Spectre | N |
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Mod | maximum life % to add to maximum energy shield [35] 1000% increased Armour stance movement speed +% final [100] |
Tags | beast, caster, chaos_affinity, cold_affinity, extra_extra_small_height, has_dagger, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement |
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The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeAtAnimationSpeedUniqueAttack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser Strike your foes down with a powerful blow. action attack or cast time uses animation length [1] |
MonsterPunctureInvasionAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords. Deals 20% more Attack Damage |
MonsterFrostWallInvasionSpell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Cooldown Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back. Deals 228.6 to 342.9 Cold Damage |
MonsterGroundCausticInvasionSpell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell Deals 243.6 to 324.8 Chaos Damage |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeAtAnimationSpeedUniqueAttack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser Strike your foes down with a powerful blow. action attack or cast time uses animation length [1] |
MonsterPunctureInvasionAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords. Deals 20% more Attack Damage |
MonsterFrostWallInvasionSpell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Cooldown Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back. Deals 210.9 to 316.3 Cold Damage |
MonsterGroundCausticInvasionSpell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell Deals 224.7 to 299.6 Chaos Damage |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeAtAnimationSpeedUniqueAttack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser Strike your foes down with a powerful blow. action attack or cast time uses animation length [1] |
MonsterPunctureInvasionAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords. Deals 20% more Attack Damage |
MonsterFrostWallInvasionSpell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Cooldown Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back. Deals 179.2 to 268.8 Cold Damage |
MonsterGroundCausticInvasionSpell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell Deals 190.9 to 254.6 Chaos Damage |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeAtAnimationSpeedUniqueAttack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser Strike your foes down with a powerful blow. action attack or cast time uses animation length [1] |
MonsterPunctureInvasionAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords. Deals 20% more Attack Damage |
MonsterFrostWallInvasionSpell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Cooldown Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back. Deals 145.8 to 218.6 Cold Damage |
MonsterGroundCausticInvasionSpell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell Deals 155.3 to 207.1 Chaos Damage |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeAtAnimationSpeedUniqueAttack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser Strike your foes down with a powerful blow. action attack or cast time uses animation length [1] |
MonsterPunctureInvasionAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords. Deals 20% more Attack Damage |
MonsterFrostWallInvasionSpell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Cooldown Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back. Deals 118.1 to 177.2 Cold Damage |
MonsterGroundCausticInvasionSpell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell Deals 125.9 to 167.9 Chaos Damage |