Enchant cost is now determined by a coefficient of Base Item Power and item type instead of the item’s sell value. For Rare items, this will generally result in a higher initial Enchant cost, but subsequent Enchanting will continue to escalate at a significantly reduced rate than prior. Enchant costs will be generally reduced across the board for Legendary items.
For example, when Enchanting a Rare Ancestral Wand with 750 base Item Power, prior to Season of Blood:
First Enchant: 56,430 Gold
Second Enchant: 282,150 Gold
Third Enchant: 338,580 Gold
When Enchanting the same Wand during Season of Blood and beyond.
First enchant: 64,492 Gold
Second enchant: 128,984 Gold
Third enchant: 193,477 Gold
When enchanting a Legendary wand with 800 base Item Power.
Prior to Season of Blood: First Enchant costs 164,262 Gold
Now: First Enchant costs 72,203 Gold
Additionally, imprinting, adding Sockets, or upgrading will no longer increase Enchant cost.
Developer’s Note: Enchant being determined by sell value encouraged players to re-roll a Rare item before upgrading it at the Blacksmith or imprinting an aspect on it. The overall formula for Enchant cost has been adjusted so item adjustments need not be done in a specific order to be the most cost-effective. Additionally, this change reduces overall costs incurred when re-rolling an item.
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