Jewels Reroll Recipes | Removing Cube Recipe | Jewel Affixes Mods | Jewel Guide | Jewels Worth Keeping |
Best Damage Jewels | Best Defensive Jewels | Jewel Colors | List of Jewel Unique |
Outcome | Horadric Cube Recipe |
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1x random magic Jewel |
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1x random Low Quality Rare Jewel |
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1x High Quality New Rare Jewel |
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Outcome | Horadric Cube Recipe |
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Remove Gems/Runes/Jewels from Sockets Destroys everything in sockets! |
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Warning: This will destroy any gems, runes, or jewels you have socketed. This is useful if you are not happy with the gems you have socketed and you want to socket the item in another way.
Category | Name | Mods | Required Level |
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Prefix | Blanched | +5-8 Defense | (1) |
Prefix | Eburine | +9-20 Defense | (16) |
Prefix | Bone | +21-40 Defense | (32) |
Prefix | Ivory | +41-64 Defense | (64), Magic Jewels only |
Prefix | Scarlet | +1-4 To Minimum Damage | (8) |
Prefix | Crimson | +5-8 To Minimum Damage | (38) |
Prefix | Carbuncle | +1-5 To Maximum Damage | (12) |
Prefix | Carmine | +6-9 To Maximum Damage | (35) |
Prefix | Vermilion | +11-15 To Maximum Damage | (58), Magic Jewels only |
Prefix | Cinnabar | +5-10% Damage | (1) |
Prefix | Rusty | +11-20% Damage | (13) |
Prefix | Realgar | +21-30% Damage | (45) |
Prefix | Ruby | +31-40% Damage | (66), Magic Jewels only |
Prefix | Dun | +7-12% Damage Taken Goes To Mana | (7) |
Prefix | Brown | Heal Stamina Plus +10-15% | (39) |
Prefix | Chestnut | +10-15 Max Stamina | (1) |
Prefix | Maroon | +16-25 Max Stamina | (17) |
Prefix | Nickel | +10-20 To Attack Rating | (1) |
Prefix | Tin | +21-40 To Attack Rating | (8) |
Prefix | Silver | +41-60 To Attack Rating | (25) |
Prefix | Argent | +61-100 To Attack Rating | (44), Magic Jewels only |
Prefix | Bright | +1 To Light Radius, +10 To Attack Rating | (1) |
Prefix | Emerald | +3-7% Better Chance Of Getting Magic Items | (16) |
Prefix | Zircon | +5-10 Mana | (3) |
Prefix | Jacinth | +11-15 Mana | (17) |
Prefix | Turquoise | +16-20 Mana | (29), Magic Jewels only |
Prefix | Shimmering | All Resistances +5-10 | (16) |
Prefix | Scintillating | All Resistances +11-15 | (34), Magic Jewels only |
Prefix | Lapis Lazuli | Resist Cold +5-15% | (2) |
Prefix | Sapphire | Resist Cold +16-30% | (19) |
Prefix | Garnet | Resist Fire +5-15% | (2) |
Prefix | Ruby | Resist Fire +16-30% | (18) |
Prefix | Camphor | Resist Lightning +5-15% | (2) |
Prefix | Ambergris | Resist Lightning +16-30% | (19) |
Prefix | Beryl | Resist Poison +5-15% | (2) |
Prefix | Jade | Resist Poison +16-30% | (19) |
Prefix | Aureolic | +1-3 Mana Per Kill | (22) |
Prefix | Diamond | +25-50 To Attack Rating vs Demons, +25-40% Damage vs Demons | (26) |
Prefix | Pearl | +25-50 To Attack Rating vs Undead, +25-50% Damage vs Undead | (18) |
Suffix | of Malice | Attacker Takes Damage of 1-5 | (37) |
Suffix | of Fervor | 15% Increased Attack Speed | (39), Magic Jewels only |
Suffix | of Frigidity | 1-5 Cold Damage – 2 Second Duration | (16) |
Suffix | of Passion | +1-3 Minimum Fire Damage And +6-10 Maximum Fire Damage | (15) |
Suffix | of Ennui | +1 Minimum And +10-20 Maximum Lightning Damage | (15) |
Suffix | of Ire | +2-5 To Maximum Damage | (4) |
Suffix | of Wrath | +6-9 To Maximum Damage | (11) |
Suffix | of Carnage | +11-15 Maximum Damage | (25), Magic Jewels only |
Suffix | of Joyfulness | +1-4 To Minimum Damage | (5) |
Suffix | of Bliss | +5-10 To Minimum Damage | (43) |
Suffix | of Envy | +20 Poison Damage Over 2 Seconds | (1) |
Suffix | of Truth | 7% Faster Hit Recovery | (44) |
Suffix | of Honor | Replenish Life +1-4 | (47) |
Suffix | of Avarice | +10-30% More Gold | (1) |
Suffix | of Prosperity | +5-10% Better Chance Of Getting Magic Items | (26) |
Suffix | of Spirit | +3-8 To Life | (1) |
Suffix | of Hope | +9-20 To Life | (45), Magic Jewels only |
Suffix | of Freedom | Requirements -15% | (1) |
Suffix | of Icicle | +2-3 Minimum and +6-10 Maximum Cold Damage – 2 Second Duration | (37) |
Suffix | of Glacier | +4-5 Minimum and +11-15 Maximum Cold Damage – 2 Second Duration | (58), Magic Jewels only |
Suffix | of Fire | +4-10 Minimum and +11-30 Maximum Fire Damage | (36) |
Suffix | of Burning | +11-25 Minimum and +31-50 Maximum Fire Damage | (57) |
Suffix | of Lightning | +1 Minimum and +21-60 Maximum Lightning Damage | (36) |
Suffix | of Thunder | +1 Minimum and +61-100 Maximum Lightning Damage | (57) |
Suffix | of Daring | +1-9 Dexterity | (7)[1-3](19)[4-6](36)[7-9] |
Suffix | of Knowledge | +1-9 To Energy | (9)[1-5](24)[4-6](41)[7-9] |
Suffix | of Virility | +1-9 Strength | (18)[1-4](33)[5-6](50)[7-9] |
Jewels are items that can be inserted into socketed armor or weapons that add special new properties to the gear. They come in three qualities: Magic, Rare, and Unique. There are no Set jewels.
The best jewels areresistances, Increased Attack Speed, and damage, both physical and elemental.
The real benefit of jewels is that they can give their bonus from items that gems and runes don’t. For example, it’s easy to add 19% resist all with a perfect diamond, but that’s only in a shield. You can get up to 15% resist all in a helm or armor or weapon from a jewel. An important strategic note for those using attack-upgrading jewels: if you use two weapons at once (Barbarian/Assassin) it is much better to use an attack-upgrading jewel in socketed armor or helms. This will bestow the bonus upon both attacks, rather than just the one weapon in which the jewel has been inserted.
The bonuses you get to mana and hit points and many other things are nice also, but are less than you can get from gems or common Runes.
The real benefit of jewels is that you could put these damage ones into your helm or shield or armor, and get the same benefits, on top of having a really good damaging weapon. The +% damage jewels don’t work right when socketed into non-weapons, and if you put all damage jewels into your equipment, you’ll likely have problems getting enough resistances and hit recovery and such from just your jewelry, boots, gloves, and belt. But the choice is yours.
Prefixes | Suffixes |
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For Defensive Jewels, there is very little difference between Magic and Rare. The most important difference is that Scintillating (11-15% resist all) is magic-only. However you can get up to 10% resist all on a Rare. Also the top bonuses to life and mana can’t be found on Rares, but those are weak bonuses that can easily be made up with a small charm each.
Prefixes | Suffixes |
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In Magic and Rare Jewels, the color of the Jewel has no relationship to its affixes. Like its mods, the color of Jewels are random.
Socketed jewels don’t change the colour of an item.
Name | Magic Properties |
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Rainbow Facet Blaze |
Required Level: 49 100% Chance To Cast Level 29 Blaze When You Level-Up Adds 17-45 Fire Damage +3-5% To Fire Skill Damage (varies) -(3-5)% To Enemy Fire Resistance (varies) |
Rainbow Facet Frost Nova |
Required Level: 49 100% Chance To Cast Level 43 Frost Nova When You Level-Up Adds 24-38 Cold Damage, 0.12 sec Duration (Normal) +3-5% To Cold Skill Damage (varies) -(3-5)% To Enemy Cold Resistance (varies) |
Rainbow Facet Nova |
Required Level: 49 100% Chance To Cast Level 41 Nova When You Level-Up Adds 1-74 Lightning Damage +3-5% To Lightning Skill Damage (varies) -(3-5)% To Enemy Lightning Resistance (varies) |
Rainbow Facet Venom |
Required Level: 49 100% Chance To Cast Level 23 Venom When You Level-Up +37 Poison Damage Over 2 Seconds +3-5% To Poison Skill Damage (varies) -(3-5)% To Enemy Poison Resistance (varies) |
Rainbow Facet Metor |
Required Level: 49 100% Chance To Cast Level 31 Meteor When You Die Adds 17-45 Fire Damage +3-5% To Fire Skill Damage (varies) -(3-5)% To Enemy Fire Resistance (varies) |
Rainbow Facet Blizzard |
Required Level: 49 100% Chance To Cast Level 37 Blizzard When You Die Adds 24-38 Cold Damage, 0.12 sec Duration (Normal) +3-5% To Cold Skill Damage (varies) -(3-5)% To Enemy Cold Resistance (varies) |
Rainbow Facet Chain Lightning |
Required Level: 49 100% Chance To Cast Level 47 Chain Lightning When You Die Adds 1-74 Lightning Damage +3-5% To Lightning Skill Damage (varies) -(3-5)% To Enemy Lightning Resistance (varies) |
Rainbow Facet Poison Nova |
Required Level: 49 100% Chance To Cast Level 51 Poison Nova When You Die +37 Poison Damage Over 2 Seconds +3-5% To Poison Skill Damage (varies) -(3-5)% To Enemy Poison Resistance (varies) |