Hire an Iron Wolf — Diablo 2 Resurrected

Diablo 2 Resurrected "They call me... Tim" achievement: Hire an Iron Wolf.

Iron Wolves are a type of Mercenary in Diablo 2. Iron Wolves are ranged-attack Mercenaries that use Magic Spells to attack Enemies from a distance. They can be hired from Asheara in the Kurast Docks. Mercenaries are special NPCs who act as companions who team up with our hero to fight the forces of evil in Sanctuary.

Diablo 2 Hire an Iron Wolf

Iron Wolves are mercenaries available for hire in Act III at the camp of Kurast Docks specifically from Asheara in the "north west" part of camp at the end of the docks in a house past Ormus.

  • Can be hired from Asheara in the Kurast Docks

They typically cost 1k - 3k to hire depending upon the merc's level. However, you can get one for free at the completion of the quest Blade of the Old Religion. To do this quest, you must have first completed the quest The Golden Bird. Afterwards, speak with Hratli in the "south east" part of camp to activate it. Then when exploring the Flayer Jungle, you need to locate the Gidbinn (it will show up on your mini map as an icon). Once you interact, a pack of Rat Man led by a unique will attack you. Killing the unique gives you the blade which you take back to Ormus in Kurast Docks. Then talk to Asheara and the merc can be hired for free. Even if you already have a merc employed, you can dismiss them by hiring an Iron Wolf and it won't cost any gold.

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Iron Wolves Description

  • Iron Wolves are ranged-attack Sorcerers
  • Use Magic Spells to attack Enemies.
  • Iron Wolves can be hired based on Fire, Cold, or Lightning elemental attacks.
  • Each time an Iron Wolves levels up, the Mercenary gains +1.5 Strength, +1.5 Dexterity, +4.5 Defense, +1.5 Resistances, +6 Life

Act III Mercenaries: Iron Wolves

Difficulty Type/Ability/Aura Level Range Equippable Items
Normal Lightning: Charged Bolt, Lightning
Fire: Inferno, Fireball
Cold: Ice Blast, Glacial Spike, Frozen Armor
9-13 Helms, Armor, Swords, Shields
Nightmare Lightning: Charged Bolt, Lightning
Fire: Inferno, Fireball
Cold: Ice Blast, Glacial Spike, Frozen Armor
44-47 Helms, Armor, Swords, Shields
Hell Lightning: Charged Bolt, Lightning
Fire: Inferno, Fireball
Cold: Ice Blast, Glacial Spike, Frozen Armor
75-79 Helms, Armor, Swords, Shields
The Iron Wolves of Kurast belong to an almost ancient clan of mercenaries led by Asheara. While wielding sword and shield, they are true experts in the use of elemental magic.

Act III's mercenaries are available in three different types - Lightning, Fire, and Cold.

Similar to the Desert Warriors of Act II, cold magic is king when it comes to the most popular Act III mercenary choice. Glacial Spike serves as a great control tool because it freezes enemies around its impact location. End-game experts have also been using Act III Cold mercs for their great knockback utility thanks to the Lawbringer runeword.

Both Lightning and Fire archetypes have been utilized by builds with only one type of elemental damage (such as Cold Sorc) against monster immunities.

Iron Wolf Names

There are quite a few tongue-twisting names available for Iron Wolves. One is randomly assigned to each of the Iron Wolves your character sees on the hireling menu. As is the case with lots of weapons in the game, and especially with the names of NPC mercs, the Blizzard North designers worked in the names of Blizzard employees, and notable members of the Diablo II fan community. The last 3 Iron Wolf names (they are listed in this order in the game database file, making it clear that the honored fans were added last) are all fans; Jarulf is the author of the famous Diablo guide. Flux was one of the webmasters of Diabloii. (co-webmasters Elly and Gaile both showed up as Act One rogue mercs). And Scorch was the author of the first monster specialty site, Darkness, which was hosted by Diabloii.net.

  • Jelani
  • Barani
  • Jabari
  • Devak
  • Raldin
  • Telash
  • Ajheed
  • Narphet
  • Khaleel
  • Phaet
  • Geshef
  • Vanji
  • Haphet
  • Thadar
  • Yatiraj
  • Rhadge
  • Yashied
  • Jarulf
  • Flux
  • Scorch

Act III: Iron Wolves

The Hirelings of Act III are available from Asheara in the Kurast Docks. These are the only magical mercs, and each one specializes in Lightning, Cold, or Fire. Their AI is similar to that of the Rogue mercs and they tend to stay behind the lines and attack from a distance, even though they carry shields and can achieve fairly high defense and resistances.

Iron Wolves features the following Skills:

  • Charged Bolt and Lightning (Only available for Lightning Iron Wolves)
  • Glacial Spike or Ice Blast with Frozen Armor (Only available for Cold Iron Wolves)
  • Inferno and Fireball (Only available for Fire Iron Wolves)


  • Can use Swords and Shields
  • Iron Wolves rarely make melee attacks, so equipping them with a sword that improves their Skills or Casting Time is recommended.
  • Can wear all type of Armor and Helms

Iron Wolves Notes & Tips

  • Only one Mercenary can be used at a time. If players hire a new one, the current follower and his/her equipment will be lost. So first remove Mercenary's gear before hiring a new one.
  • Mercenaries can be resurrected at any time by visiting Mercenary Leader NPCs in each town. Resurrecting Mercenaries has a fee that increases as your Mercenary levels off.
  • Followers benefit from both the Magic Find Equipment they use along with the Hero's Magic Find Equipment as both Magic Find Rate add up but only when the Mercenary kills enemies. It does not apply the other way around for your character.
  • Mercenaries gain experience from both your kills and theirs, but they will level up faster from experience obtained from their own kills
  • The top level Mercenaries can reach is level 98.

Guides & Tips