Effective hit points also known as EHP. It is a slang term used to describe how much damage can be absorbed after all damage mitigation sources have been calculated.
The following can raise your total effective hit points:
Effective hit points may sometimes be referred to colloquially as how much damage you can take after reduced damage modifiers have been calculated. Damage mitigation is calculated or described on separate pages like receiving damage.
Defensive mechanics refers to any game mechanic that increases an entities chance to survive. The chance to survive is increased by mitigating damage, increasing the chance to not take damage from hits, raising your total Effective hit points, changing the type of damage taken and absorbing damage.
Effective hit points and global damage reduction modifiers are not targeted mitigation, but they still help cause they raise your ability to survive all damage types.
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The follow mechanics raise the chance to not take any damage from hits:
The following mechanics mitigate a portion of the incoming damage from hits and/or damage over time.