PoE Cannot be Chilled Craft Recipe

Crafting Recipes Cost Unlock Locations Description Prefix /
Suffix
Item Classes NPC
(13–14)% increased Movement Speed
Cannot be Chilled
4x Orb of Chance Unveil Movement Speed and Cannot be Chilled – Rank 1 Chosen, Prefix, Global Boots Jun
(15–17)% increased Movement Speed
Cannot be Chilled
4x Orb of Alchemy Unveil Movement Speed and Cannot be Chilled – Rank 2 Chosen, Prefix, Global Boots Jun
(18–20)% increased Movement Speed
Cannot be Chilled
4x Chaos Orb Unveil Movement Speed and Cannot be Chilled – Rank 3 Chosen, Prefix, Global Boots Jun

Fossil mods /1

Name
Level
Pre/Suf
Description
Weight
of the Underground 1 Suffix Cannot be Chilled or Frozen while moving elemental cold ailment abyss_jewel 0
jewel 0
amulet 2000
default 0

Passive /4

Category
Name
Show Full Descriptions
Notable Fingers of Frost 30% chance to Freeze Enemies which are Chilled
30% increased Duration of Cold Ailments
30% increased Effect of Cold Ailments
Notable Snowforged 25% increased Fire Damage
25% increased Cold Damage
Enemies Ignited or Chilled by you have -5% to Elemental Resistances
Notable Season of Ice +12% to Cold Damage over Time Multiplier
20% increased Effect of Chill
Notable Anointed Flesh +1% to all maximum Elemental Resistances
20% reduced Elemental Ailment Duration on you
20% reduced Effect of Chill and Shock on you

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 Ascendancy Passive /4

Category
Name
Show Full Descriptions
Notable Frigid Wake Cannot be Chilled
Cannot be Frozen
15% more Cold Damage
Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds
Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds
Nearby Chilled Enemies deal 10% reduced Damage with Hits
Notable Shaper of Winter All Damage with Hits can Chill
Chills from your Hits always reduce Action Speed by at least 15%
50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold
Your Chills can reduce Action Speed by up to a maximum of 40%
Notable Corpse Pact 2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%
Enemies near corpses you Spawned Recently are Chilled and Shocked
Corpses you Spawn have 50% increased Maximum Life
Notable Explosives Expert +40% to Critical Strike Multiplier against Burning Enemies
80% increased Critical Strike Chance against Shocked Enemies
Damage Penetrates 10% Elemental Resistances against Chilled Enemies

 Cluster Jewel Passive /11

Category
Name
Show Full Descriptions
Keystone Secrets of Suffering Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped
Notable Blanketed Snow Damage Penetrates 10% Cold Resistance against Chilled Enemies
Notable Chilling Presence Nearby Enemies are Chilled
Notable Cold-Blooded Killer +5% to Cold Damage over Time Multiplier
Recover 2% of Life on Killing a Chilled Enemy
Notable Cold Conduction 25% increased Effect of Cold Ailments you inflict on Shocked Enemies
25% increased Effect of Lightning Ailments you inflict on Chilled Enemies
Notable Flexible Sentry 3% Chance to Block Spell Damage
25% reduced Elemental Ailment Duration on you
+3% Chance to Block Attack Damage
25% reduced Effect of Chill and Shock on you
Notable Hibernator 30% reduced Effect of Chill on you
30% reduced Freeze Duration on you
You cannot be Frozen if you’ve been Frozen Recently
Unaffected by Chilled Ground
Notable Sadist 15% increased Elemental Damage if you’ve Chilled an Enemy Recently
20% increased Elemental Damage if you’ve Ignited an Enemy Recently
25% increased Elemental Damage if you’ve Shocked an Enemy Recently
Notable Snowstorm Gain 8% of Lightning Damage as Extra Cold Damage against Chilled Enemies
Notable Stormrider 10% chance to gain a Power Charge when you Shock a Chilled Enemy
25% increased Cold Damage with Hits against Shocked Enemies
25% increased Lightning Damage with Hits against Chilled Enemies
Notable Wrapped in Flame 20% increased Fire Damage
Cannot be Chilled while Burning
5% chance to Cover Enemies in Ash on Hit while you are Burning

 Timeless Jewel Passive /2

Faction
Category
Name
Show Full Descriptions
Eternal Notable Rites of Lunaris 30% increased Effect of Chill
Eternal Notable Rites of Solaris 80% chance to Avoid being Chilled

 Elevated modifier List /3

Name
Lv
Mods
Elevated Mods
of the Hunt 80 You have Chilling Conflux for 3 seconds every 8 seconds
Group: SingleConflux
(20–30)% increased Chill Duration on Enemies
You have Chilling Conflux for 3 seconds every 8 seconds
The Shaper’s 68 Unaffected by Chilled Ground
Group: GroundEffectEffectiveness
Unaffected by Chill
Redeemer’s 68 Unaffected by Chilled Ground
Group: GroundEffectEffectiveness
Unaffected by Chill

 

Veiled mods /2

Name
Level
Pre/Suf
Description
Weight
Chosen 60 Prefix (25–30)% increased Movement Speed
Cannot be Chilled elemental cold speed ailment
boots 1500
default 0
Rin’s 60 Prefix (20–30)% chance to Avoid being Chilled
Cannot be Frozen elemental cold ailment
boots 2000
default 0

Unique /72

Show Full Descriptions
Dream Fragments Sapphire Ring
+(20–30)% to Cold Resistance

20% increased maximum Mana
50% increased Mana Regeneration Rate
+(30–40)% to Cold Resistance
Cannot be Chilled
Cannot be Frozen

Icetomb Latticed Ringmail
+(30–40) to Strength
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
0% chance to Avoid being Frozen
150% increased Chill Duration on Enemies
Shackles of the Wretched Chain Gloves
Hexes applied by Socketed Curse Skills are Reflected back to you
(40–60)% increased Stun and Block Recovery
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
You grant (4–6) Frenzy Charges to allies on Death
Alpha’s Howl Sinner Tricorne
+2 to Level of Socketed Aura Gems
(80–100)% increased Evasion Rating
+(20–30)% to Cold Resistance
25% chance to Avoid being Chilled
Cannot be Frozen
16% increased Mana Reservation Efficiency of Skills
Hrimnor’s Resolve Samnite Helmet
(30–40)% increased Fire Damage
(100–120)% increased Armour
+(50–70) to maximum Life
+30% to Cold Resistance
Cannot be Chilled or Frozen if you have used a Fire Skill Recently
Dyadus Infernal Axe
Adds (255–285) to (300–330) Fire Damage in Main Hand
Adds (255–285) to (300–330) Cold Damage in Off Hand
(10–15)% increased Attack Speed
25% chance to Ignite when in Main Hand
100% increased Damage with Ignite inflicted on Chilled Enemies
Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Chill reduces Enemy Action Speed by 10%)
Null and Void Legion Gloves
+(20–30) to Strength
(150–180)% increased Armour and Energy Shield
+(50–70) to maximum Life
(20–40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
Tasalio’s Sign Sapphire Ring
+(20–30)% to Cold Resistance

Adds (7–10) to (15–20) Cold Damage to Spells and Attacks
+(200–300) to Evasion Rating
50% chance to Avoid being Chilled
0% chance to Avoid being Frozen
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies

Taste of Hate Sapphire Flask
(10–15)% of Physical Damage from Hits taken as Cold Damage during Flask effect
30% chance to Avoid being Chilled during Flask effect
30% chance to Avoid being Frozen during Flask effect
Gain (10–15)% of Physical Damage as Extra Cold Damage during effect
Rashkaldor’s Patience Jade Amulet
+(20–30) to Dexterity

+(40–80) to maximum Life
+(20–40) to maximum Mana
20% increased Duration of Elemental Ailments on Enemies
Items and Gems have 10% reduced Attribute Requirements
5% chance to Freeze, Shock and Ignite
Cannot gain Power Charges
(Attributes are Strength, Dexterity, and Intelligence)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)

Rust of Winter Rusted Hatchet
Adds 2 to 4 Physical Damage
Adds 2 to 4 Cold Damage
50% chance to Avoid being Chilled
0% chance to Avoid being Frozen
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Dyadian Dawn Heavy Belt
+(25–35) to Strength

+(70–85) to maximum Life
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
1% of Attack Damage Leeched as Life against Chilled Enemies
Ignites you inflict with Attacks deal Damage 35% faster
Deal no Physical Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(They will deal the same total damage over a shorter duration)

Relentless Fury Decorative Axe
(60–80)% increased Physical Damage
Adds (3–5) to (7–10) Physical Damage
2% of Physical Attack Damage Leeched as Life
Culling Strike
You gain Onslaught for 3 seconds on Culling Strike
Cannot be Chilled during Onslaught
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Conqueror’s Longevity Viridian Jewel
+3% chance to Suppress Spell Damage
10% chance to Avoid Elemental Ailments
10% increased Life Recovery from Flasks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
The Stormheart Royal Staff
+18% Chance to Block Attack Damage while wielding a Staff

(80–100)% increased Physical Damage
Adds (25–35) to (45–60) Cold Damage
Adds (1–10) to (70–90) Lightning Damage
(20–35)% increased Critical Strike Chance
Cannot be Shocked while Chilled
50% chance to Shock Chilled Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)

The Goddess Unleashed Eternal Sword
+475 to Accuracy Rating

Uses both hand slots
Adds (3–6) to (33–66) Physical Damage
(44–66)% increased Critical Strike Chance
33% increased Ignite Duration on Enemies
Gain (66–99)% of Sword Physical Damage as Extra Fire Damage
Gain Her Blessing for 3 seconds when you Ignite an Enemy
33% chance to Blind nearby Enemies when gaining Her Blessing
Cannot be Frozen, Chilled or Ignited with Her Blessing
20% increased Attack and Movement Speed with Her Blessing
local six linked sockets
use goddess player audio
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)

Mutewind Whispersteps Serpentscale Boots
Adds (25–30) to (40–50) Cold Damage to Spells
(50–70)% increased Critical Strike Chance for Spells
(100–150)% increased Evasion Rating
+(20–30)% to Cold Resistance
25% increased Movement Speed
Unaffected by Chilled Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Slivers of Providence Serrated Arrow Quiver
Adds 1 to 4 Physical Damage to Attacks

+10% to all Elemental Resistances
50% increased Duration of Elemental Ailments on Enemies
10% chance to Freeze, Shock and Ignite
Gain 25% of Weapon Physical Damage as Extra Damage of a random Element
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)

Steppan Eard Sorcerer Boots
+(20–30) to maximum Energy Shield
(50–80)% increased Energy Shield
30% increased Movement Speed
20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Winterheart Gold Amulet
(12–20)% increased Rarity of Items found

+(20–30) to Dexterity
+(50–70) to maximum Life
+75% to Cold Resistance
Cannot be Chilled
0% chance to Avoid being Frozen
Regenerate 10% of Life per second while Frozen

Nuro’s Harp Harbinger Bow
(30–50)% increased Critical Strike Chance

No Physical Damage
Adds (120–140) to (180–210) Cold Damage
(10–15)% increased Attack Speed
(10–30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground
(You are Chilled while standing in Chilled Ground)
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)

Frostbreath Ornate Mace
15% reduced Enemy Stun Threshold

Adds (26–32) to (36–42) Physical Damage
Adds (26–32) to (36–42) Cold Damage
(8–14)% increased Attack Speed
+(40–50)% to Fire Resistance
(35–50)% increased Chill Duration on Enemies
Attacks with this Weapon deal Double Damage to Chilled Enemies

Three-step Assault Shagreen Boots
+(25–35) to Dexterity
(20–40)% increased Evasion Rating
100% increased Evasion Rating during Onslaught
+(50–70) to maximum Life
25% increased Movement Speed
30% chance to Avoid Elemental Ailments while Phasing
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Death’s Door Crusader Boots
+(20–40) to Strength
200% increased Armour and Energy Shield
+(10–15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Cospri’s Malice Jewelled Foil
+25% to Global Critical Strike Multiplier

Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown
+257 Intelligence Requirement
No Physical Damage
Adds (80–100) to (160–200) Cold Damage
Adds (40–60) to (90–110) Cold Damage to Spells
(8–14)% increased Attack Speed
60% increased Critical Strike Chance against Chilled Enemies

The Pandemonius Jade Amulet
+(20–30) to Dexterity

(20–30)% increased Cold Damage
+(35–40)% to Cold Resistance
Chill Enemy for 1 second when Hit, reducing their Action Speed by 30%
Blind Chilled Enemies on Hit
Damage Penetrates 20% Cold Resistance against Chilled Enemies
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)

The Brine Crown Prophet Crown
(240–300)% increased Armour and Energy Shield
+(80–100) to maximum Life
+(30–50)% to Cold Resistance
Cannot be Frozen
5% reduced Cold Damage taken
+1500 Armour while stationary
60% increased Mana Regeneration Rate while stationary
15% chance to create Chilled Ground when Hit with an Attack
(You are Chilled while standing in Chilled Ground)
Garukhan’s Flight Stealth Boots
+(30–40) to Dexterity
(300–340)% increased Evasion Rating
30% increased Movement Speed
Immune to Burning Ground, Shocked Ground and Chilled Ground
Regenerate 100 Life per second while moving
+2 to Maximum Life per 10 Dexterity
Omen on the Winds Viridian Jewel
(15–20)% increased Damage with Hits against Chilled Enemies
With at least 40 Dexterity in Radius, Ice Shot Pierces 5 additional Targets
With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
Yoke of Suffering Onyx Amulet
+(10–16) to all Attributes

+(10–20)% to Fire Resistance
+(10–20)% to Cold Resistance
+(20–40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5–10)% chance to Shock
Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)

Leper’s Alms Mirrored Spiked Shield
+5% chance to Suppress Spell Damage

(500–600)% increased Evasion and Energy Shield
+(60–80) to maximum Life
40% increased Duration of Ailments on Enemies
+(3–4)% Chance to Block
Shared Suffering
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(All Damage from Hits will cause Elemental Ailments you are suffering. Elemental Ailments you inflict are removed from you)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)

Blasphemer’s Grasp Assassin’s Mitts
+(40–50) to Dexterity
(150–200)% increased Evasion and Energy Shield
+(50–60) to maximum Life
+6 to Maximum Life per Elder Item Equipped
8% increased Effect of Non-Damaging Ailments per Elder Item Equipped
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
The Stormwall Royal Staff
+18% Chance to Block Attack Damage while wielding a Staff

+15% Chance to Block Attack Damage while wielding a Staff
Adds (242–260) to (268–285) Physical Damage
(20–35)% increased Critical Strike Chance
50% of Physical Damage Converted to Cold Damage
50% of Physical Damage Converted to Lightning Damage
Cannot be Shocked while Chilled
(30–40)% chance to Chill Attackers for 4 seconds on Block
(30–40)% chance to Shock Attackers for 4 seconds on Block
(Warstaves are considered Staves)
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)

Hyperboreus Leather Belt
+(25–40) to maximum Life

+(30–40)% to Cold Resistance
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
Focus has (30–50)% increased Cooldown Recovery Rate
(50–70)% increased Damage with Hits and Ailments against Chilled Enemies
grant focus skill
(Chill reduces Enemy Action Speed for 2 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)

Sign of the Sin Eater Tyrant’s Sekhem
26% increased Elemental Damage

Grants Level 30 Smite Skill
+(10–30) to Strength and Intelligence
Enemies inflict Elemental Ailments on you instead of nearby Allies
redirect elemental ailments to aura owner
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)

Icefang Orbit Iron Ring
Adds 1 to 4 Physical Damage to Attacks

+(20–30) to Dexterity
25% chance to Poison on Hit
(40–60)% increased Damage with Poison
You are Chilled when you are Poisoned
Non-Chilled Enemies you Poison are Chilled
Poisoned Enemies you Kill with Hits Shatter
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Chill reduces Enemy Action Speed by 10% for 2 seconds)

Venopuncture Iron Ring
Adds 1 to 4 Physical Damage to Attacks

+(20–30) to Strength
Attacks have 25% chance to cause Bleeding
(40–60)% increased Damage with Bleeding
You are Chilled while you are Bleeding
Non-Chilled Enemies you inflict Bleeding on are Chilled
Bleeding Enemies you Kill with Hits Shatter
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Chill reduces Enemy Action Speed by 10% for 2 seconds)

Astral Projector Topaz Ring
+(20–30)% to Lightning Resistance

+(30–50) to Intelligence
(20–25)% increased Spell Damage
30% chance to Avoid Elemental Ailments
Nova Spells have 20% less Area of Effect
Nova Spells deal 30% less Damage to Players
Nova Spells Cast at the targeted location instead of around you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)

Painseeker Shagreen Gloves
Adds (16–19) to (25–29) Fire Damage
Adds (16–19) to (25–29) Cold Damage
Adds (6–10) to (33–38) Lightning Damage
(60–120)% increased Evasion Rating
Critical Strikes do not inherently apply non-Damaging Ailments
Inflict non-Damaging Ailments as though dealing (100–200)% more Damage
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Algor Mortis Carnal Mitts
+(50–70) to maximum Energy Shield
+(15–20)% to Cold and Lightning Resistances
(20–30)% chance to Sap Enemies in Chilling Areas
Enemies in your Chilling Areas take (25–35)% increased Lightning Damage
(15–20)% increased Effect of Non-Damaging Ailments
(Chilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas)
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Beacon of Madness Two-Toned Boots
+(8–12)% to Fire and Lightning Resistances

Grants Level 1 Embrace Madness Skill
30% increased Movement Speed
(20–40)% increased Effect of Non-Damaging Ailments
You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness
Immune to Elemental Ailments while affected by Glorious Madness
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(While you have Elemental Conflux, all Damage from Hits will cause Chill, Shock, and Ignite)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)

Expedition’s End Sentinel Jacket
(100–150)% increased Evasion and Energy Shield
(5–10)% increased maximum Life
All Damage can Freeze
Freeze Chilled Enemies as though dealing (50–100)% more Damage
Nearby Enemies are Chilled
(Chill reduces Enemy Action Speed by 10%)
Replica Tasalio’s Sign Sapphire Ring
+(20–30)% to Cold Resistance

Adds (15–20) to (25–35) Cold Damage to Spells and Attacks
+(200–300) to Evasion Rating
Your Cold Damage cannot Freeze
Immune to Chill
Adds 60 to 80 Cold Damage against Chilled Enemies

Replica Hotheaded Viridian Jewel
(10–20)% increased Attack Speed while Chilled
(10–20)% increased Cast Speed while Chilled
(10–20)% increased Movement Speed while Chilled
Replica Frostbreath Ornate Mace
15% reduced Enemy Stun Threshold

Adds (53–67) to (71–89) Chaos Damage
(8–14)% increased Attack Speed
+(23–31)% to Chaos Resistance
Your Chaos Damage can Chill
Attacks with this Weapon deal Double Damage to Chilled Enemies
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)

Pyroshock Clasp Leather Belt
+(25–40) to maximum Life

+(30–40) to Dexterity
+(300–500) to Evasion Rating
(10–15)% increased Duration of Elemental Ailments on Enemies
Enemies Ignited by you have (10–15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10–15)% of Physical Damage they deal converted to Lightning
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)

The Fulcrum Ezomyte Staff
+20% Chance to Block Attack Damage while wielding a Staff

(140–180)% increased Physical Damage
(0–50)% of Physical Damage Converted to Fire Damage
(0–50)% of Physical Damage Converted to Cold Damage
(0–50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8–10)% Elemental Resistances while you are Chilled
Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited

Starlight Chalice Iron Flask
Restores Ward on use

(20–30)% increased Charge Recovery
Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
(20–30)% increased Effect of Non-Damaging Ailments you inflict during Flask Effect
(Each Exposure applies -10% to the matching Resistance for 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)

Polaric Devastation Opal Ring
(15–25)% increased Elemental Damage

(15–25)% increased Global Critical Strike Chance
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
(10–20)% increased Duration of Ailments on Enemies
Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
(Being Covered in Frost applies 50% less Critical Strike Chance and 20% increased Cold Damage Taken)

Call of the Void Sapphire Ring
+(20–30)% to Cold Resistance

+(20–30)% to Cold Resistance
All Damage with Hits can Chill
All Damage Taken from Hits can Chill you
Enemies Chilled by your Hits can be Shattered as though Frozen
Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)

Royale Winterheart Gold Amulet
(12–20)% increased Rarity of Items found

+(20–30) to Dexterity
+(20–30) to maximum Life
+25% to Cold Resistance
Cannot be Chilled
0% chance to Avoid being Frozen
Regenerate 10% of Life per second while Frozen

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