorge to improve navmesh and prevent enemies from getting stuck after falling in certain places.
Fief of the Chill Curse fix for collisions on the Canyon sublevel.
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