Fire Damage Over Time Multiplier PoE

"Damage over time multiplier" is a stat that affects damage over time. Damage over time (often refered to as DoT) is a damage inflicted continuously over a period of time. Unlike the other three damage sources, damage over time does not hit.

Fire Damage Over Time Multiplier Craft Location

Crafting Recipes Cost Unlock Locations Description Prefix /
Suffix
Item Classes NPC
+(25–27)% to Fire Damage over Time Multiplier 8x Orb of Alteration Unveil Fire and Cold Damage over Time Multiplier – Rank 1 of the Order, Suffix, Global Two Hand Melee Jun
+(28–30)% to Fire Damage over Time Multiplier 2x Orb of Alchemy Unveil Fire and Cold Damage over Time Multiplier – Rank 2 of the Order, Suffix, Global Two Hand Melee Jun
+(31–35)% to Fire Damage over Time Multiplier 4x Chaos Orb Unveil Fire and Cold Damage over Time Multiplier – Rank 3 of the Order, Suffix, Global Two Hand Melee Jun
+(14–15)% to Fire Damage over Time Multiplier 8x Orb of Alteration Unveil Fire and Cold Damage over Time Multiplier – Rank 1 of the Order, Suffix, Global One Hand Melee, One Hand Ranged, Two Hand Ranged Jun
+(16–17)% to Fire Damage over Time Multiplier 2x Orb of Alchemy Unveil Fire and Cold Damage over Time Multiplier – Rank 2 of the Order, Suffix, Global One Hand Melee, One Hand Ranged, Two Hand Ranged Jun
+(18–20)% to Fire Damage over Time Multiplier 4x Chaos Orb Unveil Fire and Cold Damage over Time Multiplier – Rank 3 of the Order, Suffix, Global One Hand Melee, One Hand Ranged, Two Hand Ranged Jun

Do multiple sources of Fire Damage over Time Multiplier stack additively or multiplicatively?

All modifiers to Fire Damage over Time Multiplier in the game are explicitly additions to the base value – they use “+” to show this. No multiplication is occurring, and how the modifiers stack with other modifiers does not matter because adding them all up and applying them together has the same result as applying each separately.

Any hypothetical future modifiers giving increased/reduced or more/less Fire Damage over Time Multiplier will follow the standard way those modifiers work, adding a % of the total base and added value to itself, and stacking additively or multiplicatively with other such modifiers respectively.

Buy PoE Currency Cheap

Comparison of common damage over time effects

Name Inflicting hit damage as DPS Default duration Total bonus damage per stack Max. stacks DPS at max. stacks Total bonus damage from max. stacks CollapseDefault DoT damage type
Bleed 70% of Physical 5 s 350% 1 70% 350% Physical
Bleed, target moving 210% of Physical 5 s 1050% 1 210% 1050% Physical
Bleed, with Crimson Dance 35% of Physical 5 s 175% 8 280% 1400% Physical
Ignite 125% of Fire 4 s 500% 1 125% 500% Fire
Poison 30% of Physical + Chaos 2 s 60% Chaos
Poison from Viper Strike 30% of Physical + Chaos 4 s 120% Chaos

Path of Exile Guides & Tips