"Damage over time multiplier" is a stat that affects damage over time. Damage over time (often refered to as DoT) is a damage inflicted continuously over a period of time. Unlike the other three damage sources, damage over time does not hit.
Crafting Recipes | Cost | Unlock Locations | Description | Prefix / Suffix |
Item Classes | NPC |
---|---|---|---|---|---|---|
+(25–27)% to Fire Damage over Time Multiplier | 8x Orb of Alteration | Unveil | Fire and Cold Damage over Time Multiplier – Rank 1 | of the Order, Suffix, Global | Two Hand Melee | Jun |
+(28–30)% to Fire Damage over Time Multiplier | 2x Orb of Alchemy | Unveil | Fire and Cold Damage over Time Multiplier – Rank 2 | of the Order, Suffix, Global | Two Hand Melee | Jun |
+(31–35)% to Fire Damage over Time Multiplier | 4x Chaos Orb | Unveil | Fire and Cold Damage over Time Multiplier – Rank 3 | of the Order, Suffix, Global | Two Hand Melee | Jun |
+(14–15)% to Fire Damage over Time Multiplier | 8x Orb of Alteration | Unveil | Fire and Cold Damage over Time Multiplier – Rank 1 | of the Order, Suffix, Global | One Hand Melee, One Hand Ranged, Two Hand Ranged | Jun |
+(16–17)% to Fire Damage over Time Multiplier | 2x Orb of Alchemy | Unveil | Fire and Cold Damage over Time Multiplier – Rank 2 | of the Order, Suffix, Global | One Hand Melee, One Hand Ranged, Two Hand Ranged | Jun |
+(18–20)% to Fire Damage over Time Multiplier | 4x Chaos Orb | Unveil | Fire and Cold Damage over Time Multiplier – Rank 3 | of the Order, Suffix, Global | One Hand Melee, One Hand Ranged, Two Hand Ranged | Jun |
All modifiers to Fire Damage over Time Multiplier in the game are explicitly additions to the base value – they use “+” to show this. No multiplication is occurring, and how the modifiers stack with other modifiers does not matter because adding them all up and applying them together has the same result as applying each separately.
Any hypothetical future modifiers giving increased/reduced or more/less Fire Damage over Time Multiplier will follow the standard way those modifiers work, adding a % of the total base and added value to itself, and stacking additively or multiplicatively with other such modifiers respectively.
Name | Inflicting hit damage as DPS | Default duration | Total bonus damage per stack | Max. stacks | DPS at max. stacks | Total bonus damage from max. stacks | CollapseDefault DoT damage type |
---|---|---|---|---|---|---|---|
Bleed | 70% of Physical | 5 s | 350% | 1 | 70% | 350% | Physical |
Bleed, target moving | 210% of Physical | 5 s | 1050% | 1 | 210% | 1050% | Physical |
Bleed, with Crimson Dance | 35% of Physical | 5 s | 175% | 8 | 280% | 1400% | Physical |
Ignite | 125% of Fire | 4 s | 500% | 1 | 125% | 500% | Fire |
Poison | 30% of Physical + Chaos | 2 s | 60% | ∞ | ∞ | ∞ | Chaos |
Poison from Viper Strike | 30% of Physical + Chaos | 4 s | 120% | ∞ | ∞ | ∞ | Chaos |