PoE Clattering Bones

Clattering Bones Rarity: Unique

Spectre Y
Mod monster no map drops [1]

stance movement speed +% final [-59]
stance movement speed +% final [11]

Immune royale monster armour drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [0]
royale monster weapon drop chance permyriad [80]
Tags bone_armour, bones, chaos_affinity, has_bow, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
  • Life: 156%
  • Evasion: +50%
  • Ailment Threshold: 156%
  • Resistance: (Resists Fire: 0) (Resists Cold: 0) (Resists Lightning: 40) (Resists Chaos: 0)
  • Damage: 160%
  • Accuracy: 100%
  • Critical Strike Chance: +5%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 6 ~ 60
  • Attack Time: 1.5 Second
  • Damage Spread: ±20%
  • Experience: 130%
  • Model Size: 100%
  • Type: HeistProjectSkeletonRangedRoyale

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Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 55,060
  • Armour: 16,265
  • Evasion: 12,180
  • Energy Shield: 0
  • Damage: 1,525
  • Accuracy: 538
  • Attack Time: 1.5
  • Experience: 17,225
  • Ailment Threshold: 55,060
  • Chill: 174
  • Shock: 174
  • Brittle: 985
  • Scorch: 174
  • Sap: 481

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

HeistSkeletonBasicAttack


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1220–1830
Critical Strike Chance: 5%
Attack Time: 1.5 Second


base is projectile [1]
monster projectile variation [128]
projectile uses contact position [1]

HeistSkeletonCausticArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Caustic Arrow
Base Damage: 1220–1830
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Time: 1.5 Second
Cooldown Time: 8 Second


Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.


Deals 445.1 Base Chaos Damage per second
Deals 30% less Attack Damage
Base duration is 4 seconds
Modifiers to Projectile Damage apply to this Skill”s Damage Over Time effect
Gain 25% of your Physical Damage as Extra Chaos Damage
active skill area of effect radius +% final [-30]
caustic arrow explode on hit base area of effect radius [12]
ground caustic art variation [9]
skill can fire arrows [1]
supress muzzle flash [1]

HeistSkeletonSnipe


Attack, Projectile
Base Damage: 1220–1830
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 8 Second


25% of Physical Damage Converted to Chaos Damage
base is projectile [1]

HeistSnipeAttachedPoisonGas


Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second


Deals 949 Base Chaos Damage per second
Base duration is 2 seconds
active skill area of effect radius +% final [-50]
ground caustic art variation [9]

ChangeToStance1Heist


skill cannot be interrupted [1]
skill cannot be stunned [1]

EASHeistUndeadAtFormationMarker


Cooldown Time: 5 Second

Level 82

  • Life: 44,556
  • Armour: 14,425
  • Evasion: 11,412
  • Energy Shield: 0
  • Damage: 1,361
  • Accuracy: 499
  • Attack Time: 1.5
  • Experience: 16,908
  • Ailment Threshold: 44,556
  • Chill: 141
  • Shock: 141
  • Brittle: 797
  • Scorch: 141
  • Sap: 389

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

HeistSkeletonBasicAttack


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1088–1633
Critical Strike Chance: 5%
Attack Time: 1.5 Second


base is projectile [1]
monster projectile variation [128]
projectile uses contact position [1]

HeistSkeletonCausticArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Caustic Arrow
Base Damage: 1088–1633
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Time: 1.5 Second
Cooldown Time: 8 Second


Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.


Deals 400.4 Base Chaos Damage per second
Deals 30% less Attack Damage
Base duration is 4 seconds
Modifiers to Projectile Damage apply to this Skill”s Damage Over Time effect
Gain 25% of your Physical Damage as Extra Chaos Damage
active skill area of effect radius +% final [-30]
caustic arrow explode on hit base area of effect radius [12]
ground caustic art variation [9]
skill can fire arrows [1]
supress muzzle flash [1]

HeistSkeletonSnipe


Attack, Projectile
Base Damage: 1088–1633
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 8 Second


25% of Physical Damage Converted to Chaos Damage
base is projectile [1]

HeistSnipeAttachedPoisonGas


Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second


Deals 858.7 Base Chaos Damage per second
Base duration is 2 seconds
active skill area of effect radius +% final [-50]
ground caustic art variation [9]

ChangeToStance1Heist


skill cannot be interrupted [1]
skill cannot be stunned [1]

EASHeistUndeadAtFormationMarker


Cooldown Time: 5 Second

Level 78

  • Life: 28,451
  • Armour: 11,328
  • Evasion: 10,001
  • Energy Shield: 0
  • Damage: 1,080
  • Accuracy: 428
  • Attack Time: 1.5
  • Experience: 16,090
  • Ailment Threshold: 28,451
  • Chill: 90
  • Shock: 90
  • Brittle: 509
  • Scorch: 90
  • Sap: 249

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

HeistSkeletonBasicAttack


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 864–1296
Critical Strike Chance: 5%
Attack Time: 1.5 Second


base is projectile [1]
monster projectile variation [128]
projectile uses contact position [1]

HeistSkeletonCausticArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Caustic Arrow
Base Damage: 864–1296
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Time: 1.5 Second
Cooldown Time: 8 Second


Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.


Deals 323.6 Base Chaos Damage per second
Deals 30% less Attack Damage
Base duration is 4 seconds
Modifiers to Projectile Damage apply to this Skill”s Damage Over Time effect
Gain 25% of your Physical Damage as Extra Chaos Damage
active skill area of effect radius +% final [-30]
caustic arrow explode on hit base area of effect radius [12]
ground caustic art variation [9]
skill can fire arrows [1]
supress muzzle flash [1]

HeistSkeletonSnipe


Attack, Projectile
Base Damage: 864–1296
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 8 Second


25% of Physical Damage Converted to Chaos Damage
base is projectile [1]

HeistSnipeAttachedPoisonGas


Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second


Deals 702 Base Chaos Damage per second
Base duration is 2 seconds
active skill area of effect radius +% final [-50]
ground caustic art variation [9]

ChangeToStance1Heist


skill cannot be interrupted [1]
skill cannot be stunned [1]

EASHeistUndeadAtFormationMarker


Cooldown Time: 5 Second

Level 73

  • Life: 16,930
  • Armour: 8,348
  • Evasion: 8,450
  • Energy Shield: 0
  • Damage: 806
  • Accuracy: 352
  • Attack Time: 1.5
  • Experience: 14,804
  • Ailment Threshold: 16,930
  • Chill: 54
  • Shock: 54
  • Brittle: 303
  • Scorch: 54
  • Sap: 148

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

HeistSkeletonBasicAttack


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 645–967
Critical Strike Chance: 5%
Attack Time: 1.5 Second


base is projectile [1]
monster projectile variation [128]
projectile uses contact position [1]

HeistSkeletonCausticArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Caustic Arrow
Base Damage: 645–967
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Time: 1.5 Second
Cooldown Time: 8 Second


Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.


Deals 247.2 Base Chaos Damage per second
Deals 30% less Attack Damage
Base duration is 4 seconds
Modifiers to Projectile Damage apply to this Skill”s Damage Over Time effect
Gain 25% of your Physical Damage as Extra Chaos Damage
active skill area of effect radius +% final [-30]
caustic arrow explode on hit base area of effect radius [12]
ground caustic art variation [9]
skill can fire arrows [1]
supress muzzle flash [1]

HeistSkeletonSnipe


Attack, Projectile
Base Damage: 645–967
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 8 Second


25% of Physical Damage Converted to Chaos Damage
base is projectile [1]

HeistSnipeAttachedPoisonGas


Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second


Deals 544.2 Base Chaos Damage per second
Base duration is 2 seconds
active skill area of effect radius +% final [-50]
ground caustic art variation [9]

ChangeToStance1Heist


skill cannot be interrupted [1]
skill cannot be stunned [1]

EASHeistUndeadAtFormationMarker


Cooldown Time: 5 Second

Level 68

  • Life: 10,036
  • Armour: 6,127
  • Evasion: 7,109
  • Energy Shield: 0
  • Damage: 598
  • Accuracy: 290
  • Attack Time: 1.5
  • Experience: 13,332
  • Ailment Threshold: 10,036
  • Chill: 32
  • Shock: 32
  • Brittle: 180
  • Scorch: 32
  • Sap: 88

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

HeistSkeletonBasicAttack


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 478–717
Critical Strike Chance: 5%
Attack Time: 1.5 Second


base is projectile [1]
monster projectile variation [128]
projectile uses contact position [1]

HeistSkeletonCausticArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Caustic Arrow
Base Damage: 478–717
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Time: 1.5 Second
Cooldown Time: 8 Second


Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.


Deals 188.2 Base Chaos Damage per second
Deals 30% less Attack Damage
Base duration is 4 seconds
Modifiers to Projectile Damage apply to this Skill”s Damage Over Time effect
Gain 25% of your Physical Damage as Extra Chaos Damage
active skill area of effect radius +% final [-30]
caustic arrow explode on hit base area of effect radius [12]
ground caustic art variation [9]
skill can fire arrows [1]
supress muzzle flash [1]

HeistSkeletonSnipe


Attack, Projectile
Base Damage: 478–717
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 8 Second


25% of Physical Damage Converted to Chaos Damage
base is projectile [1]

HeistSnipeAttachedPoisonGas


Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second


Deals 420.2 Base Chaos Damage per second
Base duration is 2 seconds
active skill area of effect radius +% final [-50]
ground caustic art variation [9]

ChangeToStance1Heist


skill cannot be interrupted [1]
skill cannot be stunned [1]

EASHeistUndeadAtFormationMarker


Cooldown Time: 5 Second

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