Crafting Recipes | Cost | Unlock Locations | Description | Prefix / Suffix |
Item Classes | NPC |
---|---|---|---|---|---|---|
(13–14)% increased Movement Speed Cannot be Chilled |
4x Orb of Chance | Unveil | Movement Speed and Cannot be Chilled – Rank 1 | Chosen, Prefix, Global | Boots | Jun |
(15–17)% increased Movement Speed Cannot be Chilled |
4x Orb of Alchemy | Unveil | Movement Speed and Cannot be Chilled – Rank 2 | Chosen, Prefix, Global | Boots | Jun |
(18–20)% increased Movement Speed Cannot be Chilled |
4x Chaos Orb | Unveil | Movement Speed and Cannot be Chilled – Rank 3 | Chosen, Prefix, Global | Boots | Jun |
Name
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Level
|
Pre/Suf
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Description
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Weight
|
---|---|---|---|---|
of the Underground | 1 | Suffix | Cannot be Chilled or Frozen while moving elemental cold ailment | abyss_jewel 0 jewel 0 amulet 2000 default 0 |
Category
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Name
|
Show Full Descriptions
|
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Notable | Fingers of Frost | 30% chance to Freeze Enemies which are Chilled 30% increased Duration of Cold Ailments 30% increased Effect of Cold Ailments |
Notable | Snowforged | 25% increased Fire Damage 25% increased Cold Damage Enemies Ignited or Chilled by you have -5% to Elemental Resistances |
Notable | Season of Ice | +12% to Cold Damage over Time Multiplier 20% increased Effect of Chill |
Notable | Anointed Flesh | +1% to all maximum Elemental Resistances 20% reduced Elemental Ailment Duration on you 20% reduced Effect of Chill and Shock on you |
Faction
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Category
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Name
|
Show Full Descriptions
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---|---|---|---|
Eternal | Notable | Rites of Lunaris | 30% increased Effect of Chill |
Eternal | Notable | Rites of Solaris | 80% chance to Avoid being Chilled |
Name
|
Lv
|
Mods
|
Elevated Mods
|
---|---|---|---|
of the Hunt | 80 | You have Chilling Conflux for 3 seconds every 8 seconds Group: SingleConflux |
(20–30)% increased Chill Duration on Enemies You have Chilling Conflux for 3 seconds every 8 seconds |
The Shaper’s | 68 | Unaffected by Chilled Ground Group: GroundEffectEffectiveness |
Unaffected by Chill |
Redeemer’s | 68 | Unaffected by Chilled Ground Group: GroundEffectEffectiveness |
Unaffected by Chill |
Name
|
Level
|
Pre/Suf
|
Description
|
Weight
|
---|---|---|---|---|
Chosen | 60 | Prefix | (25–30)% increased Movement Speed Cannot be Chilled elemental cold speed ailment |
boots 1500 default 0 |
Rin’s | 60 | Prefix | (20–30)% chance to Avoid being Chilled Cannot be Frozen elemental cold ailment |
boots 2000 default 0 |
Show Full Descriptions
|
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Dream Fragments Sapphire Ring +(20–30)% to Cold Resistance 20% increased maximum Mana |
Icetomb Latticed Ringmail +(30–40) to Strength +(30–40) to Intelligence (140–160)% increased Armour and Energy Shield +(50–75)% to Cold Resistance Cannot be Chilled 0% chance to Avoid being Frozen 150% increased Chill Duration on Enemies |
Shackles of the Wretched Chain Gloves Hexes applied by Socketed Curse Skills are Reflected back to you (40–60)% increased Stun and Block Recovery You cannot be Chilled for 3 seconds after being Chilled You cannot be Frozen for 3 seconds after being Frozen You cannot be Ignited for 3 seconds after being Ignited You cannot be Shocked for 3 seconds after being Shocked You grant (4–6) Frenzy Charges to allies on Death |
Alpha’s Howl Sinner Tricorne +2 to Level of Socketed Aura Gems (80–100)% increased Evasion Rating +(20–30)% to Cold Resistance 25% chance to Avoid being Chilled Cannot be Frozen 16% increased Mana Reservation Efficiency of Skills |
Hrimnor’s Resolve Samnite Helmet (30–40)% increased Fire Damage (100–120)% increased Armour +(50–70) to maximum Life +30% to Cold Resistance Cannot be Chilled or Frozen if you have used a Fire Skill Recently |
Dyadus Infernal Axe Adds (255–285) to (300–330) Fire Damage in Main Hand Adds (255–285) to (300–330) Cold Damage in Off Hand (10–15)% increased Attack Speed 25% chance to Ignite when in Main Hand 100% increased Damage with Ignite inflicted on Chilled Enemies Chill Enemies for 1 second on Hit with this Weapon when in Off Hand (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Chill reduces Enemy Action Speed by 10%) |
Null and Void Legion Gloves +(20–30) to Strength (150–180)% increased Armour and Energy Shield +(50–70) to maximum Life (20–40)% increased Mana Regeneration Rate Removes Elemental Ailments on Rampage Gain Immunity to Physical Damage for 1.5 seconds on Rampage Rampage (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
Tasalio’s Sign Sapphire Ring +(20–30)% to Cold Resistance Adds (7–10) to (15–20) Cold Damage to Spells and Attacks |
Taste of Hate Sapphire Flask (10–15)% of Physical Damage from Hits taken as Cold Damage during Flask effect 30% chance to Avoid being Chilled during Flask effect 30% chance to Avoid being Frozen during Flask effect Gain (10–15)% of Physical Damage as Extra Cold Damage during effect |
Rashkaldor’s Patience Jade Amulet +(20–30) to Dexterity +(40–80) to maximum Life |
Rust of Winter Rusted Hatchet Adds 2 to 4 Physical Damage Adds 2 to 4 Cold Damage 50% chance to Avoid being Chilled 0% chance to Avoid being Frozen Your Physical Damage can Chill (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) |
Dyadian Dawn Heavy Belt +(25–35) to Strength +(70–85) to maximum Life |
Relentless Fury Decorative Axe (60–80)% increased Physical Damage Adds (3–5) to (7–10) Physical Damage 2% of Physical Attack Damage Leeched as Life Culling Strike You gain Onslaught for 3 seconds on Culling Strike Cannot be Chilled during Onslaught (Onslaught grants 20% increased Attack, Cast, and Movement Speed) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
Conqueror’s Longevity Viridian Jewel +3% chance to Suppress Spell Damage 10% chance to Avoid Elemental Ailments 10% increased Life Recovery from Flasks (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
The Stormheart Royal Staff +18% Chance to Block Attack Damage while wielding a Staff (80–100)% increased Physical Damage |
The Goddess Unleashed Eternal Sword +475 to Accuracy Rating Uses both hand slots |
Mutewind Whispersteps Serpentscale Boots Adds (25–30) to (40–50) Cold Damage to Spells (50–70)% increased Critical Strike Chance for Spells (100–150)% increased Evasion Rating +(20–30)% to Cold Resistance 25% increased Movement Speed Unaffected by Chilled Ground (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
Slivers of Providence Serrated Arrow Quiver Adds 1 to 4 Physical Damage to Attacks +10% to all Elemental Resistances |
Steppan Eard Sorcerer Boots +(20–30) to maximum Energy Shield (50–80)% increased Energy Shield 30% increased Movement Speed 20% increased Movement Speed on Shocked Ground 50% increased Damage on Burning Ground Regenerate 2% of Life per second on Chilled Ground Unaffected by Desecrated Ground (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
Winterheart Gold Amulet (12–20)% increased Rarity of Items found +(20–30) to Dexterity |
Nuro’s Harp Harbinger Bow (30–50)% increased Critical Strike Chance No Physical Damage |
Frostbreath Ornate Mace 15% reduced Enemy Stun Threshold Adds (26–32) to (36–42) Physical Damage |
Three-step Assault Shagreen Boots +(25–35) to Dexterity (20–40)% increased Evasion Rating 100% increased Evasion Rating during Onslaught +(50–70) to maximum Life 25% increased Movement Speed 30% chance to Avoid Elemental Ailments while Phasing (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
Death’s Door Crusader Boots +(20–40) to Strength 200% increased Armour and Energy Shield +(10–15)% to all Elemental Resistances 25% increased Movement Speed +1 to Maximum Endurance Charges 50% increased Elemental Ailment Duration on you Bleeding cannot be inflicted on you (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
Cospri’s Malice Jewelled Foil +25% to Global Critical Strike Multiplier Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown |
The Pandemonius Jade Amulet +(20–30) to Dexterity (20–30)% increased Cold Damage |
The Brine Crown Prophet Crown (240–300)% increased Armour and Energy Shield +(80–100) to maximum Life +(30–50)% to Cold Resistance Cannot be Frozen 5% reduced Cold Damage taken +1500 Armour while stationary 60% increased Mana Regeneration Rate while stationary 15% chance to create Chilled Ground when Hit with an Attack (You are Chilled while standing in Chilled Ground) |
Garukhan’s Flight Stealth Boots +(30–40) to Dexterity (300–340)% increased Evasion Rating 30% increased Movement Speed Immune to Burning Ground, Shocked Ground and Chilled Ground Regenerate 100 Life per second while moving +2 to Maximum Life per 10 Dexterity |
Omen on the Winds Viridian Jewel (15–20)% increased Damage with Hits against Chilled Enemies With at least 40 Dexterity in Radius, Ice Shot Pierces 5 additional Targets With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect |
Yoke of Suffering Onyx Amulet +(10–16) to all Attributes +(10–20)% to Fire Resistance |
Leper’s Alms Mirrored Spiked Shield +5% chance to Suppress Spell Damage (500–600)% increased Evasion and Energy Shield |
Blasphemer’s Grasp Assassin’s Mitts +(40–50) to Dexterity (150–200)% increased Evasion and Energy Shield +(50–60) to maximum Life +6 to Maximum Life per Elder Item Equipped 8% increased Effect of Non-Damaging Ailments per Elder Item Equipped +4% to Damage over Time Multiplier for Ailments per Elder Item Equipped Remove an Ailment when you use a Flask if all Equipped Items are Elder Items (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
The Stormwall Royal Staff +18% Chance to Block Attack Damage while wielding a Staff +15% Chance to Block Attack Damage while wielding a Staff |
Hyperboreus Leather Belt +(25–40) to maximum Life +(30–40)% to Cold Resistance |
Sign of the Sin Eater Tyrant’s Sekhem 26% increased Elemental Damage Grants Level 30 Smite Skill |
Icefang Orbit Iron Ring Adds 1 to 4 Physical Damage to Attacks +(20–30) to Dexterity |
Venopuncture Iron Ring Adds 1 to 4 Physical Damage to Attacks +(20–30) to Strength |
Astral Projector Topaz Ring +(20–30)% to Lightning Resistance +(30–50) to Intelligence |
Painseeker Shagreen Gloves Adds (16–19) to (25–29) Fire Damage Adds (16–19) to (25–29) Cold Damage Adds (6–10) to (33–38) Lightning Damage (60–120)% increased Evasion Rating Critical Strikes do not inherently apply non-Damaging Ailments Inflict non-Damaging Ailments as though dealing (100–200)% more Damage (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
Algor Mortis Carnal Mitts +(50–70) to maximum Energy Shield +(15–20)% to Cold and Lightning Resistances (20–30)% chance to Sap Enemies in Chilling Areas Enemies in your Chilling Areas take (25–35)% increased Lightning Damage (15–20)% increased Effect of Non-Damaging Ailments (Chilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas) (Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds) (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
Beacon of Madness Two-Toned Boots +(8–12)% to Fire and Lightning Resistances Grants Level 1 Embrace Madness Skill |
Expedition’s End Sentinel Jacket (100–150)% increased Evasion and Energy Shield (5–10)% increased maximum Life All Damage can Freeze Freeze Chilled Enemies as though dealing (50–100)% more Damage Nearby Enemies are Chilled (Chill reduces Enemy Action Speed by 10%) |
Replica Tasalio’s Sign Sapphire Ring +(20–30)% to Cold Resistance Adds (15–20) to (25–35) Cold Damage to Spells and Attacks |
Replica Hotheaded Viridian Jewel (10–20)% increased Attack Speed while Chilled (10–20)% increased Cast Speed while Chilled (10–20)% increased Movement Speed while Chilled |
Replica Frostbreath Ornate Mace 15% reduced Enemy Stun Threshold Adds (53–67) to (71–89) Chaos Damage |
Pyroshock Clasp Leather Belt +(25–40) to maximum Life +(30–40) to Dexterity |
The Fulcrum Ezomyte Staff +20% Chance to Block Attack Damage while wielding a Staff (140–180)% increased Physical Damage |
Starlight Chalice Iron Flask Restores Ward on use (20–30)% increased Charge Recovery |
Polaric Devastation Opal Ring (15–25)% increased Elemental Damage (15–25)% increased Global Critical Strike Chance |
Call of the Void Sapphire Ring +(20–30)% to Cold Resistance +(20–30)% to Cold Resistance |
Royale Winterheart Gold Amulet (12–20)% increased Rarity of Items found +(20–30) to Dexterity |