Expedited the demon slaying process as Nightmare Sigils now teleports you directly into the Nightmare Dungeon.
Avoided some players not getting Nightmare Sigils from Dungeons that have no final boss, Nightmare Sigils are now rewarded upon completing a Nightmare Dungeon instead of final boss defeat.
Objectives have been removed from some Dungeons, only defeating the boss is needed to defeat the Nightmare Dungeon.
Multiple Nightmare Dungeon Afflictions have been updated.
Backstabbers
Close Monster attacks from behind cause you to become Vulnerable. Vulnerable damage taken is increased by X%.
Monster Critical Resist
Monster attacks reduce the damage of your Critical Strikes by 3 seconds by X%, stacking up to Y%.
Death Pulse
Prevent death pulses on monsters that have explosions on death.
Prevent death pulses from spawning repeatedly on top of each other.
Lightning Storm
Being ‘shocked’ while in the protection dome grants 35% bonus Movement Speed for 5 seconds.
Only starts when players are in combat.
Only starts if the protection dome caster has a direct path to its targeted player.
Drifting Shade
Duration reduced from 5 seconds to 3 seconds.
Respawn time increased by 2 seconds.
Massively reduced backtracking by placing all Dungeon objectives on the critical path of a dungeon, making them much harder to miss by taking a wrong turn.
Many dungeon layouts have been redesigned.
Improved the overall readability of Traps by enhancing their overall visual effects and reducing their crowd control.
Endcaps have been added to ensure Dungeon layouts don’t feel too linear.
Paragon Glyph experience has been increased.
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