Last Epoch of the Scorpion: Physical And Poison Damage

Physical And Poison Damage Suffix: of the Scorpion

Base values

Tier Physical Damage
Increased
Poison Damage
Increased
Tier 1 18% to 48% 18% to 48%
Can be applied to:
  • Large Idol [1×3]
  • Huge Idol [1×4]
Requires Level: 1
Requires Item Class: Primalist
Rarity on Items: (Common Reroll Chance: 0%)

Physical and Poison Damage in Last Epoch:

In Last Epoch, physical damage and poison damage are distinct damage types that function differently:

Physical Damage:

  • Direct damage: Physical damage directly impacts an enemy’s health pool, subtracting a specific amount of health points upon contact.
  • Armor mitigation: A portion of physical damage can be mitigated by an enemy’s armor value, reducing the final damage dealt.
  • Sources: Many player skills and attacks deal physical damage, such as sword swings, axe chops, and arrows.

Poison Damage:

  • Damage over time (DoT): Poison damage is applied as a DoT effect over a specific duration, dealing damage in smaller increments over time.
  • Independent of armor: Poison damage ignores an enemy’s armor, making it effective against heavily armored opponents.
  • Stacking: Multiple applications of poison stack additively, increasing the total DoT damage inflicted on the enemy.
  • Sources: Specific player skills and passives can inflict poison on enemies, in addition to some minion attacks and equipment modifiers.

Key Points:

  • Independent: Physical and poison damage are independent and are not inherently combined. Certain skills might convert a portion of physical damage to poison damage, but they remain separate damage types.
  • Stacking with other DoTs: Poison damage can stack with other DoT effects (e.g., bleed, ignite) applied to the same enemy, allowing for significant combined damage over time.
  • Defense: While poison damage ignores armor, enemies might possess specific resistances against poison, reducing the effectiveness of poison damage dealt.

Understanding their strengths:

  • Physical damage: Deals high initial impact and is generally easier to scale with gear and skills focusing on increased physical damage.
  • Poison damage: Effective against heavily armored enemies and can be stacked with other DoTs, providing sustained damage output.

Building your character:

  • You can specialize your build to focus primarily on either physical or poison damage, choosing skills, passives, and equipment that enhance your chosen damage type.
  • Some builds might combine physical and poison damage for a hybrid approach, leveraging the strengths of both types.

By understanding the mechanics of physical and poison damage in Last Epoch, you can make informed decisions about skill selection, passive allocation, and equipment choices to optimize your character’s damage output and tackle various challenges effectively.

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