Hustle, a Weapon/Body Armor runeword built with Shael, Ko, and Eld, will support multiple character builds in the earlier stages of the game. This is a Ladder Runeword only.
New Rune Word | Rune Order | Allowed Items | Character Level Required | Final Stats |
---|---|---|---|---|
Hustle |
Shael + Ko + Eld |
Any Armor item |
39 |
|
New Rune Word | Rune Order | Allowed Items | Character Level Required | Final Stats |
---|---|---|---|---|
Hustle |
Shael + Ko + Eld |
Any Weapon item |
39 |
|
Hustle: Most of the feedback we received was around the armor form. The bulk of our focus was to improve that form, but we also saw improvements we could make to the weapon form. For the Armor, we wanted to add more offensive utility and some defensive stats in the form of All Resistances. For the weapon, we wanted to make using it as a primary weapon a more attractive option to increase its viability beyond its pre-buff utility.
The Hustle Rune Word is being added as an early mobility option, providing increased Movement Speed without the teleport aspect of the Enigma Rune Word.
Cheap Diablo II: Resurrected Items
Movement Speed or Run/Walk refers to the speed at which a character can run or walk, measured in yards per second.
Though the speed at which the character runs does not depend on the Character Attributes, it can be modified by many factors. Certain magical items, mostly Boots, have magical attributes that increase Running Speed.
Items that provide a faster Run/Walk bonus come with diminishing returns, meaning that the higher it gets, the less of an increase a character is gaining. The formula for this is (150*FRW)/(150+FRW).
Skills, armor type, chill, and slow modify your base speed (6 y/s) and provide their full listed effects without diminishing returns.
The Attack Speed of a weapon is an item attribute that determines how fast the hero can attack. The faster one can attack, the less time it takes to get a swing in, leading to increased damage per second because of more hits in a shorter amount of time.
Attack Speed is a bit more varying in Diablo II and the expansion set, but classes still retain their bonuses and penalties.
Generally, it comes to no argument that:
Attack Speed increases are not limited to just Weaponry as they were in Diablo/Hellfire, with Gloves being able to spawn with affixes that increase a hero's Attack Speed, as well as certain skills, like Fanaticism.
Faster Hit Recovery (FHR) is a coefficient that increases the speed of recovery from being stunned. A character gets stunned when a monster successfully damages him/her more than the stun threshold allows.
This ability allows the player to avoid an attack (with some chance) while moving. It affects both melee and ranged hits.
This ability doesn't make Dodge and Avoid obsolete, as Evade only works while moving, while Dodge and Avoid only work when stationary.
Any points put into Evade also affect Valkyrie (but not Decoy). Points received from equipment do not improve Valkyries.
Dexterity affects Attack Rating and Defense Rating.
Some melee weapon damage, such as javelins, daggers, claws, and all Ranged Weapons damage increase with Dexterity. Dexterity is also required to use some weapons, such as bows and swords. However, it is not generally required for some weapons, such as maces and axes.
Dexterity also increases chance to block. The chance to block is capped at 75 percent.
Slower Stamina Drain reduces the rate at which a player character's stamina drains while running in the wilderness by a percentage.
Resistances are a displayed on the Character Screen. They are numerical values that can resist a percentage of damage from the four elemental attacks: Fire, Cold, Lightning, and Poison.
Burst of Speed is an Assassin Skill in Diablo II. Increases Attack and Movement Speed for a period of time. Damage Type: Physical.
Level | 1 |
---|---|
Increased Attack Speed | 21% |
Increased Run/Walk Speed | 23% |
Duration | 120 |
Fanaticism is a Paladin Skill in Diablo II. Increases your Damage, Attack Speed and Attack Rating. Increases Damage for all party members. Damage Type: Magic
Level | 1 | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Radius | 7.3 | |||||||||
Party Damage % | 25 | |||||||||
Player Damage % | 50 | |||||||||
Player Attack Speed % | 14 | |||||||||
Player Attack Rating % | 40 |
Increased Attack Speed (IAS) is a coefficient in Diablo II that increases the speed of any melee attack and the Assassin's Martial Arts and Traps abilities. Most Increased Attack Speed caps off around 120-130%. Cast Rate is not affected.
Attack speed mechanics are closely related to frames; the better the increased attack speed, the fewer frames are required to perform an attack. The amount of increased attack speed required to remove one frame from an attack (commonly called "breakpoints) is integral to calculating attack speed; without reaching break points, nominal increases in attack speed do not actually improve attack speed in any way.
Enhanced Damage is a magical property in Diablo II that is found on weapons. It grants a percentage-based boost to both the low-end and high-end damage amounts of a weapon. For example a weapon that did 10-20 damage that had +200% Enhanced Damage on it would effectively triple the damage of the weapon, boosting it to a 30-60 damage weapon. This modifier is found on many of the higher end weapons found in Diablo II.
% Damage to Undead is added to +% Damage when the target is undead, and applied after weapon damage has been calculated, even when it is on the weapon itself.
Attack Rating Against Undead adds to Attack Rating (before any percentage bonus is applied) when the target is undead (although when two weapons are used, only that of the primary or attacking weapon is added; that of the other weapon is ignored). Neither Attack Rating nor chance to hit displayed by the character screen take account of this, even when the last target was undead.
Dexterity affects Attack Rating and Defense Rating.
Some melee weapon damage, such as javelins, daggers, claws, and all Ranged Weapons damage increase with Dexterity. Dexterity is also required to use some weapons, such as bows and swords. However, it is not generally required for some weapons, such as maces and axes.
Dexterity also increases chance to block. The chance to block is capped at 75 percent.