PoE Effigy of Barbarism

Effigy of Barbarism

Spectre N
Mod maximum life % to add to maximum energy shield [50]
Tags beast, bludgeoning_weapon, caster, fire_affinity, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, mammal_beast, melee, not_dex, not_int, physical_affinity, primate_beast, red_blood, very_slow_movement
  • Life: 320%
  • Armour: +20%
  • Ailment Threshold: 320%
  • Resistance: (Resists Fire: 30) (Resists Cold: 30) (Resists Lightning: 30) (Resists Chaos: 20)
  • Damage: 226%
  • Accuracy: 100%
  • Critical Strike Chance: +5%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 7 ~ 13
  • Attack Time: 1.905 Second
  • Damage Spread: ±20%
  • Experience: 200%
  • Model Size: 130%
  • Type: BloodChieftainBossLake

Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 112,944
  • Armour: 19,518
  • Evasion: 8,120
  • Energy Shield: 0
  • Damage: 2,154
  • Accuracy: 538
  • Attack Time: 1.905
  • Experience: 26,500
  • Ailment Threshold: 112,944
  • Chill: 357
  • Shock: 357
  • Brittle: 2,020
  • Scorch: 357
  • Sap: 987

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1723–2585
Critical Strike Chance: 5%
Attack Time: 1.905 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MassFrenzyInvasion


Spell, Area, AreaSpell
Critical Strike Chance: 0%
Cast Time: 2 Second
Cooldown Time: 6 Second


Players gain more Damage and increased Attack and Cast Speed for each Frenzy Charge they have


GoatmanMoltenShellInvasion


Spell, Damage, Area, Duration, Totemable, TotemCastsWhenNotDetached, Triggerable, Fire, Instant, AreaSpell, Physical, Cooldown
Molten Shell
Critical Strike Chance: 5%
Cast Time: 0.5 Second
Cooldown Time: 12 Second


Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.


Deals 5910 to 8865 Fire Damage
Base duration is 10 seconds
Shields break after 2648 total Damage is prevented
4334 additional Armour
active skill area of effect radius +% final [50]
is area damage [1]

 

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Level 82

  • Life: 91,397
  • Armour: 17,310
  • Evasion: 7,608
  • Energy Shield: 0
  • Damage: 1,922
  • Accuracy: 499
  • Attack Time: 1.905
  • Experience: 26,012
  • Ailment Threshold: 91,397
  • Chill: 289
  • Shock: 289
  • Brittle: 1,635
  • Scorch: 289
  • Sap: 798

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1537–2306
Critical Strike Chance: 5%
Attack Time: 1.905 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MassFrenzyInvasion


Spell, Area, AreaSpell
Critical Strike Chance: 0%
Cast Time: 2 Second
Cooldown Time: 6 Second


Players gain more Damage and increased Attack and Cast Speed for each Frenzy Charge they have


GoatmanMoltenShellInvasion


Spell, Damage, Area, Duration, Totemable, TotemCastsWhenNotDetached, Triggerable, Fire, Instant, AreaSpell, Physical, Cooldown
Molten Shell
Critical Strike Chance: 5%
Cast Time: 0.5 Second
Cooldown Time: 12 Second


Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.


Deals 5246 to 7869 Fire Damage
Base duration is 10 seconds
Shields break after 2648 total Damage is prevented
4334 additional Armour
active skill area of effect radius +% final [50]
is area damage [1]

 

Level 78

  • Life: 58,362
  • Armour: 13,594
  • Evasion: 6,667
  • Energy Shield: 0
  • Damage: 1,526
  • Accuracy: 428
  • Attack Time: 1.905
  • Experience: 24,754
  • Ailment Threshold: 58,362
  • Chill: 185
  • Shock: 185
  • Brittle: 1,044
  • Scorch: 185
  • Sap: 510

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1221–1831
Critical Strike Chance: 5%
Attack Time: 1.905 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MassFrenzyInvasion


Spell, Area, AreaSpell
Critical Strike Chance: 0%
Cast Time: 2 Second
Cooldown Time: 6 Second


Players gain more Damage and increased Attack and Cast Speed for each Frenzy Charge they have


GoatmanMoltenShellInvasion


Spell, Damage, Area, Duration, Totemable, TotemCastsWhenNotDetached, Triggerable, Fire, Instant, AreaSpell, Physical, Cooldown
Molten Shell
Critical Strike Chance: 5%
Cast Time: 0.5 Second
Cooldown Time: 12 Second


Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.


Deals 4128 to 6192 Fire Damage
Base duration is 10 seconds
Shields break after 2005 total Damage is prevented
4013 additional Armour
active skill area of effect radius +% final [50]
is area damage [1]

 

Level 73

  • Life: 34,728
  • Armour: 10,018
  • Evasion: 5,633
  • Energy Shield: 0
  • Damage: 1,138
  • Accuracy: 352
  • Attack Time: 1.905
  • Experience: 22,776
  • Ailment Threshold: 34,728
  • Chill: 110
  • Shock: 110
  • Brittle: 621
  • Scorch: 110
  • Sap: 303

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 911–1366
Critical Strike Chance: 5%
Attack Time: 1.905 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MassFrenzyInvasion


Spell, Area, AreaSpell
Critical Strike Chance: 0%
Cast Time: 2 Second
Cooldown Time: 6 Second


Players gain more Damage and increased Attack and Cast Speed for each Frenzy Charge they have


GoatmanMoltenShellInvasion


Spell, Damage, Area, Duration, Totemable, TotemCastsWhenNotDetached, Triggerable, Fire, Instant, AreaSpell, Physical, Cooldown
Molten Shell
Critical Strike Chance: 5%
Cast Time: 0.5 Second
Cooldown Time: 12 Second


Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.


Deals 3050 to 4575 Fire Damage
Base duration is 10 seconds
Shields break after 1414 total Damage is prevented
3760 additional Armour
active skill area of effect radius +% final [50]
is area damage [1]

 

Level 68

  • Life: 20,587
  • Armour: 7,352
  • Evasion: 4,739
  • Energy Shield: 0
  • Damage: 844
  • Accuracy: 290
  • Attack Time: 1.905
  • Experience: 20,510
  • Ailment Threshold: 20,587
  • Chill: 65
  • Shock: 65
  • Brittle: 368
  • Scorch: 65
  • Sap: 180

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 675–1013
Critical Strike Chance: 5%
Attack Time: 1.905 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MassFrenzyInvasion


Spell, Area, AreaSpell
Critical Strike Chance: 0%
Cast Time: 2 Second
Cooldown Time: 6 Second


Players gain more Damage and increased Attack and Cast Speed for each Frenzy Charge they have


GoatmanMoltenShellInvasion


Spell, Damage, Area, Duration, Totemable, TotemCastsWhenNotDetached, Triggerable, Fire, Instant, AreaSpell, Physical, Cooldown
Molten Shell
Critical Strike Chance: 5%
Cast Time: 0.5 Second
Cooldown Time: 12 Second


Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.


Deals 2246 to 3368 Fire Damage
Base duration is 10 seconds
Shields break after 994 total Damage is prevented
3508 additional Armour
active skill area of effect radius +% final [50]
is area damage [1]

 

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