Effigy of the Wilderness
Spectre |
N |
Tags |
archer_boss, bandit, hard_armour, has_bow, human, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, very_slow_movement |
- Life: 400%
- Armour: +20%
- Evasion: +80%
- Ailment Threshold: 400%
- Resistance: (Resists Fire: 30) (Resists Cold: 30) (Resists Lightning: 30) (Resists Chaos: 20)
- Damage: 200%
- Accuracy: 100%
- Critical Strike Chance: +5%
- Critical Strike Multiplier: +130%
- Attack Distance: 6 ~ 60
- Attack Time: 1.35 Second
- Damage Spread: ±20%
- Experience: 200%
- Model Size: 156%
- Type: BanditAnimalTrioBossLake
|
Level 84
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
- Life: 141,180
- Armour: 19,518
- Evasion: 14,616
- Energy Shield: 0
- Damage: 1,906
- Accuracy: 538
- Attack Time: 1.35
- Experience: 26,500
- Ailment Threshold: 141,180
- Chill: 446
- Shock: 446
- Brittle: 2,526
- Scorch: 446
- Sap: 1,233
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1525–2288
Critical Strike Chance: 5%
Attack Time: 1.35 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1] |
ExplosiveDoomArrow
Attack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
Base Damage: 1525–2288
Critical Strike Chance: 5%
Attack Damage: 165%
Attack Damage: 165%
Attack Time: 1.35 Second
Cooldown Time: 5 Second
Deals 65% more Attack Damage
Base duration is 2.5 seconds
base is projectile [1]
doom arrow number of arrows [5]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1] |
SummoningArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MirageArcherCanUse, Duration, CreatesMinion
Base Damage: 1525–2288
Critical Strike Chance: 5%
Attack Time: 1.35 Second
Cooldown Time: 1000 Second
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1] |
BanditStagSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable, Physical
Split Arrow
Base Damage: 1525–2288
Critical Strike Chance: 5%
Attack Time: 1.35 Second
Cooldown Time: 3 Second
Fires multiple arrows at different targets.
Deals 30% more Damage
Fires 4 additional Arrows
30% reduced Projectile Speed
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1] |
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Level 82
- Life: 114,246
- Armour: 17,310
- Evasion: 13,694
- Energy Shield: 0
- Damage: 1,701
- Accuracy: 499
- Attack Time: 1.35
- Experience: 26,012
- Ailment Threshold: 114,246
- Chill: 361
- Shock: 361
- Brittle: 2,044
- Scorch: 361
- Sap: 998
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1361–2041
Critical Strike Chance: 5%
Attack Time: 1.35 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1] |
ExplosiveDoomArrow
Attack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
Base Damage: 1361–2041
Critical Strike Chance: 5%
Attack Damage: 165%
Attack Damage: 165%
Attack Time: 1.35 Second
Cooldown Time: 5 Second
Deals 65% more Attack Damage
Base duration is 2.5 seconds
base is projectile [1]
doom arrow number of arrows [5]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1] |
SummoningArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MirageArcherCanUse, Duration, CreatesMinion
Base Damage: 1361–2041
Critical Strike Chance: 5%
Attack Time: 1.35 Second
Cooldown Time: 1000 Second
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1] |
BanditStagSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable, Physical
Split Arrow
Base Damage: 1361–2041
Critical Strike Chance: 5%
Attack Time: 1.35 Second
Cooldown Time: 3 Second
Fires multiple arrows at different targets.
Deals 30% more Damage
Fires 4 additional Arrows
30% reduced Projectile Speed
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1] |
Level 78
- Life: 72,952
- Armour: 13,594
- Evasion: 12,001
- Energy Shield: 0
- Damage: 1,350
- Accuracy: 428
- Attack Time: 1.35
- Experience: 24,754
- Ailment Threshold: 72,952
- Chill: 231
- Shock: 231
- Brittle: 1,305
- Scorch: 231
- Sap: 637
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1080–1620
Critical Strike Chance: 5%
Attack Time: 1.35 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1] |
ExplosiveDoomArrow
Attack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
Base Damage: 1080–1620
Critical Strike Chance: 5%
Attack Damage: 165%
Attack Damage: 165%
Attack Time: 1.35 Second
Cooldown Time: 5 Second
Deals 65% more Attack Damage
Base duration is 2.5 seconds
base is projectile [1]
doom arrow number of arrows [5]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1] |
SummoningArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MirageArcherCanUse, Duration, CreatesMinion
Base Damage: 1080–1620
Critical Strike Chance: 5%
Attack Time: 1.35 Second
Cooldown Time: 1000 Second
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1] |
BanditStagSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable, Physical
Split Arrow
Base Damage: 1080–1620
Critical Strike Chance: 5%
Attack Time: 1.35 Second
Cooldown Time: 3 Second
Fires multiple arrows at different targets.
Deals 30% more Damage
Fires 4 additional Arrows
30% reduced Projectile Speed
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1] |
Level 73
- Life: 43,410
- Armour: 10,018
- Evasion: 10,139
- Energy Shield: 0
- Damage: 1,007
- Accuracy: 352
- Attack Time: 1.35
- Experience: 22,776
- Ailment Threshold: 43,410
- Chill: 137
- Shock: 137
- Brittle: 777
- Scorch: 137
- Sap: 379
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 806–1209
Critical Strike Chance: 5%
Attack Time: 1.35 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1] |
ExplosiveDoomArrow
Attack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
Base Damage: 806–1209
Critical Strike Chance: 5%
Attack Damage: 165%
Attack Damage: 165%
Attack Time: 1.35 Second
Cooldown Time: 5 Second
Deals 65% more Attack Damage
Base duration is 2.5 seconds
base is projectile [1]
doom arrow number of arrows [5]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1] |
SummoningArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MirageArcherCanUse, Duration, CreatesMinion
Base Damage: 806–1209
Critical Strike Chance: 5%
Attack Time: 1.35 Second
Cooldown Time: 1000 Second
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1] |
BanditStagSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable, Physical
Split Arrow
Base Damage: 806–1209
Critical Strike Chance: 5%
Attack Time: 1.35 Second
Cooldown Time: 3 Second
Fires multiple arrows at different targets.
Deals 30% more Damage
Fires 4 additional Arrows
30% reduced Projectile Speed
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1] |
Level 68
- Life: 25,733
- Armour: 7,352
- Evasion: 8,530
- Energy Shield: 0
- Damage: 747
- Accuracy: 290
- Attack Time: 1.35
- Experience: 20,510
- Ailment Threshold: 25,733
- Chill: 81
- Shock: 81
- Brittle: 460
- Scorch: 81
- Sap: 225
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 598–897
Critical Strike Chance: 5%
Attack Time: 1.35 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1] |
ExplosiveDoomArrow
Attack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
Base Damage: 598–897
Critical Strike Chance: 5%
Attack Damage: 165%
Attack Damage: 165%
Attack Time: 1.35 Second
Cooldown Time: 5 Second
Deals 65% more Attack Damage
Base duration is 2.5 seconds
base is projectile [1]
doom arrow number of arrows [5]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1] |
SummoningArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MirageArcherCanUse, Duration, CreatesMinion
Base Damage: 598–897
Critical Strike Chance: 5%
Attack Time: 1.35 Second
Cooldown Time: 1000 Second
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1] |
BanditStagSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable, Physical
Split Arrow
Base Damage: 598–897
Critical Strike Chance: 5%
Attack Time: 1.35 Second
Cooldown Time: 3 Second
Fires multiple arrows at different targets.
Deals 30% more Damage
Fires 4 additional Arrows
30% reduced Projectile Speed
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1] |