PoE Crucible Charge

Charges are counters that are represented as glowing orbs around the creature. Charges can also be identified by having a specific silver border around the icon.

Keywords: Charges, Charge.

Crucible Charge Passive Skill Tree

Name Desc
250 (T2) 4% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 (T2) 5% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 (T2) 6% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 (T2) 3% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 (T2) 4% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 (T2) 5% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
50 (T3, T4) 15% reduced Effect of your Marks
6% chance to gain a Frenzy Charge when you Hit your Marked Enemy
50 (T3, T4) 15% reduced Effect of your Marks
10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
50 (T3, T4) 20% reduced Effect of your Marks
12% chance to gain a Frenzy Charge when you Hit your Marked Enemy
50 (T3, T4) 20% reduced Effect of your Marks
20% chance to gain a Frenzy Charge when you Hit your Marked Enemy
750 (T3, T4) 15% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
750 (T3, T4) 25% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
300 (T3, T4) Flasks applied to you have 10% reduced Effect
40% chance to gain a Flask Charge when you deal a Critical Strike
300 (T3, T4) Flasks applied to you have 10% reduced Effect
50% chance to gain a Flask Charge when you deal a Critical Strike
300 (T3, T4) Flasks applied to you have 10% reduced Effect
80% chance to gain a Flask Charge when you deal a Critical Strike
300 (T3, T4) Flasks applied to you have 10% reduced Effect
Gain a Flask Charge when you deal a Critical Strike
300 (T3, T4) 15% reduced Flask Charges gained
Flasks applied to you have 8% increased Effect
300 (T3, T4) 15% reduced Flask Charges gained
Flasks applied to you have 10% increased Effect
300 (T3, T4) 20% reduced Flask Charges gained
Flasks applied to you have 12% increased Effect
300 (T3, T4) 20% reduced Flask Charges gained
Flasks applied to you have 15% increased Effect
300 (T3, T4) 50% increased Endurance, Frenzy and Power Charge Duration
300 (T3, T4) 65% increased Endurance, Frenzy and Power Charge Duration
300 (T3, T4) 80% increased Endurance, Frenzy and Power Charge Duration
300 (T3, T4) 100% increased Endurance, Frenzy and Power Charge Duration
300 (T3, T4) 120% increased Endurance, Frenzy and Power Charge Duration
300 (T3, T4) 140% increased Endurance, Frenzy and Power Charge Duration
300 (T3, T4) 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 (T3, T4) 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 (T3, T4) 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 (T3, T4) 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 (T3, T4) 20% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 (T3, T4) 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 (T3, T4) 75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 (T3, T4) 50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 (T3, T4) 50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 (T3, T4) 50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
300 (T3, T4) -1 to Maximum Endurance Charges
+1 to Minimum Frenzy Charges
+1 to Minimum Power Charges
300 (T3, T4) -2 to Maximum Endurance Charges
+2 to Minimum Frenzy Charges
+2 to Minimum Power Charges
300 (T3, T4) +1 to Minimum Endurance Charges
-1 to Maximum Frenzy Charges
+1 to Minimum Power Charges
300 (T3, T4) +2 to Minimum Endurance Charges
-2 to Maximum Frenzy Charges
+2 to Minimum Power Charges
300 (T3, T4) +1 to Minimum Endurance Charges
+1 to Minimum Frenzy Charges
-1 to Maximum Power Charges
300 (T3, T4) +2 to Minimum Endurance Charges
+2 to Minimum Frenzy Charges
-2 to Maximum Power Charges
150 (T3, T4) +1 to Minimum Endurance, Frenzy and Power Charges
-1 to Maximum Endurance, Frenzy and Power Charges
150 (T3, T4) +2 to Minimum Endurance, Frenzy and Power Charges
-1 to Maximum Endurance, Frenzy and Power Charges
500 (T4) -1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
-1 to Maximum Power Charges
500 (T4) -2 to Maximum Endurance Charges
+2 to Maximum Frenzy Charges
-2 to Maximum Power Charges
500 (T4) -1 to Maximum Endurance Charges
-1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
500 (T4) -2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
+2 to Maximum Power Charges
500 (T4) +1 to Maximum Endurance Charges
-1 to Maximum Frenzy Charges
-1 to Maximum Power Charges
500 (T4) +2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
-2 to Maximum Power Charges
150 (T4) 4% increased Movement Speed per Frenzy Charge
-1 to Maximum Frenzy Charges
150 (T4) 6% increased Movement Speed per Frenzy Charge
-1 to Maximum Frenzy Charges
150 (T4) -1 to Maximum Power Charges
4% increased Cooldown Recovery Rate per Power Charge
150 (T4) -1 to Maximum Power Charges
6% increased Cooldown Recovery Rate per Power Charge
150 (T4) -1 to Maximum Endurance Charges
8% increased Area of Effect per Endurance Charge
150 (T4) -1 to Maximum Endurance Charges
12% increased Area of Effect per Endurance Charge
150 (T4) 15% increased Damage per Endurance, Frenzy or Power Charge
-1 to Maximum Endurance, Frenzy and Power Charges
150 (T4) 25% increased Damage per Endurance, Frenzy or Power Charge
-1 to Maximum Endurance, Frenzy and Power Charges
1000 (T5) Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge
1000 (T5) Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge
1000 (T5) Viper Strike and Pestilent Strike deal 25% increased Attack Damage per Frenzy Charge
1000 (T5) Viper Strike and Pestilent Strike deal 40% increased Attack Damage per Frenzy Charge
500 (T5) Flicker Strike and Vigilant Strike’s Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges
1000 (T5) If Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have 40% chance to Explode, dealing 10% of their Life as Physical Damage
Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible
1000 (T5) If Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have 25% chance to Explode, dealing 10% of their Life as Physical Damage
Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible
500 (T5) Shield Charge and Chain Hook have 2% increased Attack Speed per 10 Rampage Kills
1000 (T1, T2, T3, T4, T5) Socketed Gems are Supported by Level 30 Power Charge On Critical Strike

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Potent Potential(6)

Allocate any six of the following Crucible Passive Skill Tree Skills of the specified types.

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