Required Level: 1 Prerequisites: None Caught up in the fervor of battle, the Paladin calls upon the power of righteousness and the strength of justice to add force to the attacks of his party. What would be glancing blows now strike their mark, and otherwise deflected strikes rend through armor to bite flesh. Effect: Increases damage dealt by party members. Before devoting more than one point into Might, keep in mind that Concentration is available at level 18. Concentration offers more damage, and a 20% chance of an uninterrupted hit. You can use Scepters, Unique items that add +1 to Skills, or Sigon’s Guard to give additional points in Might until you’re able to get Concentration which will pay off in the long run. |
Level | Radius (yards) | Damage +% |
---|---|---|
1 | 10.6 | 40 |
2 | 12 | 50 |
3 | 13.3 | 60 |
4 | 14.6 | 70 |
5 | 16 | 80 |
6 | 17.3 | 90 |
7 | 18.6 | 100 |
8 | 20 | 110 |
9 | 21.3 | 120 |
10 | 22.6 | 130 |
11 | 24 | 140 |
12 | 25.3 | 150 |
13 | 26.6 | 160 |
14 | 28 | 170 |
15 | 29.3 | 180 |
16 | 30.6 | 190 |
17 | 32 | 200 |
18 | 33.3 | 210 |
19 | 34.6 | 220 |
20 | 36 | 230 |