Significantly freed up inventory space by making Gems a crafting material. Gem materials can now be taken to a Jeweler for crafting.
Prevented players from losing their progress on a Hardcore character from connectivity issues, Scrolls of Escape are now consumed if a Hardcore player disconnects while in combat, teleporting them to a safe location.
Reduced the chance of being locked into certain stats on a Legendary item by reducing their overall enchanting costs.
Reduced overburdening inventories and causing unnecessary trips into town:
In World Tier III: Normal, Magic, and non-sacred Rare items will drop as crafting resources.
In World Tier IV: Normal, Magic, and non-ancestral Rare items will drop as crafting resources.
Gold drop rates in World Tiers III and IV have been increased to compensate for this.
Higher level monsters in World Tiers III and IV drop Sacred and Ancestral items of greater Item Power potential.
Normal Whisper cache rewards now provide +10 Item Power. Upgraded caches now provide +20 Item Power rewards.
Helltide cache rewards now provide rewards of +20 Item Power value.
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