PoE Saboteur's Lupine Charm

Saboteur's

Name
Level
Description
Weight
Saboteur's1(20–30)% increased Effect of Auras from Mines int_animal_charm 500
dex_animal_charm 500
default 0
Saboteur's60(31–50)% increased Effect of Auras from Mines int_animal_charm 250
dex_animal_charm 250
default 0
Saboteur's1Hits have (5–6)% chance to deal 50% more Area Damage int_animal_charm 500
dex_animal_charm 500
default 0
Saboteur's60Hits have (7–10)% chance to deal 50% more Area Damage int_animal_charm 250
dex_animal_charm 250
default 0
Saboteur's70(5–8)% increased Cooldown Recovery Rate int_animal_charm 50
dex_animal_charm 50
default 0
Saboteur's81(9–12)% increased Cooldown Recovery Rate int_animal_charm 25
dex_animal_charm 25
default 0
Saboteur's1(2–3)% chance to throw up to 4 additional Traps int_animal_charm 500
dex_animal_charm 500
default 0
Saboteur's60(4–5)% chance to throw up to 4 additional Traps int_animal_charm 250
dex_animal_charm 250
default 0
Saboteur's1+(10–15)% to Critical Strike Multiplier against Burning Enemies
(20–30)% increased Critical Strike Chance against Shocked Enemies
int_animal_charm 500
dex_animal_charm 500
default 0
Saboteur's60+(16–25)% to Critical Strike Multiplier against Burning Enemies
(31–50)% increased Critical Strike Chance against Shocked Enemies
int_animal_charm 250
dex_animal_charm 250
default 0

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PoE Charms 3.23

A charm is an item obtainable from Affliction encounters. Charms act functionally like jewels and must be socketed into a Charm Socket to activate its effects. To use a charm, a player must first choose the "Wildwood Primalist" Wildwood ascendancy class and allocate a Charm Socket ascendancy passive.

Charms are unmodifiable and are always found at magic rarity and have one or two random modifiers based on a notable/major node from regular ascendancy classes. These random modifiers can have multiple tiers like most item attributes. Tier 1 modifiers, the most powerful tier, are about third as strong as the ascendancy notable node that they are based off of. Each charm base type corresponds to a specific attribute and can only roll ascendancy modifiers from classes that possess that attribute. It is possible for a single charm to have two modifiers from the same ascendancy.

To obtain charms, players must obtain primal (blue) Wisps from Affliction encounters and then find the Primal Huntress within the same encounter to use the shop. Charms are tradeable.

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