PoE Effigy of Menace

Effigy of Menace

Spectre N
Mod maximum life % to add to maximum energy shield [35]
1000% increased Armour
stance movement speed +% final [100]
Tags beast, caster, chaos_affinity, cold_affinity, extra_extra_small_height, has_dagger, has_one_handed_melee, melee, metal_armour, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement
  • Life: 320%
  • Armour: +20%
  • Evasion: +10%
  • Ailment Threshold: 320%
  • Resistance: (Resists Fire: 30) (Resists Cold: 30) (Resists Lightning: 30) (Resists Chaos: 20)
  • Damage: 100%
  • Accuracy: 100%
  • Critical Strike Chance: +5%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 6 ~ 8
  • Attack Time: 1.095 Second
  • Damage Spread: ±20%
  • Experience: 200%
  • Model Size: 130%
  • Type: SnakeSlitherBossLake

Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 112,944
  • Armour: 19,518
  • Evasion: 8,932
  • Energy Shield: 0
  • Damage: 953
  • Accuracy: 538
  • Attack Time: 1.095
  • Experience: 26,500
  • Ailment Threshold: 112,944
  • Chill: 357
  • Shock: 357
  • Brittle: 2,020
  • Scorch: 357
  • Sap: 987

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 763–1144
Critical Strike Chance: 5%
Attack Time: 1.095 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MonsterPunctureInvasion


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Puncture
Base Damage: 763–1144
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.095 Second


Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.


Deals 20% more Attack Damage
Causes Bleeding
active skill bleeding damage +% final [57]
skill can fire arrows [1]

MonsterFrostWallInvasion


Spell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Cooldown
Frost Wall
Critical Strike Chance: 5%
Cast Time: 0.5 Second
Cooldown Time: 9 Second


Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.


Deals 228.6 to 342.9 Cold Damage
Base duration is 4 seconds
0.4 seconds between appearance of Wall sections
Wall will be 80 units long

MonsterGroundCausticInvasion


Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 Second


Deals 243.6 to 324.8 Chaos Damage
Deals 451.1 Base Chaos Damage per second
Base duration is 7.5 seconds
active skill area of effect radius +% final [0]
active skill area of effect radius +% final [33]
ground caustic art variation [2]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-80]

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Level 82

  • Life: 91,397
  • Armour: 17,310
  • Evasion: 8,369
  • Energy Shield: 0
  • Damage: 850
  • Accuracy: 499
  • Attack Time: 1.095
  • Experience: 26,012
  • Ailment Threshold: 91,397
  • Chill: 289
  • Shock: 289
  • Brittle: 1,635
  • Scorch: 289
  • Sap: 798

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 680–1020
Critical Strike Chance: 5%
Attack Time: 1.095 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MonsterPunctureInvasion


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Puncture
Base Damage: 680–1020
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.095 Second


Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.


Deals 20% more Attack Damage
Causes Bleeding
active skill bleeding damage +% final [57]
skill can fire arrows [1]

MonsterFrostWallInvasion


Spell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Cooldown
Frost Wall
Critical Strike Chance: 5%
Cast Time: 0.5 Second
Cooldown Time: 9 Second


Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.


Deals 210.9 to 316.3 Cold Damage
Base duration is 4 seconds
0.4 seconds between appearance of Wall sections
Wall will be 80 units long

MonsterGroundCausticInvasion


Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 Second


Deals 224.7 to 299.6 Chaos Damage
Deals 416.1 Base Chaos Damage per second
Base duration is 7.5 seconds
active skill area of effect radius +% final [0]
active skill area of effect radius +% final [33]
ground caustic art variation [2]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-80]

Level 78

  • Life: 58,362
  • Armour: 13,594
  • Evasion: 7,334
  • Energy Shield: 0
  • Damage: 675
  • Accuracy: 428
  • Attack Time: 1.095
  • Experience: 24,754
  • Ailment Threshold: 58,362
  • Chill: 185
  • Shock: 185
  • Brittle: 1,044
  • Scorch: 185
  • Sap: 510

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 540–810
Critical Strike Chance: 5%
Attack Time: 1.095 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MonsterPunctureInvasion


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Puncture
Base Damage: 540–810
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.095 Second


Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.


Deals 20% more Attack Damage
Causes Bleeding
active skill bleeding damage +% final [57]
skill can fire arrows [1]

MonsterFrostWallInvasion


Spell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Cooldown
Frost Wall
Critical Strike Chance: 5%
Cast Time: 0.5 Second
Cooldown Time: 9 Second


Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.


Deals 179.2 to 268.8 Cold Damage
Base duration is 4 seconds
0.4 seconds between appearance of Wall sections
Wall will be 80 units long

MonsterGroundCausticInvasion


Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 Second


Deals 190.9 to 254.6 Chaos Damage
Deals 353.6 Base Chaos Damage per second
Base duration is 7.5 seconds
active skill area of effect radius +% final [0]
active skill area of effect radius +% final [33]
ground caustic art variation [2]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-80]

Level 73

  • Life: 34,728
  • Armour: 10,018
  • Evasion: 6,196
  • Energy Shield: 0
  • Damage: 504
  • Accuracy: 352
  • Attack Time: 1.095
  • Experience: 22,776
  • Ailment Threshold: 34,728
  • Chill: 110
  • Shock: 110
  • Brittle: 621
  • Scorch: 110
  • Sap: 303

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 403–604
Critical Strike Chance: 5%
Attack Time: 1.095 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MonsterPunctureInvasion


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Puncture
Base Damage: 403–604
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.095 Second


Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.


Deals 20% more Attack Damage
Causes Bleeding
active skill bleeding damage +% final [57]
skill can fire arrows [1]

MonsterFrostWallInvasion


Spell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Cooldown
Frost Wall
Critical Strike Chance: 5%
Cast Time: 0.5 Second
Cooldown Time: 9 Second


Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.


Deals 145.8 to 218.6 Cold Damage
Base duration is 4 seconds
0.4 seconds between appearance of Wall sections
Wall will be 80 units long

MonsterGroundCausticInvasion


Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 Second


Deals 155.3 to 207.1 Chaos Damage
Deals 287.6 Base Chaos Damage per second
Base duration is 7.5 seconds
active skill area of effect radius +% final [0]
active skill area of effect radius +% final [33]
ground caustic art variation [2]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-80]

Level 68

  • Life: 20,587
  • Armour: 7,352
  • Evasion: 5,213
  • Energy Shield: 0
  • Damage: 374
  • Accuracy: 290
  • Attack Time: 1.095
  • Experience: 20,510
  • Ailment Threshold: 20,587
  • Chill: 65
  • Shock: 65
  • Brittle: 368
  • Scorch: 65
  • Sap: 180

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Time: 1.095 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MonsterPunctureInvasion


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Puncture
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.095 Second


Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.


Deals 20% more Attack Damage
Causes Bleeding
active skill bleeding damage +% final [57]
skill can fire arrows [1]

MonsterFrostWallInvasion


Spell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Cooldown
Frost Wall
Critical Strike Chance: 5%
Cast Time: 0.5 Second
Cooldown Time: 9 Second


Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.


Deals 118.1 to 177.2 Cold Damage
Base duration is 4 seconds
0.4 seconds between appearance of Wall sections
Wall will be 80 units long

MonsterGroundCausticInvasion


Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 Second


Deals 125.9 to 167.9 Chaos Damage
Deals 233.1 Base Chaos Damage per second
Base duration is 7.5 seconds
active skill area of effect radius +% final [0]
active skill area of effect radius +% final [33]
ground caustic art variation [2]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-80]

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