Necromancer Book of the Dead – Diablo 4

Necromancer Book of the Dead

Class Description
Necromancer Book of the Dead Skeletal Warriors Skirmishers
Sword-wielding skeletal minions that deal 30% increased damage but have 15% reduced Life.

  • Upgrade A: You can raise one additional Skirmisher Warrior.
  • Upgrade B: Each time you Critically Strike, your Skirmishers Warriors’ next attack Critically Strikes and deals [50|%x|] bonus Critical Strike damage. Can only happen every 3 seconds.
  • Sacrifice: Your Critical Strike Chance is increased by [5|%+|], but you can no longer raise Skeletal Warriors.
  • Necromancer Book of the Dead Skeletal Warriors Defenders
    Durable shield-bearers with 15% increased Life.

  • Upgrade A: Every 6 seconds your Skeletal Defenders negate the next instance of Direct Damage they would take.
  • Upgrade B: Increase the amount of Thorns that Defender Warriors inherit from you from [30}|%|] to [50}|%|].
  • Sacrifice: You gain [20|+%|] Resistance to All Elements, but you can no longer raise Skeletal Warriors.
  • Necromancer Book of the Dead Skeletal Warriors Reapers
    Wields a powerful scythe that has a special wind-up attack, dealing heavy damage every 10 seconds.

  • Upgrade A: Reaper attacks against enemies who are Immobilized, Slowed, Stunned, or Vulnerable reduce the cooldown of their powerful wind-up attack by 2 seconds.
  • Upgrade B: Reapers have a [15|%|] chance to carve the flesh off enemies, forming a Corpse.
  • Sacrifice: You deal [15|%x|] increased Shadow damage, but you can no longer raise Skeletal Warriors.
  • Necromancer Book of the Dead Skeletal Mages Shadow
    Shadow Mages wield power from the beyond dealing moderate Shadow damage.

  • Upgrade A: Shadow Mage attacks have a [10|%|] chance to Stun for 2 seconds. This cannot happen on the same enemy more than once every 5 seconds.
  • Upgrade B: Shadow Mages fire an additional shadow bolt every 4th attack.
  • Sacrifice: Your maximum Essence is increased by 15, but you can no longer raise Skeletal Mages.
  • Necromancer Book of the Dead Skeletal Mages Cold
    Cold Mages attacks will chill enemies eventually freezing them in their tracks.

  • Upgrade A: Each time your Cold Mages damage enemies with their primary attack, you gain 2 Essence.
  • Upgrade B: Enemies who are Frozen by or damaged while Frozen by your Cold Mages’ primary attack are made Vulnerable for 4 seconds.
  • Sacrifice: You deal [15|%x|] increased damage to Vulnerable enemies, but you can no longer raise Skeletal Mages.
  • Necromancer Book of the Dead Skeletal Mages Bone
    Bone Mages use their own bodies as projectiles, dealing heavy damage at the cost of their own Life.

  • Upgrade A: Reduce the Life cost of your Bone Mages’ attacks from [15|%|] to [10|%|]. After being alive for 5 seconds, Bone Mages deal [40|%x|] increased damage.
  • Upgrade B: Each time a Bone Mage dies from its own attack, they leave behind a Corpse and Fortify you for [20|%|] of your Base Life ([Max(1,0.2)|0|]).
  • Sacrifice: Your Overpower damage is increased by [25|%x|], but you can no longer raise Skeletal Mages.
  • Necromancer Book of the Dead Golems Bone
    A horrid protector that taunts enemies, forcing them to attack the Golem.

  • Upgrade A: Each time your Bone Golem takes up to 20% of its Maximum Life as damage, it sheds a Corpse.
  • Upgrade B: Your Bone Golem gains [10|%|] Maximum Life and the amount of Thorns it inherits from you is increased from [30|%|] to [50|%|].
  • Sacrifice: You gain [10|%+|] increased Attack Speed, but you lose the ability to summon a Golem.
  • Necromancer Book of the Dead Golems Blood
    Drains Life from nearby enemies to heal and bolster itself.

  • Upgrade A: Your Blood Golem absorbs [15|%|] of damage you would take.
  • Upgrade B: While Healthy, your Blood Golem gains [25|%|] Damage Reduction and [50|%x|] increased damage.
  • Sacrifice: Your Maximum Life is increased by [10|%x|], but you lose the ability to summon a Golem.
  • Necromancer Book of the Dead Golems Iron
    An amalgamation of steel that slams the ground and Stuns enemies.

  • Upgrade A: Every 4th Iron Golem attack causes a shockwave, dealing 40% damage to the primary enemy and to enemies behind them.
  • Upgrade B: Your Iron Golem’s slam attack also makes enemies Vulnerable for 3 seconds.
  • Sacrifice: You deal [30|%x|] increased Critical Strike Damage, but you lose the ability to summon a Golem.
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